Phaser 3 BitmapText Tint 突然不工作
Phaser 3 BitmapText Tint suddenly not working
我的代码前一分钟工作正常,下一分钟就不行了。
问题与 BitmapText 色调有关。
我正在使用 Phaser 3.54.0 的 CDN。
显示色调有什么原因吗?我没有接触与 BitmapText 变量相关的代码。
这是代码...
export default class CardBase extends Phaser.GameObjects.Container {
constructor(data) {
let { scene, x, y, name, card, image, depth, black, green, purple, red, yellow, products, counter } = data
let spriteCard = new Phaser.GameObjects.Sprite(scene, 0, 0, card)
let spriteImage = new Phaser.GameObjects.Sprite(scene, 0, 20, image)
let textBlack = new Phaser.GameObjects.BitmapText(scene, 80, -120, 'pressstart', black, 20)
let textGreen = new Phaser.GameObjects.BitmapText(scene, 60, -50, 'pressstart', green, 20)
let textPurple = new Phaser.GameObjects.BitmapText(scene, 60, 0, 'pressstart', purple, 20)
let textRed = new Phaser.GameObjects.BitmapText(scene, 60, 50, 'pressstart', red, 20)
let textYellow = new Phaser.GameObjects.BitmapText(scene, 60, 120, 'pressstart', yellow, 20)
let textProducts = new Phaser.GameObjects.BitmapText(scene, 60, -120, 'pressstart', products, 24)
let textCounter = new Phaser.GameObjects.BitmapText(scene, 0, -120, 'pressstart', counter, 36)
textBlack.tint = 0
textGreen.tint = 0
textPurple.tint = 0
textRed.tint = 0
textYellow.tint = 0
textProducts.tint = 0
textCounter.tint = 0
let textName = new Phaser.GameObjects.BitmapText(scene, 0, 0, 'pressstart', name, 16, Phaser.GameObjects.BitmapText.ALIGN_CENTER)
super(scene, x, y, [spriteCard, spriteImage, textName, textBlack, textGreen, textPurple, textRed, textYellow, textProducts, textCounter])
this.spriteCard = spriteCard
this.spriteImage = spriteImage
this.textName = textName
this.cardname = name
this.depth = depth
this.scene = scene
this.textBlack = textBlack
this.textGreen = textGreen
this.textPurple = textPurple
this.textRed = textRed
this.textYellow = textYellow
this.textProducts = textProducts
this.textCounter = textCounter
this.black = black
this.green = green
this.purple = purple
this.red = red
this.yellow = yellow
this.products = products
this.counter = counter
this.scene.add.existing(this)
}
set black(newBlack) {
this._black = newBlack
this.textBlack.text = this._black
}
get black() {
return this._black
}
}
我怀疑(我可能是错的)我的问题与我的浏览器有关。我有更新到期 Chrome。事实证明 Phaser.AUTO 默认为 Canvas 而不是 WebGL。似乎 WebGL 不知何故不可用。
由于 BitmapText Tint 仅适用于 WebGL,因此当 WebGL 不可用时它会受到影响。没用。
我重新启动电脑后 Chrome 上的更新生效,一切恢复正常,Tint 再次工作。
我的代码前一分钟工作正常,下一分钟就不行了。
问题与 BitmapText 色调有关。
我正在使用 Phaser 3.54.0 的 CDN。
显示色调有什么原因吗?我没有接触与 BitmapText 变量相关的代码。
这是代码...
export default class CardBase extends Phaser.GameObjects.Container {
constructor(data) {
let { scene, x, y, name, card, image, depth, black, green, purple, red, yellow, products, counter } = data
let spriteCard = new Phaser.GameObjects.Sprite(scene, 0, 0, card)
let spriteImage = new Phaser.GameObjects.Sprite(scene, 0, 20, image)
let textBlack = new Phaser.GameObjects.BitmapText(scene, 80, -120, 'pressstart', black, 20)
let textGreen = new Phaser.GameObjects.BitmapText(scene, 60, -50, 'pressstart', green, 20)
let textPurple = new Phaser.GameObjects.BitmapText(scene, 60, 0, 'pressstart', purple, 20)
let textRed = new Phaser.GameObjects.BitmapText(scene, 60, 50, 'pressstart', red, 20)
let textYellow = new Phaser.GameObjects.BitmapText(scene, 60, 120, 'pressstart', yellow, 20)
let textProducts = new Phaser.GameObjects.BitmapText(scene, 60, -120, 'pressstart', products, 24)
let textCounter = new Phaser.GameObjects.BitmapText(scene, 0, -120, 'pressstart', counter, 36)
textBlack.tint = 0
textGreen.tint = 0
textPurple.tint = 0
textRed.tint = 0
textYellow.tint = 0
textProducts.tint = 0
textCounter.tint = 0
let textName = new Phaser.GameObjects.BitmapText(scene, 0, 0, 'pressstart', name, 16, Phaser.GameObjects.BitmapText.ALIGN_CENTER)
super(scene, x, y, [spriteCard, spriteImage, textName, textBlack, textGreen, textPurple, textRed, textYellow, textProducts, textCounter])
this.spriteCard = spriteCard
this.spriteImage = spriteImage
this.textName = textName
this.cardname = name
this.depth = depth
this.scene = scene
this.textBlack = textBlack
this.textGreen = textGreen
this.textPurple = textPurple
this.textRed = textRed
this.textYellow = textYellow
this.textProducts = textProducts
this.textCounter = textCounter
this.black = black
this.green = green
this.purple = purple
this.red = red
this.yellow = yellow
this.products = products
this.counter = counter
this.scene.add.existing(this)
}
set black(newBlack) {
this._black = newBlack
this.textBlack.text = this._black
}
get black() {
return this._black
}
}
我怀疑(我可能是错的)我的问题与我的浏览器有关。我有更新到期 Chrome。事实证明 Phaser.AUTO 默认为 Canvas 而不是 WebGL。似乎 WebGL 不知何故不可用。
由于 BitmapText Tint 仅适用于 WebGL,因此当 WebGL 不可用时它会受到影响。没用。
我重新启动电脑后 Chrome 上的更新生效,一切恢复正常,Tint 再次工作。