在 Pygame 中显示 FPS
Show FPS in Pygame
我正在 python 和 pygame 的朋友一起做一个项目。我们尝试在我们的游戏中显示 FPS,但我们失败了。 fps 计数器始终为零。这是代码:
#Create Text
def Render_Text(what, color, where):
font = pygame.font.Font('assets/Roboto.ttf', 30)
text = font.render(what, 1, pygame.Color(color))
window.blit(text, where)
#Show FPS
Render_Text(str(int(clock.get_fps())), (255,0,0), (0,0))
print("FPS:", int(clock.get_fps()))
get_fps()
only gives a correct result, when you call tick()
每帧一次:
clock = pygame.time.Clock()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
clock.tick()
print(clock.get_fps())
# [...]
请参阅 get_fps()
的文档
get_fps()
compute the clock framerate
get_fps() -> float
Compute your game's framerate (in frames per second). It is computed by averaging the last ten calls to Clock.tick()
.
我正在 python 和 pygame 的朋友一起做一个项目。我们尝试在我们的游戏中显示 FPS,但我们失败了。 fps 计数器始终为零。这是代码:
#Create Text
def Render_Text(what, color, where):
font = pygame.font.Font('assets/Roboto.ttf', 30)
text = font.render(what, 1, pygame.Color(color))
window.blit(text, where)
#Show FPS
Render_Text(str(int(clock.get_fps())), (255,0,0), (0,0))
print("FPS:", int(clock.get_fps()))
get_fps()
only gives a correct result, when you call tick()
每帧一次:
clock = pygame.time.Clock()
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
clock.tick()
print(clock.get_fps())
# [...]
请参阅 get_fps()
get_fps()
compute the clock framerate
get_fps() -> float
Compute your game's framerate (in frames per second). It is computed by averaging the last ten calls to
Clock.tick()
.