你能告诉我这个 Cohen-Sutherland 算法的实现有什么问题吗?
Can you tell me what's wrong with this implementation of Cohen-Sutherland Algorithm?
请帮我修复这个 Cohen-Sutherland 算法实现的代码。
The theory is here 第 91 页。
#include "Line2d.h"
#include "Rectangle2d.h"
#include "Coordinates2d.h"
class ClippingLine2d
{
private:
Rectangle2d rectangle;//clipping rectangle
Line2d line;//line to be clipped
private:
Bits startPointBits;//bits for start point of line
Bits endPointsBits;//bits for end point of line
public:
ClippingLine2d(Rectangle2d rect, Line2d line)
{
this->rectangle = rect;
this->line = line;
}
private:
Line2d GetClippedLine(std::vector<Line2d> clippingRegionLines, Line2d ln)
{
Point2d start = ln.GetStart();
Point2d end = ln.GetEnd();
if(startPointBits.bit4 == 1)
{
start = ln.GetIntersection(clippingRegionLines[3]);//DA
}
else if(startPointBits.bit3 == 1)
{
start = ln.GetIntersection(clippingRegionLines[1]);//BC
}
else if(startPointBits.bit2 == 1)
{
start = ln.GetIntersection(clippingRegionLines[0]);//AB
}
else if(startPointBits.bit1 == 1)
{
start = ln.GetIntersection(clippingRegionLines[2]);//CD
}
if(endPointsBits.bit4 == 1)
{
end = ln.GetIntersection(clippingRegionLines[3]);//DA
}
else if(endPointsBits.bit3 == 1)
{
end = ln.GetIntersection(clippingRegionLines[1]);//BC
}
else if(endPointsBits.bit2 == 1)
{
end = ln.GetIntersection(clippingRegionLines[0]);//AB
}
else if(endPointsBits.bit1 == 1)
{
end = ln.GetIntersection(clippingRegionLines[2]);//CD
}
return Line2d(start.Round(), end.Round());
}
public:
Line2d GetClippedLine()
{
Point2d min = rectangle.GetStart();
Point2d max = rectangle.GetEnd();
startPointBits.PointToBits(max, min, line.GetStart());
endPointsBits.PointToBits(max, min, line.GetEnd());
std::vector<Line2d> clippingRegionLines = rectangle.GetLines();
Line2d tempLine = this->line;
Bits start = startPointBits;
Bits end = endPointsBits;
while(start.IsClippingCandidate(end))
{
tempLine = GetClippedLine(clippingRegionLines, tempLine);
Point2d startP = tempLine.GetStart();
Point2d endP = tempLine.GetEnd();
start.PointToBits(max, min, startP);
end.PointToBits(max, min, endP);
Coordinates2d::Draw(tempLine);
}
return tempLine;
}
};
#define LINENUM 3
int main()
{
Line2d ln(Point2d(-120, -40), Point2d(270, 160));
Rectangle2d rect(Point2d(0, 0), Point2d(170, 120));
Coordinates2d::ShowWindow("Cohen-Sutherland Line Clipping");
Coordinates2d::Draw(ln);
Coordinates2d::Draw(rect);
ClippingLine2d clip(rect, ln);
Line2d clippedLine = clip.GetClippedLine();
Coordinates2d::Draw(clippedLine);
Coordinates2d::Wait();
return 0;
}
GetClippedLine()
陷入死循环。因为,线的终点的Bit3总是保持1..
反对者和反对者,请注意发表评论。
您的位 class 中的 ==
运算符包含错误:
bool operator == (Bits & b)
{
bool b1 = bit1 == b.bit1;
bool b2 = bit2 == b.bit2; // <-- change bit1 to bit2
bool b3 = bit3 == b.bit3; // <-- change bit1 to bit3
bool b4 = bit4 == b.bit4; // <-- change bit1 to bit4
if(b1==true && b2==true && b3==true && b4==true) return true;
else return false;
}
运算符函数从 IsClippingCandidate()
内部调用 GetClippedLine()
此外,您的裁剪测试正在与零进行比较,如果线的终点大于或等于裁剪线,则 returning 1(需要裁剪),这意味着如果它被精确地剪裁到该行,它将始终为 1。因此,将比较更改为大于而不是大于或等于。
int Sign(int a)
{
if(a>0) return 1;
else return 0;
}
此外,如果您得到的结果不准确,您可以尝试以浮点数而不是整数进行裁剪,在这种情况下,您应该将 a
的类型更改为浮点数或双精度数,并为比较例如if(a > 0.0001f)
只要在 start 或 end 中设置了位,裁剪函数就应该执行,因此将 IsClippingCandidate
更改为将两者进行 OR 运算,当结果为零时 return false(没有位是设置为之一),否则为真:
bool IsClippingCandidate(Bits & bits)
{
Bits zeroBits;
Bits orredBits = *this | bits;
if(orredBits == zeroBits) return false;
else return true;
}
也可以这样测试线是否完全在裁剪区域之外,是否可以丢弃:
bool IsInvisible(Bits & bits)
{
Bits zeroBits;
Bits andedBits = *this & bits;
if(andedBits == zeroBits) return false;
else return true;
}
如果两个点都在给定的剪裁线之外,则该线是不可见的。
请帮我修复这个 Cohen-Sutherland 算法实现的代码。
The theory is here 第 91 页。
#include "Line2d.h"
#include "Rectangle2d.h"
#include "Coordinates2d.h"
class ClippingLine2d
{
private:
Rectangle2d rectangle;//clipping rectangle
Line2d line;//line to be clipped
private:
Bits startPointBits;//bits for start point of line
Bits endPointsBits;//bits for end point of line
public:
ClippingLine2d(Rectangle2d rect, Line2d line)
{
this->rectangle = rect;
this->line = line;
}
private:
Line2d GetClippedLine(std::vector<Line2d> clippingRegionLines, Line2d ln)
{
Point2d start = ln.GetStart();
Point2d end = ln.GetEnd();
if(startPointBits.bit4 == 1)
{
start = ln.GetIntersection(clippingRegionLines[3]);//DA
}
else if(startPointBits.bit3 == 1)
{
start = ln.GetIntersection(clippingRegionLines[1]);//BC
}
else if(startPointBits.bit2 == 1)
{
start = ln.GetIntersection(clippingRegionLines[0]);//AB
}
else if(startPointBits.bit1 == 1)
{
start = ln.GetIntersection(clippingRegionLines[2]);//CD
}
if(endPointsBits.bit4 == 1)
{
end = ln.GetIntersection(clippingRegionLines[3]);//DA
}
else if(endPointsBits.bit3 == 1)
{
end = ln.GetIntersection(clippingRegionLines[1]);//BC
}
else if(endPointsBits.bit2 == 1)
{
end = ln.GetIntersection(clippingRegionLines[0]);//AB
}
else if(endPointsBits.bit1 == 1)
{
end = ln.GetIntersection(clippingRegionLines[2]);//CD
}
return Line2d(start.Round(), end.Round());
}
public:
Line2d GetClippedLine()
{
Point2d min = rectangle.GetStart();
Point2d max = rectangle.GetEnd();
startPointBits.PointToBits(max, min, line.GetStart());
endPointsBits.PointToBits(max, min, line.GetEnd());
std::vector<Line2d> clippingRegionLines = rectangle.GetLines();
Line2d tempLine = this->line;
Bits start = startPointBits;
Bits end = endPointsBits;
while(start.IsClippingCandidate(end))
{
tempLine = GetClippedLine(clippingRegionLines, tempLine);
Point2d startP = tempLine.GetStart();
Point2d endP = tempLine.GetEnd();
start.PointToBits(max, min, startP);
end.PointToBits(max, min, endP);
Coordinates2d::Draw(tempLine);
}
return tempLine;
}
};
#define LINENUM 3
int main()
{
Line2d ln(Point2d(-120, -40), Point2d(270, 160));
Rectangle2d rect(Point2d(0, 0), Point2d(170, 120));
Coordinates2d::ShowWindow("Cohen-Sutherland Line Clipping");
Coordinates2d::Draw(ln);
Coordinates2d::Draw(rect);
ClippingLine2d clip(rect, ln);
Line2d clippedLine = clip.GetClippedLine();
Coordinates2d::Draw(clippedLine);
Coordinates2d::Wait();
return 0;
}
GetClippedLine()
陷入死循环。因为,线的终点的Bit3总是保持1..
反对者和反对者,请注意发表评论。
您的位 class 中的 ==
运算符包含错误:
bool operator == (Bits & b)
{
bool b1 = bit1 == b.bit1;
bool b2 = bit2 == b.bit2; // <-- change bit1 to bit2
bool b3 = bit3 == b.bit3; // <-- change bit1 to bit3
bool b4 = bit4 == b.bit4; // <-- change bit1 to bit4
if(b1==true && b2==true && b3==true && b4==true) return true;
else return false;
}
运算符函数从 IsClippingCandidate()
内部调用 GetClippedLine()
此外,您的裁剪测试正在与零进行比较,如果线的终点大于或等于裁剪线,则 returning 1(需要裁剪),这意味着如果它被精确地剪裁到该行,它将始终为 1。因此,将比较更改为大于而不是大于或等于。
int Sign(int a)
{
if(a>0) return 1;
else return 0;
}
此外,如果您得到的结果不准确,您可以尝试以浮点数而不是整数进行裁剪,在这种情况下,您应该将 a
的类型更改为浮点数或双精度数,并为比较例如if(a > 0.0001f)
只要在 start 或 end 中设置了位,裁剪函数就应该执行,因此将 IsClippingCandidate
更改为将两者进行 OR 运算,当结果为零时 return false(没有位是设置为之一),否则为真:
bool IsClippingCandidate(Bits & bits)
{
Bits zeroBits;
Bits orredBits = *this | bits;
if(orredBits == zeroBits) return false;
else return true;
}
也可以这样测试线是否完全在裁剪区域之外,是否可以丢弃:
bool IsInvisible(Bits & bits)
{
Bits zeroBits;
Bits andedBits = *this & bits;
if(andedBits == zeroBits) return false;
else return true;
}
如果两个点都在给定的剪裁线之外,则该线是不可见的。