如何在 Android 的 LinearLayout 中以编程方式在顶部中心绘制一个圆?
How to draw programmatically a circle at top center in LinearLayout in Android?
我已经知道如何在 Android 中使用 Canvas 画一个圆,但我想把它恰好放在我的线性布局的中间顶部。
尝试使用以下代码,它会在屏幕中央绘制圆圈。
//Activity xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.nec.sampleapp.CircleView
android:id="@+id/circle_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
//Activity Code
class TestActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_test)
}
}
// This is Circle view class
class CircleView(context: Context, attributeSet: AttributeSet) :
View(context, attributeSet) {
private var paint = Paint()
private var r = 255
private var g = 0
private var b = 0
//Circle radius
private var radius = 90F
// screen x point
private var sX: Int = 0
// screen y point
private var sY: Int = 0
init {
paint.setARGB(255, r, g, b)
sX = (Resources.getSystem().displayMetrics.widthPixels) / 2
sY = (Resources.getSystem().displayMetrics.heightPixels) / 2
}
override fun onDraw(canvas: Canvas?) {
canvas?.drawCircle(sX.toFloat(), 100F, radius, paint)
}
}
我已经知道如何在 Android 中使用 Canvas 画一个圆,但我想把它恰好放在我的线性布局的中间顶部。
尝试使用以下代码,它会在屏幕中央绘制圆圈。
//Activity xml
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.nec.sampleapp.CircleView
android:id="@+id/circle_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
//Activity Code
class TestActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_test)
}
}
// This is Circle view class
class CircleView(context: Context, attributeSet: AttributeSet) :
View(context, attributeSet) {
private var paint = Paint()
private var r = 255
private var g = 0
private var b = 0
//Circle radius
private var radius = 90F
// screen x point
private var sX: Int = 0
// screen y point
private var sY: Int = 0
init {
paint.setARGB(255, r, g, b)
sX = (Resources.getSystem().displayMetrics.widthPixels) / 2
sY = (Resources.getSystem().displayMetrics.heightPixels) / 2
}
override fun onDraw(canvas: Canvas?) {
canvas?.drawCircle(sX.toFloat(), 100F, radius, paint)
}
}