iOS 骨骼加载动画
iOS skeleton loading animation
我正在为 iOS 应用程序添加框架加载。我有一个 UICollectionView,其中每个单元格在加载数据时都应显示“正在加载”状态。为了处理这种状态,将使用骨架加载技术。
对于这种情况,我只是获取标签和图像,并向它们添加一个子层,该子层是一个灰色子层,被每个标签或图像的边界遮住。这工作正常。
问题是我还想要一个从左到右遍历每个视图并重复的“光泽”或“微光”动画。但我无法让动画工作。它看起来像这样,没有任何动画。第二项颜色较浅,因为它被禁用了,否则它们都是相同的颜色。不过一切正常,就是要有动画。
代码
这是我的代码。同样,问题是动画没有发生。应该有一个 CAGradientLayer 从左边开始,在视图之外,然后向右动画,直到它离开视图。然后一切重复。
@interface MyCollectionViewCell ()
/**
* If this is YES, then the skeleton loading layers and animation need to be shown.
* If this is NO, then the normal view should be shown. No skeleton loading layers should be shown.
*/
@property (assign, nonatomic, getter=isLoading) BOOL loading;
@end
@implementation MyCollectionViewCell
//... initialization and other logic
/**
* This finds the direct subviews of the contentView that are either labels or images.
*/
- (NSArray<__kindof UIView *> *)loadableSubviews {
NSMutableArray<UIView *> *views = [[NSMutableArray alloc] init];
for (UIView *view in self.contentView.subviews) {
if ([view isKindOfClass:[UILabel class]]) {
[views addObject:view];
} else if ([view isKindOfClass:[UIImageView class]]) {
[views addObject:view];
}
}
return views;
}
- (void)setLoading:(BOOL)loading {
self->_loading = loading;
NSArray<__kindof UIView *> *loadingViews = [self loadableSubviews];
if (loading) {
//display the skeleton loading layers
UIColor *backgroundColor = [UIColor colorWithRed:(210.0/255.0) green:(210.0/255.0) blue:(210.0/255.0) alpha:1.0];
UIColor *highlightColor = [UIColor colorWithRed:(235.0/255.0) green:(235.0/255.0) blue:(235.0/255.0) alpha:1.0];
CALayer *skeletonLayer = [CALayer layer];
skeletonLayer.backgroundColor = backgroundColor.CGColor;
skeletonLayer.name = @"skeletonLayer";
skeletonLayer.anchorPoint = CGPointZero;
skeletonLayer.frame = UIScreen.mainScreen.bounds;
for (UIView *loadingView in loadingViews) {
CAGradientLayer *gradientLayer = [[CAGradientLayer alloc] init];
gradientLayer.colors = @[backgroundColor, highlightColor, backgroundColor];
gradientLayer.startPoint = CGPointMake(0.0, 0.5);
gradientLayer.endPoint = CGPointMake(1.0, 0.5);
gradientLayer.frame = UIScreen.mainScreen.bounds;
gradientLayer.name = @"skeletonGradient";
loadingView.layer.mask = skeletonLayer;
[loadingView.layer addSublayer:skeletonLayer];
[loadingView.layer addSublayer:gradientLayer];
loadingView.clipsToBounds = YES;
CGFloat width = UIScreen.mainScreen.bounds.size.width;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.duration = 3.0;
//TODO: is there maybe something wrong with the y coordinate here?
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(-width, gradientLayer.frame.origin.y)];
animation.toValue = [NSValue valueWithCGPoint:CGPointMake(width, gradientLayer.frame.origin.y)];
animation.repeatCount = CGFLOAT_MAX;
animation.autoreverses = NO;
animation.fillMode = kCAFillModeForwards;
[gradientLayer addAnimation:animation forKey:@"gradientShimmer"];
}
} else {
//remove the skeleton loading layers
for (UIView *loadingView in loadingViews) {
for (NSInteger x = loadingView.layer.sublayers.count - 1; x >= 0; x--) {
CALayer *sublayer = loadingView.layer.sublayers[x];
if ([sublayer.name isEqualToString:@"skeletonLayer"] || [sublayer.name isEqualToString:@"skeletonGradient"]) {
[sublayer removeFromSuperlayer];
}
}
}
}
}
@end
调试
我在将动画添加到图层后添加了一个断点并检查了 LLDB 中的 gradientLayer
,它显示动画已附加到图层:
(lldb) po gradientLayer
<CAGradientLayer:0x280964380; name = "skeletonGradient"; position = CGPoint (187.5 406); bounds = CGRect (0 0; 375 812); allowsGroupOpacity = YES; name = skeletonGradient; endPoint = CGPoint (1 0.5); startPoint = CGPoint (0 0.5); colors = (
"UIExtendedSRGBColorSpace 0.823529 0.823529 0.823529 1",
"UIExtendedSRGBColorSpace 0.921569 0.921569 0.921569 1",
"UIExtendedSRGBColorSpace 0.823529 0.823529 0.823529 1"
); animations = [gradientShimmer=<CABasicAnimation: 0x2809645e0>]>
但由于某种原因,它似乎不是 运行。
问题
- 有谁知道为什么动画不工作?
- 有没有更好的方法来做到这一点?
- 特别是,有没有更好的方法来去除加载状态?有没有更好的方法来去除这些层?
您将一组 UIColor 对象设置为 colors
属性 的 gradientLayer。相反,您必须使用 CGColors,请在此处查看 Apple 的文档:
An array of CGColorRef objects defining the color of each gradient stop. Animatable.
见https://developer.apple.com/documentation/quartzcore/cagradientlayer/1462403-colors?language=objc
所以这意味着您应该按如下方式更改分配:
gradientLayer.colors = @[(id)backgroundColor.CGColor, (id)highlightColor.CGColor, (id)backgroundColor.CGColor];
测试
GIF小动图的灰度渐变效果不如现实,但可以看到达到预期效果
我正在为 iOS 应用程序添加框架加载。我有一个 UICollectionView,其中每个单元格在加载数据时都应显示“正在加载”状态。为了处理这种状态,将使用骨架加载技术。
对于这种情况,我只是获取标签和图像,并向它们添加一个子层,该子层是一个灰色子层,被每个标签或图像的边界遮住。这工作正常。
问题是我还想要一个从左到右遍历每个视图并重复的“光泽”或“微光”动画。但我无法让动画工作。它看起来像这样,没有任何动画。第二项颜色较浅,因为它被禁用了,否则它们都是相同的颜色。不过一切正常,就是要有动画。
代码
这是我的代码。同样,问题是动画没有发生。应该有一个 CAGradientLayer 从左边开始,在视图之外,然后向右动画,直到它离开视图。然后一切重复。
@interface MyCollectionViewCell ()
/**
* If this is YES, then the skeleton loading layers and animation need to be shown.
* If this is NO, then the normal view should be shown. No skeleton loading layers should be shown.
*/
@property (assign, nonatomic, getter=isLoading) BOOL loading;
@end
@implementation MyCollectionViewCell
//... initialization and other logic
/**
* This finds the direct subviews of the contentView that are either labels or images.
*/
- (NSArray<__kindof UIView *> *)loadableSubviews {
NSMutableArray<UIView *> *views = [[NSMutableArray alloc] init];
for (UIView *view in self.contentView.subviews) {
if ([view isKindOfClass:[UILabel class]]) {
[views addObject:view];
} else if ([view isKindOfClass:[UIImageView class]]) {
[views addObject:view];
}
}
return views;
}
- (void)setLoading:(BOOL)loading {
self->_loading = loading;
NSArray<__kindof UIView *> *loadingViews = [self loadableSubviews];
if (loading) {
//display the skeleton loading layers
UIColor *backgroundColor = [UIColor colorWithRed:(210.0/255.0) green:(210.0/255.0) blue:(210.0/255.0) alpha:1.0];
UIColor *highlightColor = [UIColor colorWithRed:(235.0/255.0) green:(235.0/255.0) blue:(235.0/255.0) alpha:1.0];
CALayer *skeletonLayer = [CALayer layer];
skeletonLayer.backgroundColor = backgroundColor.CGColor;
skeletonLayer.name = @"skeletonLayer";
skeletonLayer.anchorPoint = CGPointZero;
skeletonLayer.frame = UIScreen.mainScreen.bounds;
for (UIView *loadingView in loadingViews) {
CAGradientLayer *gradientLayer = [[CAGradientLayer alloc] init];
gradientLayer.colors = @[backgroundColor, highlightColor, backgroundColor];
gradientLayer.startPoint = CGPointMake(0.0, 0.5);
gradientLayer.endPoint = CGPointMake(1.0, 0.5);
gradientLayer.frame = UIScreen.mainScreen.bounds;
gradientLayer.name = @"skeletonGradient";
loadingView.layer.mask = skeletonLayer;
[loadingView.layer addSublayer:skeletonLayer];
[loadingView.layer addSublayer:gradientLayer];
loadingView.clipsToBounds = YES;
CGFloat width = UIScreen.mainScreen.bounds.size.width;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
animation.duration = 3.0;
//TODO: is there maybe something wrong with the y coordinate here?
animation.fromValue = [NSValue valueWithCGPoint:CGPointMake(-width, gradientLayer.frame.origin.y)];
animation.toValue = [NSValue valueWithCGPoint:CGPointMake(width, gradientLayer.frame.origin.y)];
animation.repeatCount = CGFLOAT_MAX;
animation.autoreverses = NO;
animation.fillMode = kCAFillModeForwards;
[gradientLayer addAnimation:animation forKey:@"gradientShimmer"];
}
} else {
//remove the skeleton loading layers
for (UIView *loadingView in loadingViews) {
for (NSInteger x = loadingView.layer.sublayers.count - 1; x >= 0; x--) {
CALayer *sublayer = loadingView.layer.sublayers[x];
if ([sublayer.name isEqualToString:@"skeletonLayer"] || [sublayer.name isEqualToString:@"skeletonGradient"]) {
[sublayer removeFromSuperlayer];
}
}
}
}
}
@end
调试
我在将动画添加到图层后添加了一个断点并检查了 LLDB 中的 gradientLayer
,它显示动画已附加到图层:
(lldb) po gradientLayer
<CAGradientLayer:0x280964380; name = "skeletonGradient"; position = CGPoint (187.5 406); bounds = CGRect (0 0; 375 812); allowsGroupOpacity = YES; name = skeletonGradient; endPoint = CGPoint (1 0.5); startPoint = CGPoint (0 0.5); colors = (
"UIExtendedSRGBColorSpace 0.823529 0.823529 0.823529 1",
"UIExtendedSRGBColorSpace 0.921569 0.921569 0.921569 1",
"UIExtendedSRGBColorSpace 0.823529 0.823529 0.823529 1"
); animations = [gradientShimmer=<CABasicAnimation: 0x2809645e0>]>
但由于某种原因,它似乎不是 运行。
问题
- 有谁知道为什么动画不工作?
- 有没有更好的方法来做到这一点?
- 特别是,有没有更好的方法来去除加载状态?有没有更好的方法来去除这些层?
您将一组 UIColor 对象设置为 colors
属性 的 gradientLayer。相反,您必须使用 CGColors,请在此处查看 Apple 的文档:
An array of CGColorRef objects defining the color of each gradient stop. Animatable.
见https://developer.apple.com/documentation/quartzcore/cagradientlayer/1462403-colors?language=objc
所以这意味着您应该按如下方式更改分配:
gradientLayer.colors = @[(id)backgroundColor.CGColor, (id)highlightColor.CGColor, (id)backgroundColor.CGColor];
测试
GIF小动图的灰度渐变效果不如现实,但可以看到达到预期效果