使用旋转围绕其中心旋转多边形
Rotate a polygon around its center using Rotate
我想在变换后跟踪多边形 class 中的点。我使用来自 JavaFX 的 Rotate
class 的问题是通过在 Piece
class:[=19= 中做这样的事情来获得旋转后的点位置]
double x = this.getPoints().get(0) + this.getLocalToParentTransform().getTx()
double y = this.getPoints().get(1) + this.getLocalToParentTransform().getTy()
它可以使用 Translate
class,但是当我旋转时,坐标将随着旋转而旋转,并带有一个奇怪的轴心点,并且根本不会跟随多边形,除非它是旋转 360 度。 Piece
是 Polygon
的子 class。
private double originalX;
private double originalY;
private double centerX;
private double centerY;
private void initializePiece(Piece piece, Pane pane, int i) {
piece.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
originalX = event.getSceneX();
originalY = event.getSceneY();
centerX = piece.getCenterX();
centerY = piece.getCenterY();
}
});
piece.setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if (event.getButton() == MouseButton.PRIMARY) {
// Position of piece wrt. picked up position
double deltaX = event.getSceneX() - originalX;
double deltaY = event.getSceneY() - originalY;
Translate translate = new Translate();
translate.setX(deltaX);
translate.setY(deltaY);
piece.getTransforms().addAll(translate);
originalX = event.getSceneX();
originalY = event.getSceneY();
}
if (event.getButton() == MouseButton.SECONDARY) {
double deltaY = event.getSceneY() - originalY;
Rotate rotation = new Rotate(deltaY, centerX, centerY);
piece.getTransforms().add(rotation);
originalY = event.getSceneY();
}
}
});
}
这是 Piece
class 的片段。
public double getCenterX() {
double avg = 0;
for (int i = 0; i < this.getPoints().size(); i += 2) {
avg += this.getPoints().get(i) + this.getLocalToParentTransform().getTx();
}
avg = avg / (this.getPoints().size() / 2);
return avg;
}
public double getCenterY() {
double avg = 0;
for (int i = 1; i < this.getPoints().size(); i += 2) {
avg += this.getPoints().get(i) + this.getLocalToParentTransform().getTy();
}
avg = avg / (this.getPoints().size() / 2);
return avg;
}
所有变换都应用在局部坐标中,因此轴心点应在多边形的局部坐标系中给出,多边形“不知道”应用到它的变换。 IE。您应该只在多边形自己的坐标系中计算多边形的中心,而不是在其父坐标系中。
鼠标事件的getX()
和getY()
方法会给出事件源节点在坐标系中的坐标,使用这些方法计算起来比较容易。这是一个简单的例子(我计算了当前鼠标按下和多边形中心之间的角度,然后计算了拖动时角度的变化,而不是仅仅使用y坐标;这样感觉更自然。)
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
public class DraggingTransforms extends Application {
public static void main(String[] args) {
Application.launch(args);
}
private double pressX ;
private double pressY ;
private double angle ;
@Override
public void start(Stage stage) throws Exception {
Polygon poly = new Polygon(10, 10, 50, 10, 50, 0, 70, 20, 50, 40, 50, 30, 10, 30, 10, 10);
poly.setFill(Color.web("#00b140"));
Pane root = new Pane(poly);
poly.setOnMousePressed(e -> {
pressX = e.getX();
pressY = e.getY();
angle = computeAngle(poly, e);
});
poly.setOnMouseDragged(e -> {
if (e.getButton() == MouseButton.PRIMARY) {
poly.getTransforms().add(new Translate(e.getX() - pressX, e.getY()-pressY));
} else {
double delta = computeAngle(poly, e) - angle;
Rotate rotation = new Rotate(delta, computeCenterX(poly), computeCenterY(poly));
poly.getTransforms().add(rotation);
}
});
Scene scene = new Scene(root, 800, 800);
stage.setScene(scene);
stage.show();
}
private double computeAngle(Polygon poly, MouseEvent e) {
return new Point2D(computeCenterX(poly), computeCenterY(poly))
.angle(new Point2D(e.getX(), e.getY()));
}
private double computeCenter(int offset, Polygon poly) {
double total = 0 ;
for (int i = offset ; i < poly.getPoints().size(); i+=2) {
total += poly.getPoints().get(i);
}
return total / (poly.getPoints().size() / 2);
}
private double computeCenterX(Polygon poly) {
return computeCenter(0, poly);
}
private double computeCenterY(Polygon poly) {
return computeCenter(1, poly);
}
}
请注意,如果您确实需要将形状中的某个点的坐标转换为父坐标系,您需要做的就是,例如,
poly.getLocalToParentTransform()
.transform(
poly.getPoints().get(0),
poly.getPoints().get(1)
)
我想在变换后跟踪多边形 class 中的点。我使用来自 JavaFX 的 Rotate
class 的问题是通过在 Piece
class:[=19= 中做这样的事情来获得旋转后的点位置]
double x = this.getPoints().get(0) + this.getLocalToParentTransform().getTx()
double y = this.getPoints().get(1) + this.getLocalToParentTransform().getTy()
它可以使用 Translate
class,但是当我旋转时,坐标将随着旋转而旋转,并带有一个奇怪的轴心点,并且根本不会跟随多边形,除非它是旋转 360 度。 Piece
是 Polygon
的子 class。
private double originalX;
private double originalY;
private double centerX;
private double centerY;
private void initializePiece(Piece piece, Pane pane, int i) {
piece.setOnMousePressed(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
originalX = event.getSceneX();
originalY = event.getSceneY();
centerX = piece.getCenterX();
centerY = piece.getCenterY();
}
});
piece.setOnMouseDragged(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent event) {
if (event.getButton() == MouseButton.PRIMARY) {
// Position of piece wrt. picked up position
double deltaX = event.getSceneX() - originalX;
double deltaY = event.getSceneY() - originalY;
Translate translate = new Translate();
translate.setX(deltaX);
translate.setY(deltaY);
piece.getTransforms().addAll(translate);
originalX = event.getSceneX();
originalY = event.getSceneY();
}
if (event.getButton() == MouseButton.SECONDARY) {
double deltaY = event.getSceneY() - originalY;
Rotate rotation = new Rotate(deltaY, centerX, centerY);
piece.getTransforms().add(rotation);
originalY = event.getSceneY();
}
}
});
}
这是 Piece
class 的片段。
public double getCenterX() {
double avg = 0;
for (int i = 0; i < this.getPoints().size(); i += 2) {
avg += this.getPoints().get(i) + this.getLocalToParentTransform().getTx();
}
avg = avg / (this.getPoints().size() / 2);
return avg;
}
public double getCenterY() {
double avg = 0;
for (int i = 1; i < this.getPoints().size(); i += 2) {
avg += this.getPoints().get(i) + this.getLocalToParentTransform().getTy();
}
avg = avg / (this.getPoints().size() / 2);
return avg;
}
所有变换都应用在局部坐标中,因此轴心点应在多边形的局部坐标系中给出,多边形“不知道”应用到它的变换。 IE。您应该只在多边形自己的坐标系中计算多边形的中心,而不是在其父坐标系中。
鼠标事件的getX()
和getY()
方法会给出事件源节点在坐标系中的坐标,使用这些方法计算起来比较容易。这是一个简单的例子(我计算了当前鼠标按下和多边形中心之间的角度,然后计算了拖动时角度的变化,而不是仅仅使用y坐标;这样感觉更自然。)
import javafx.application.Application;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Polygon;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
public class DraggingTransforms extends Application {
public static void main(String[] args) {
Application.launch(args);
}
private double pressX ;
private double pressY ;
private double angle ;
@Override
public void start(Stage stage) throws Exception {
Polygon poly = new Polygon(10, 10, 50, 10, 50, 0, 70, 20, 50, 40, 50, 30, 10, 30, 10, 10);
poly.setFill(Color.web("#00b140"));
Pane root = new Pane(poly);
poly.setOnMousePressed(e -> {
pressX = e.getX();
pressY = e.getY();
angle = computeAngle(poly, e);
});
poly.setOnMouseDragged(e -> {
if (e.getButton() == MouseButton.PRIMARY) {
poly.getTransforms().add(new Translate(e.getX() - pressX, e.getY()-pressY));
} else {
double delta = computeAngle(poly, e) - angle;
Rotate rotation = new Rotate(delta, computeCenterX(poly), computeCenterY(poly));
poly.getTransforms().add(rotation);
}
});
Scene scene = new Scene(root, 800, 800);
stage.setScene(scene);
stage.show();
}
private double computeAngle(Polygon poly, MouseEvent e) {
return new Point2D(computeCenterX(poly), computeCenterY(poly))
.angle(new Point2D(e.getX(), e.getY()));
}
private double computeCenter(int offset, Polygon poly) {
double total = 0 ;
for (int i = offset ; i < poly.getPoints().size(); i+=2) {
total += poly.getPoints().get(i);
}
return total / (poly.getPoints().size() / 2);
}
private double computeCenterX(Polygon poly) {
return computeCenter(0, poly);
}
private double computeCenterY(Polygon poly) {
return computeCenter(1, poly);
}
}
请注意,如果您确实需要将形状中的某个点的坐标转换为父坐标系,您需要做的就是,例如,
poly.getLocalToParentTransform()
.transform(
poly.getPoints().get(0),
poly.getPoints().get(1)
)