Python 乌龟:尝试通过 poly 函数为我的乌龟设置自定义形状

Python Turtle: Trying to set a custom shape for my turtles from the poly function

我想使汽车的形状成为定制的多边形(不幸的是,它们必须被绘制)但它们只是显示为微小的小箭头。我不确定该怎么做以及如何使它们显示为我绘制的汽车,其中面向右侧的汽车显示为 carright 形状,反之亦然。这是我第一次使用 Stack Overflow,所以请耐心等待。有人知道如何提供帮助吗?我被困住了!!

#import modules
import turtle, random, time

#initiate screen
screen = turtle.Screen()
screen.bgcolor('darkgray')
screen.delay(0)

#initiate sprite
sprite = turtle.Turtle()
sprite.shape('square')
sprite.penup()
sprite.speed(0)
sprite.ht()

#initate player (clone of sprite)
player = sprite.clone()
player.shape('turtle')
player.fillcolor('forestgreen')
player.st()

#draw car (facing left)
turtle.begin_poly()

pen = turtle.Turtle()
pen.speed(0)
pen.pensize(1)
pen.up()
pen.setheading(90)
pen.color('black')
pen.forward(2)
pen.down()
pen.forward(16)
pen.up()

pen.setposition(0 - 1, 0)
pen.forward(1)
pen.down()
pen.forward(1)
pen.color('red')   
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')    
pen.forward(5)
pen.color('red')    
pen.forward(8)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 2,0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 3, 0)

for i in range(1,4):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(13)
    pen.color('black')
    pen.forward(1)
    pen.color('red')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0-(3+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 7, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(7)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 8,0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(10)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 9, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 10, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 11, 0)

for i in range(1,3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 -(11+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 14, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 15, 0)

for i in range(1,3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0-(15+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(3)
pen.up()
pen.setposition(0 - 18, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 19, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(13)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 20, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 21, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 22, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(9)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 23, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.up()
pen.setposition(0 - 24, 0 - 1)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 25, 0 - 2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(12)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 26, 0 - 1)

pen.down()
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(3)
pen.up()
pen.setposition(0 - 27, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 28, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(17)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 29, 0)

pen.down()
pen.color('black')
pen.forward(4)
pen.color('skyblue')
pen.forward(13)
pen.color('black')
pen.forward(4)
pen.up()
pen.setposition(0 - 30, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(7)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 31, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 32, 0)

for i in range(1,6):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(17)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 -(32+i), 0)  

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(16)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 38, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 39, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 40, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(8)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 41, 0 + 1)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(11)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 42, 0 + 2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(13)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 - 43, 0 + 3)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(11)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 - 44, 0 + 4)

pen.down()
pen.color('black')
pen.forward(11)

pen.hideturtle()

turtle.end_poly()
carleft = turtle.get_poly()
screen.register_shape('carleft', carleft)


#draw car (facing right)
turtle.begin_poly()

pen = turtle.Turtle()
pen.speed(0)
screen = turtle.Screen()
pen.pensize(1)
pen.up()
pen.setheading(90)
pen.color('black')
pen.forward(2)
pen.down()
pen.forward(16)
pen.up()

pen.setposition(0 + 1, 0)
pen.forward(1)
pen.down()
pen.forward(1)
pen.color('red')   
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')    
pen.forward(5)
pen.color('red')    
pen.forward(8)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 2,0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 3, 0)

for i in range(1,4):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(13)
    pen.color('black')
    pen.forward(1)
    pen.color('red')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 +(3+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 7, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(7)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 8,0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(10)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 9, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 10, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 11, 0)

for i in range(1,3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 + (11+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 14, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 15, 0)

for i in range(1,3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 +(15+i), 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(3)
pen.up()
pen.setposition(0 + 18, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 19, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(13)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 20, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 21, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 22, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(9)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 23, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.up()
pen.setposition(0 + 24, 0 - 1)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 25, 0 - 2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(12)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 26, 0 - 1)

pen.down()
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(3)
pen.up()
pen.setposition(0 + 27, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 28, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(17)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 29, 0)

pen.down()
pen.color('black')
pen.forward(4)
pen.color('skyblue')
pen.forward(13)
pen.color('black')
pen.forward(4)
pen.up()
pen.setposition(0 + 30, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(7)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 31, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 32, 0)

for i in range(1,6):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(17)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.setposition(0 +(32+i), 0)  

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(16)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 38, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 39, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 40, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(8)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 41, 0 + 1)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(11)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 42, 0 + 2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(13)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.setposition(0 + 43, 0 + 3)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(11)
pen.color('black')
pen.forward(2)
pen.up()
pen.setposition(0 + 44, 0 + 4)

pen.down()
pen.color('black')
pen.forward(11)

pen.hideturtle()

turtle.end_poly()
carright = turtle.get_poly()
screen.register_shape('carright', carright)

#make list of car directions
car_directions = ['carleft', 'carright']

#make list of cars
cars = []

#make cars
for i in range(7):
    car = sprite.clone()

    if i % 2:
        car.seth(0)
        car.shape(car_directions[1])
            
    else:
        car.seth(180)
        car.shape(car_directions[0])

    car.goto(random.randint(-200,200), -120+i*40)
    car.st()
    cars.append(car)

这对 Turtle 来说令人印象深刻。我期待 Atari 2600 赛车精灵。如果它们只是左右移动,那么您可以截取这些图像,将它们另存为 carleft.gifcarright.gif 在与您的 Turtle 脚本相同的目录中,然后 register or add the images and use those shapes.

screen .register_shape( 'carleft.gif' )
screen .register_shape( 'carright.gif' )

sprite .shape( 'carleft' )
player .shape( 'carright' )

这里有几个问题。首先是您将 面向对象 乌龟与 功能性 乌龟混合在一起。也就是说,您让海龟实例 pen 执行所有动作,但您从默认的海龟 turtle 中提取多边形,它没有任何变化。

解决此问题后,您将获得汽车的蒙版图像。下面是您的代码的简化输出以显示这一点:

现在我们来看下一期。您可以用多个彩色多边形(多个 Shape 组件)组成海龟光标。但是每个单独的多边形都以一种颜色呈现。所以你必须对你的汽车设计采取不同的方法。

最后,你需要考虑你绘制的形状的方向,让它与海龟同步,并确保它的质心在 (0, 0),这样它就可以干净地转动 left()right().

# import modules
from turtle import Screen, Turtle
from random import randint

# initiate screen
screen = Screen()
screen.bgcolor('darkgray')

# draw car
pen = Turtle()
pen.speed('fastest')

pen.begin_poly()

pen.up()
pen.setheading(90)
pen.forward(2)
pen.down()
pen.forward(16)
pen.up()

pen.goto(1, 0)
pen.forward(1)
pen.down()
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(5)
pen.color('red')
pen.forward(8)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(2, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(3, 0)

for i in range(1, 4):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(13)
    pen.color('black')
    pen.forward(1)
    pen.color('red')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.goto(3 + i, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(7, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(7)
pen.color('black')
pen.forward(5)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(8, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(10)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(9, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(10, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(11, 0)

for i in range(1, 3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.goto(11 + i, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(14, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(15, 0)

for i in range(1, 3):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(1)
    pen.color('red')
    pen.forward(14)
    pen.color('black')
    pen.forward(1)
    pen.color('skyblue')
    pen.forward(1)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.goto(15 + i, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(3)
pen.up()
pen.goto(18, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(19, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(13)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(20, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(21, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(22, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(9)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('white')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(23, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.up()
pen.goto(24, -1)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('skyblue')
pen.forward(4)
pen.color('black')
pen.forward(1)
pen.color('skyblue')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(25, -2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(12)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(26, -1)

pen.down()
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(3)
pen.up()
pen.goto(27, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(14)
pen.color('white')
pen.forward(1)
pen.color('skyblue')
pen.forward(2)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(28, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('skyblue')
pen.forward(17)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(29, 0)

pen.down()
pen.color('black')
pen.forward(4)
pen.color('skyblue')
pen.forward(13)
pen.color('black')
pen.forward(4)
pen.up()
pen.goto(30, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('black')
pen.forward(3)
pen.color('skyblue')
pen.forward(7)
pen.color('black')
pen.forward(3)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(31, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(2)
pen.color('red')
pen.forward(4)
pen.color('black')
pen.forward(7)
pen.color('red')
pen.forward(6)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(32, 0)

for i in range(1, 6):
    pen.down()
    pen.color('black')
    pen.forward(1)
    pen.color('firebrick')
    pen.forward(2)
    pen.color('red')
    pen.forward(17)
    pen.color('black')
    pen.forward(1)
    pen.up()
    pen.goto(32 + i, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(16)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(38, 0)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(14)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(39, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(12)
pen.color('black')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(40, 0)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(1)
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(3)
pen.color('red')
pen.forward(8)
pen.color('black')
pen.forward(2)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(41, 1)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(2)
pen.color('black')
pen.forward(11)
pen.color('red')
pen.forward(3)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(42, 2)

pen.down()
pen.color('black')
pen.forward(1)
pen.color('firebrick')
pen.forward(1)
pen.color('red')
pen.forward(13)
pen.color('firebrick')
pen.forward(1)
pen.color('black')
pen.forward(1)
pen.up()
pen.goto(43, 3)

pen.down()
pen.color('black')
pen.forward(2)
pen.color('firebrick')
pen.forward(11)
pen.color('black')
pen.forward(2)
pen.up()
pen.goto(44, 4)

pen.down()
pen.color('black')
pen.forward(11)

pen.hideturtle()

pen.end_poly()
car_polygon = pen.get_poly()
screen.register_shape('car', car_polygon)

# make list of cars
cars = []

# initiate sprite
sprite = Turtle()
sprite.hideturtle()
sprite.shape('car')
sprite.penup()
sprite.speed('fastest')

# make cars
for i in range(7):
    car = sprite.clone()

    if i % 2:
        car.setheading(0)
    else:
        car.setheading(180)

    car.goto(randint(-200, 200), -120 + i * 40)
    car.showturtle()
    cars.append(car)

screen.exitonclick()

虽然 GIF 图像是一种替代方法,但它们不会像多边形一样旋转 -- 无论方向如何,乌龟都会始终显示相同的图像。但是对于多边形,海龟将无需额外的努力就可以适当地转动。