'minified:eU<void>' 的 Flutter web 实例

Flutter web Instance of 'minified:eU<void>'

我正在构建一个 Flutter 网络应用程序,它 运行 在调试模式下完美无缺,但每当我尝试 运行 在发布模式下或将其部署到主机时,我都会看到一个灰色框.

我看到了这个:



而不是这个:

如你所见,这是一个alertDialog,下面是它的代码: class TeamDetailsDialog 扩展了 StatelessWidget {

final Tournament tournament;
  final Team team;
  final String matchId;

  TeamDetailsDialog(this.team, this.matchId, this.tournament);

  @override
  Widget build(BuildContext context) {
    return Theme(
      data: ThemeData(buttonBarTheme: ButtonBarThemeData(alignment: MainAxisAlignment.spaceBetween)),
      child: AlertDialog(
        backgroundColor: Color(0xFF333D81),
        title: Text(
          "Csapatnév: ${team.name}",
          style: TextStyle(color: Colors.white),
        ),
        content: DefaultTextStyle(
          style: TextStyle(color: Colors.white),
          child: Column(
            mainAxisSize: MainAxisSize.min,
            children: [
              Padding(
                padding: const EdgeInsets.only(bottom: 8.0),
                child: Align(alignment: Alignment.centerLeft, child: Text("A csapat tagjai:")),
              ),
              for (Player player in team.players) Text("${player.displayName}(${player.inGameDisplayName})")
            ],
          ),
        ),
        actions: [
          TextButton(
              onPressed: () => Navigator.pop(context),
              child: Text(
                "Bezárás",
                style: TextStyle(color: Colors.white),
              )),
          Spacer(),
          TextButton(
              onPressed: () {
                // Retrieving the match object from the Cubit.
                final Match matchWithoutWinner =
                    BlocProvider.of<TournamentCubit>(context).getMatchOfTournamentById(tournament, matchId);
                // Creating a new match instance containing the winner team.
                if (matchWithoutWinner is DoubleEliminationLoserBranchMatch) {
                  final DoubleEliminationLoserBranchMatch matchWithWinner = DoubleEliminationLoserBranchMatch(
                      matchWithoutWinner.id,
                      matchWithoutWinner.team1,
                      matchWithoutWinner.team2,
                      team,
                      matchWithoutWinner.parent1id,
                      matchWithoutWinner.parent2id);
                  BlocProvider.of<TournamentCubit>(context).setWinnerOfMatch(tournament, matchWithWinner);
                }
                else {
                  final Match matchWithWinner = Match(matchWithoutWinner.id, matchWithoutWinner.team1,
                      matchWithoutWinner.team2, team, matchWithoutWinner.parent1id, matchWithoutWinner.parent2id);
                  BlocProvider.of<TournamentCubit>(context).setWinnerOfMatch(tournament, matchWithWinner);
                }
                Navigator.pop(context);
              },
              child: Text(
                "Beállítás győztesnek",
                style: TextStyle(color: Colors.white),
              ))
        ],
      ),
    );
  }
}

我查到灰框是死红屏的release版本。之后,我检查了,none 的注入变量是空的。调试中只有一个问题:

可能是什么问题?这会导致问题吗?我该如何解决?

问题的原因是操作列表中两个按钮之间的 Spacer(),删除它解决了问题,而不更改 UI。