VS Code/Intellisense 如何在 Windows 10 上识别 glib C/C++
How have VS Code/Intellisense recognize glib C/C++ on Windows 10
我正在绞尽脑汁想弄清楚如何让 VS Code 识别 glib。
#include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (Q:\code\srctext\text_lexer.c).C/C++(1696)
cannot open source file "glibconfig.h" (dependency of "glib-2.0/gmodule.h")C/C++(1696)
我已经手动构建了 glib,并且有以下 *.dll 和 *.pdb 文件:
- gio-2.0-0
- glib-2.0-0
- gmodule-2.0-0
- gobject-2.0-0
- gthread-2.0-0
但我不知道 vcpkg 安装时是否需要包含它?
我已经使用 vcpkg (Package glib:x86-windows is already installed
) 安装了 glib。
谢谢!
我不确定是什么更正组合起作用了,但是当我的 c_cpp_properties.json
文件如下所示时错误消失了。
c_cpp_properties.json
{
"configurations": [
{
"name": "Win32Debug",
"includePath": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.18362.0",
"cStandard": "c17",
"cppStandard": "c++20",
"intelliSenseMode": "windows-gcc-x86",
"browse": {
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": "${default}",
"path": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
]
},
"compilerArgs": [],
"compilerPath": "C:/msys64/mingw64/bin/gcc.exe",
"forcedInclude": [
"${default}"
]
},
{
"name": "Win64Debug",
"includePath": [
"${workspaceFolder}/include/debug/**",
"D:/backup/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"D:/backup/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"D:/backup/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.18362.0",
"compilerPath": "C:/msys64/mingw64/bin/gcc.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "linux-gcc-x64",
"compilerArgs": [],
"browse": {
"path": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"limitSymbolsToIncludedHeaders": true
}
}
],
"version": 4
}
不确定 tasks.json
是否有任何影响(坦率地说,Visual Code 的内部运作对我的理解来说是一个不透明、难以理解的斑点),但以防万一:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "C/C++ g++.exe build",
"command": "C:\msys64\mingw64\bin\g++.exe",
"args": [
"/property:GenerateFullPaths=true",
"/t:build",
"/consoleloggerparameters:NoSummary",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}",
"--include-directory=C:/sync/name/code/libraries/c c++/GTK/glib/lib/**"
],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": [
"$gcc"
]
}
]
}
我正在绞尽脑汁想弄清楚如何让 VS Code 识别 glib。
#include errors detected. Please update your includePath. Squiggles are disabled for this translation unit (Q:\code\srctext\text_lexer.c).C/C++(1696)
cannot open source file "glibconfig.h" (dependency of "glib-2.0/gmodule.h")C/C++(1696)
我已经手动构建了 glib,并且有以下 *.dll 和 *.pdb 文件:
- gio-2.0-0
- glib-2.0-0
- gmodule-2.0-0
- gobject-2.0-0
- gthread-2.0-0
但我不知道 vcpkg 安装时是否需要包含它?
我已经使用 vcpkg (Package glib:x86-windows is already installed
) 安装了 glib。
谢谢!
我不确定是什么更正组合起作用了,但是当我的 c_cpp_properties.json
文件如下所示时错误消失了。
c_cpp_properties.json
{
"configurations": [
{
"name": "Win32Debug",
"includePath": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.18362.0",
"cStandard": "c17",
"cppStandard": "c++20",
"intelliSenseMode": "windows-gcc-x86",
"browse": {
"limitSymbolsToIncludedHeaders": true,
"databaseFilename": "${default}",
"path": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
]
},
"compilerArgs": [],
"compilerPath": "C:/msys64/mingw64/bin/gcc.exe",
"forcedInclude": [
"${default}"
]
},
{
"name": "Win64Debug",
"includePath": [
"${workspaceFolder}/include/debug/**",
"D:/backup/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"D:/backup/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"D:/backup/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"windowsSdkVersion": "10.0.18362.0",
"compilerPath": "C:/msys64/mingw64/bin/gcc.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "linux-gcc-x64",
"compilerArgs": [],
"browse": {
"path": [
"${workspaceFolder}/include/debug/**",
"C:/sync/name/code/projects/frameworks/projectA/projectA/include/debug/**",
"C:/sync/name/code/libraries/c c++/GTK/glib/lib/glib-2.0/include",
"C:/sync/name/code/libraries/c c++/GTK/glib/include/glib-2.0"
],
"limitSymbolsToIncludedHeaders": true
}
}
],
"version": 4
}
不确定 tasks.json
是否有任何影响(坦率地说,Visual Code 的内部运作对我的理解来说是一个不透明、难以理解的斑点),但以防万一:
{
// See https://go.microsoft.com/fwlink/?LinkId=733558
// for the documentation about the tasks.json format
"version": "2.0.0",
"tasks": [
{
"type": "shell",
"label": "C/C++ g++.exe build",
"command": "C:\msys64\mingw64\bin\g++.exe",
"args": [
"/property:GenerateFullPaths=true",
"/t:build",
"/consoleloggerparameters:NoSummary",
"-g",
"${file}",
"-o",
"${fileDirname}/${fileBasenameNoExtension}",
"--include-directory=C:/sync/name/code/libraries/c c++/GTK/glib/lib/**"
],
"group": {
"kind": "build",
"isDefault": true
},
"presentation": {
"reveal": "silent"
},
"problemMatcher": [
"$gcc"
]
}
]
}