将帧缓冲区保存到图像文件可以在桌面上使用,但不能 android
Save framebuffer to image file works on desktop but not android
我正在尝试绘制到屏幕外帧缓冲区,然后将其保存到文件中。这适用于桌面,但在 android 上它会产生一个空图像。没有抛出任何错误提示可能出了什么问题。下面是我正在使用的代码。任何人都知道为什么这不适用于 android?
private void saveOffscreenImage() {
final int w = 256;
final int h = 256;
final OrthographicCamera camera = new OrthographicCamera(w, h);
camera.setToOrtho(true, w, h);
final Batch batch = new SpriteBatch();
batch.setProjectionMatrix(camera.combined);
final FrameBuffer fb = new FrameBuffer(Pixmap.Format.RGBA8888, w, h, false);
fb.begin();
batch.begin();
Gdx.gl.glClearColor(1f, 0f, 0f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// draw a texture
batch.draw(img, 0, 0, 128, 128);
batch.end();
final Pixmap pixmap = new Pixmap(w, h, Pixmap.Format.RGB888);
final ByteBuffer buf = pixmap.getPixels();
Gdx.gl.glReadPixels(0, 0, w, h, GL20.GL_RGB, GL20.GL_UNSIGNED_BYTE, buf);
// Prints error code: 1282
Gdx.app.log("!", "error: " + Gdx.gl.glGetError());
fb.end();
final FileHandle file = Gdx.files.absolute("path/test.png");
PixmapIO.writePNG(file, pixmap);
}
看来你也必须阅读 alpha。
'''GL_RGB''' 应该是 '''GL_RGBA'''
glReadPixel returns zeros and error 1282 (Android)
我正在尝试绘制到屏幕外帧缓冲区,然后将其保存到文件中。这适用于桌面,但在 android 上它会产生一个空图像。没有抛出任何错误提示可能出了什么问题。下面是我正在使用的代码。任何人都知道为什么这不适用于 android?
private void saveOffscreenImage() {
final int w = 256;
final int h = 256;
final OrthographicCamera camera = new OrthographicCamera(w, h);
camera.setToOrtho(true, w, h);
final Batch batch = new SpriteBatch();
batch.setProjectionMatrix(camera.combined);
final FrameBuffer fb = new FrameBuffer(Pixmap.Format.RGBA8888, w, h, false);
fb.begin();
batch.begin();
Gdx.gl.glClearColor(1f, 0f, 0f, 1f);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
// draw a texture
batch.draw(img, 0, 0, 128, 128);
batch.end();
final Pixmap pixmap = new Pixmap(w, h, Pixmap.Format.RGB888);
final ByteBuffer buf = pixmap.getPixels();
Gdx.gl.glReadPixels(0, 0, w, h, GL20.GL_RGB, GL20.GL_UNSIGNED_BYTE, buf);
// Prints error code: 1282
Gdx.app.log("!", "error: " + Gdx.gl.glGetError());
fb.end();
final FileHandle file = Gdx.files.absolute("path/test.png");
PixmapIO.writePNG(file, pixmap);
}
看来你也必须阅读 alpha。
'''GL_RGB''' 应该是 '''GL_RGBA'''
glReadPixel returns zeros and error 1282 (Android)