有没有办法使海龟图形面向对象?

Is there a way to make turtle-graphics object oriented?

class Paddle(turtle.Turtle):
    def __init__(self, pos, color, shape, speed, shape_size):
        self.turtle.pos = turtle.goto(pos)
        self.turtle.color = turtle.color(color)
        self.turtle.shape = turtle.shape(shape)
        self.turtle.speed = turtle.speed(speed)
        self.turtle.shapesize = turtle.shapesize(shapesize)

OOP Python 乌龟模块 我试图通过尝试上面的代码块来使我的游戏对象面向对象,但我得到了 AttributeError: 'Paddle' object has no attribute 'turtle' traceback。老实说,我从来没有做过结合继承和模块的 OOP,所以我不太确定我应该做什么。如果您有资源让我可以了解继承如何与模块一起工作,我将不胜感激!

Python海龟图形是面向对象的。问题是,“有没有办法让你的程序面向对象?”我们可以实现您的代码以面向对象的方式尝试做的事情的精神,例如:

from turtle import Screen, Turtle

class Paddle(Turtle):
    def __init__(self, position, color, shape, speed, stretch):
        super().__init__(shape=shape, visible=False)

        self.penup()
        self.goto(position)
        self.color(color)
        self.shape(shape)
        self.speed(speed)
        self.shapesize(stretch, 1)

        self.showturtle()

screen = Screen()

paddle1 = Paddle((100, 100), 'blue', 'square', 'fastest', 3)
paddle2 = Paddle((-100, 100), 'red', 'square', 'fastest', 3)

screen.exitonclick()

您混合了 isacontains 的 OOP 概念。上述方案只用了isa