无法将 Lua 编译为 C++

Can't compile Lua as C++

我正在尝试使用以下 CMakeLists.txt(和 CMake 3.21)构建 Lua 5.4.3(撰写本文时的最新版本)(忽略目标被调用的事实lua_static 尽管它是共享库):

cmake_minimum_required(VERSION 3.16)

project(Lua LANGUAGES CXX)

# make cache variables for install destinations
include(GNUInstallDirs)

set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED True)

set(LUA_LIB_SRCS 
    "src/ldblib.c"
    "src/ldebug.c"
    "src/ldo.c"
    "src/ldump.c"
    "src/lfunc.c"
    "src/lgc.c"
    "src/linit.c"
    "src/liolib.c"
    "src/lopcodes.c"
    "src/llex.c"
    "src/lmathlib.c"
    "src/lmem.c"
    "src/loadlib.c"
    "src/lobject.c"
    "src/loslib.c"
    "src/lparser.c"
    "src/lstate.c"
    "src/lstring.c"
    "src/lstrlib.c"
    "src/ltable.c"
    "src/ltablib.c"
    "src/ltm.c"
    "src/lundump.c"
    "src/lutf8lib.c"
    "src/lvm.c"
    "src/lzio.c"
    "src/lapi.c"
    "src/lauxlib.c"
    "src/lbaselib.c"
    "src/lcode.c"
    "src/lcorolib.c"
    "src/lctype.c"
)

set(LUA_HEADERS_INSTALL
    "src/lua.h"
    "src/luaconf.h"
    "src/lualib.h"
    "src/lauxlib.h"
    "src/lua.hpp"
)

# Compile directly as C++.
set_source_files_properties(${LUA_LIB_SRCS} PROPERTIES LANGUAGE CXX )

add_library(lua_static SHARED ${LUA_LIB_SRCS})
set_target_properties(lua_static PROPERTIES LINKER_LANGUAGE CXX)
set_target_properties(lua_static PROPERTIES DEBUG_POSTFIX d)

# make sure __cplusplus is defined when using msvc
if (MSVC)
    target_compile_options(lua_static PRIVATE /TP       # /TP doesn't is somehow stripped or ignored?
                                       /Zc:__cplusplus)
endif ()

target_include_directories(lua_static
                           PUBLIC
                           "$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
)

install(TARGETS lua_static
        EXPORT lua_static_targets
        LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
        ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
        RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
        INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)

install(FILES ${LUA_HEADERS_INSTALL} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})

install(EXPORT lua_static_targets
        FILE LuaStaticTargets.cmake
        NAMESPACE lua::
        DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

include(CMakePackageConfigHelpers)

configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/Config.cmake.in
  "${CMAKE_CURRENT_BINARY_DIR}/LuaConfig.cmake"
  INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

install(FILES
          "${CMAKE_CURRENT_BINARY_DIR}/LuaConfig.cmake"
        DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/lua
)

当使用 MSVC 构建时,__cplusplus 被定义,因此我假设到目前为止的一切都按预期工作。然后在安装之后,我 link 像这样

对着库
cmake_minimum_required(VERSION 3.16)
project(TestProject)

add_executable(Test Main.cpp)

# Lua
find_package(lua REQUIRED PATHS ${CMAKE_CURRENT_LIST_DIR}/lua)
set_target_properties(lua::lua_static PROPERTIES LINKER_LANGUAGE CXX)
target_link_libraries(Test lua::lua_static)

之所以要编译Lua为C++是为了启用异常(而不是longjmp)。所以为了测试是否会抛出异常,我尝试在这个测试程序中调用一个

#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>

#include <iostream>

constexpr char* Test_Lua = R"(
function f (x, y)
      unknown()
      return 1/0
en
)";

lua_State* state;

int main(int argc, char* argv[])
{
    state = luaL_newstate();
    luaL_openlibs(state);

    try
    {
        int error = luaL_loadbuffer(state, Test_Lua, strlen(Test_Lua), "Test");
        lua_call(state, 0, LUA_MULTRET); // Should thow, because of the syntax error
    }
    catch (...)
    {
        std::cout << "Exception!" << std::endl;
        goto end;
    }

end:
    lua_close(state);
    return 0;
}

当使用调试器进入 lua_call 时,我有时会进入 ldo.c,其中 Visual Studio 表示 LUAI_THROW 不是通过 C++ 异常处理定义的。这是因为 __cplusplus 没有定义。跳转到我之前创建的 Lua 项目文件中的那个源文件,LUAI_THROW 是根据需要定义的。我可以包含 Lua headers 这一事实向我表明该库已被编译为 C++ 库。事实上,如果我尝试添加 extern "C" { ... },我会得到 linker 错误。

有人可以阐明问题的原因吗?


编辑:

在深入研究这个问题之后,我意识到所有编译都像 C++ 所做的那样,Lua 内部 处理 return 错误代码的函数(例如作为 luaL_loadbuffer) 通过异常。这并不意味着我可以抓住并处理它们(我最初是这么想的)。像 lua_call 运行 这样的函数在无保护模式下调用 panic 函数(参见@bremen_matt 的 post)。

我对Lua一无所知。有了这个......

关于 Lua 的内部工作方式,我认为您遗漏了一些信息。如果我在第 57 行左右将 ldo.c 中的宏修改为:

#include <iostream>
#define LUAI_THROW(L,c) (fprintf(stderr, "THROWING\n"), throw(c))
#define LUAI_TRY(L,c,a) \
    try { a } catch(...) { fprintf(stderr, "CAUGHT\n"); if ((c)->status == 0) (c)->status = -1; }

然后当我 运行 这个时,我看到输出:

THROWING
CAUGHT
PANIC: unprotected error in call to Lua API (attempt to call a string value)

这表明内部 Lua 正在尝试 运行 一段代码,捕获异常,然后退出而不抛出另一个异常。因此,作为用户的您无法捕获此异常。它正在 Lua.

内消耗

只要快速浏览一下代码,就会发现您可能想要使用 lua_pcall。似乎 p 的意思是 protected?你可以用它做一些错误处理吗?无论哪种方式,该功能似乎也不会将错误抛得更高。看来你必须传递一个错误处理函数。