音频单元 RemoteIO 设置交错浮点数 kAudioUnitErr_FormatNotSupported
Audio Unit RemoteIO Setting interleaved float gives kAudioUnitErr_FormatNotSupported
我正在使用音频单元 RemoteIO 来获得低延迟音频输出。我的问题是 AFAIK 音频单元仅接受多种音频格式,具体取决于硬件。我的问题是我有一个 C++ DSP 声音引擎,它适用于浮动交错 PCM。我不想实现格式转换器,因为它会减慢远程 IO 回调的速度。我尝试获取具有以下格式的低延迟音频单元:
AudioStreamBasicDescription const audioDescription = {
.mSampleRate = defaultSampleRate,
.mFormatID = kAudioFormatLinearPCM,
.mFormatFlags = kAudioFormatFlagIsFloat,
.mBytesPerPacket = defaultSampleRate * STEREO_CHANNEL,
.mFramesPerPacket = 1,
.mBytesPerFrame = STEREO_CHANNEL * sizeof(Float32),
.mChannelsPerFrame = STEREO_CHANNEL,
.mBitsPerChannel = 8 * sizeof(Float32),
.mReserved = 0
};
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioDescription,
sizeof(audioDescription));
此操作失败,错误代码为 kAudioUnitErr_FormatNotSupported -10868
。如果我尝试使用以下内容获取浮动 PCM 非交错音频流:
AudioStreamBasicDescription const audioDescription = {
.mSampleRate = defaultSampleRate,
.mFormatID = kAudioFormatLinearPCM,
.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved,
.mBytesPerPacket = sizeof(float),
.mFramesPerPacket = 1,
.mBytesPerFrame = sizeof(float),
.mChannelsPerFrame = STEREO_CHANNEL,
.mBitsPerChannel = 8 * sizeof(float),
.mReserved = 0
};
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioDescription,
sizeof(audioDescription));
一切正常。但是,我想为我的 DSP 引擎获取一个交错的音频流,以便在不进行格式转换的情况下工作。这可能吗?
PS。等待 hotpaw2 指导我:)
您的错误可能是由于这一行:
.mBytesPerPacket = defaultSampleRate * STEREO_CHANNEL,
我正在使用音频单元 RemoteIO 来获得低延迟音频输出。我的问题是 AFAIK 音频单元仅接受多种音频格式,具体取决于硬件。我的问题是我有一个 C++ DSP 声音引擎,它适用于浮动交错 PCM。我不想实现格式转换器,因为它会减慢远程 IO 回调的速度。我尝试获取具有以下格式的低延迟音频单元:
AudioStreamBasicDescription const audioDescription = {
.mSampleRate = defaultSampleRate,
.mFormatID = kAudioFormatLinearPCM,
.mFormatFlags = kAudioFormatFlagIsFloat,
.mBytesPerPacket = defaultSampleRate * STEREO_CHANNEL,
.mFramesPerPacket = 1,
.mBytesPerFrame = STEREO_CHANNEL * sizeof(Float32),
.mChannelsPerFrame = STEREO_CHANNEL,
.mBitsPerChannel = 8 * sizeof(Float32),
.mReserved = 0
};
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioDescription,
sizeof(audioDescription));
此操作失败,错误代码为 kAudioUnitErr_FormatNotSupported -10868
。如果我尝试使用以下内容获取浮动 PCM 非交错音频流:
AudioStreamBasicDescription const audioDescription = {
.mSampleRate = defaultSampleRate,
.mFormatID = kAudioFormatLinearPCM,
.mFormatFlags = kAudioFormatFlagIsFloat | kAudioFormatFlagIsPacked | kAudioFormatFlagIsNonInterleaved,
.mBytesPerPacket = sizeof(float),
.mFramesPerPacket = 1,
.mBytesPerFrame = sizeof(float),
.mChannelsPerFrame = STEREO_CHANNEL,
.mBitsPerChannel = 8 * sizeof(float),
.mReserved = 0
};
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioDescription,
sizeof(audioDescription));
一切正常。但是,我想为我的 DSP 引擎获取一个交错的音频流,以便在不进行格式转换的情况下工作。这可能吗?
PS。等待 hotpaw2 指导我:)
您的错误可能是由于这一行:
.mBytesPerPacket = defaultSampleRate * STEREO_CHANNEL,