在屏幕上显示用户位置时出现问题

Problem displaying user location on screen

我试图在屏幕上显示用户位置坐标,但是当我 运行 应用程序时没有任何显示,尽管我可以在控制台中看到坐标。我遇到的第二个问题是,当我按下停止按钮时,位置更新不会停止。

位置管理器:

import Foundation
import CoreLocation

class LocationManager: NSObject, ObservableObject, CLLocationManagerDelegate{
    let locationManager = CLLocationManager()
    @Published var location: CLLocationCoordinate2D?
    
    override init(){
        super.init()
        locationManager.delegate = self
    }
    
    func startTracking() {
        locationManager.requestAlwaysAuthorization()
        locationManager.desiredAccuracy = kCLLocationAccuracyBest
        locationManager.distanceFilter = kCLDistanceFilterNone
        locationManager.allowsBackgroundLocationUpdates = true
        locationManager.startUpdatingLocation()
    }
    
    func stopTracking() {
        print("stop test")
        locationManager.stopUpdatingLocation()
        locationManager.allowsBackgroundLocationUpdates = false
    }
    
    func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
        let tempLocation = locations.last?.coordinate
        print(tempLocation)
        DispatchQueue.main.async {
            self.location = tempLocation
        }
    }
}

查看:

import SwiftUI
struct ContentView: View {
    @StateObject var locationManager = LocationManager()
    
    var body: some View {
        VStack{
            startLocationTrackingButton()
            stopLocationTrackingButton()
            
            if let location = locationManager.location {
                Text("Your location: \(location.latitude), \(location.longitude)")
            }
            
        }
    }
}
struct startLocationTrackingButton: View{
    @StateObject var locationManager = LocationManager()
    
    var body: some View{
        Button("START"){
            locationManager.startTracking()
            
        }
    }
}
struct stopLocationTrackingButton: View{
    @StateObject var locationManager = LocationManager()
    
    var body: some View{
        Button("STOP"){
            locationManager.stopTracking()
        }
    }
}

感谢帮助!

你的每一个观点都有:

@StateObject var locationManager = LocationManager()

您正在为每一个创建一个不同的 位置管理器。尝试这样做:

truct ContentView: View {
    @StateObject var locationManager = LocationManager()
    
    var body: some View {
        VStack{
            StartLocationTrackingButton(manager: locationManager)
            StopLocationTrackingButton(manager: locationManager)
            
            if let location = locationManager.location {
                Text("Your location: \(location.latitude), \(location.longitude)")
            }
            
        }
    }
}
struct StartLocationTrackingButton: View{
    @ObservedObject var manager: LocationManager
    
    var body: some View{
        Button("START"){
            manager.startTracking()
            
        }
    }
}
struct stopLocationTrackingButton: View{
    @ObservedObject var manager: LocationManager
    
    var body: some View{
        Button("STOP"){
            manager.stopTracking()
        }
    }
}

仅在创建和拥有对象时使用 @StateObject。如果您将 ObservableObject 传递给另一个视图,则该视图应将其声明为 @ObservedObject 并且不要为其提供初始值。