Minecraft server command for Discord: "OSError: Server did not respond with any information!"

Minecraft server command for Discord: "OSError: Server did not respond with any information!"

所以我正在尝试使用“discord.py”和“mcstatus”制作一个 returns 延迟和玩家数量的不和谐命令。每次我 运行 命令我得到错误“OSError:服务器没有响应任何信息!”我试过使用 MinecraftServer.lookup("mc.hypixel.net")MinecraftServer.lookup("mc.hypixel.net:25565")MinecraftServer("mc.hypixel.net", 25565),还有一些与其他服务器,但它们都以相同的错误响应。

这是我的代码:

import discord
import mcstatus
from mcstatus import MinecraftServer
from discord.ext import commands

client = commands.Bot(command_prefix='\')
client.remove_command('help')

@client.event
async def on_ready():
    activity = discord.Activity(type=discord.ActivityType.watching, name="for \\'s")
    await client.change_presence(status=discord.Status.online, activity=activity)
    print('Logged in as {0.user}'.format(client))

@client.event
async def on_command_error(ctx, error):
    print(error)

@client.command()
async def mcserver(ctx):
    server = MinecraftServer.lookup("mc.hypixel.net")
    status = server.status()
    latency = server.ping()
    print("The server replied in {0} ms".format(latency))
    await ctx.channel.send("The server has {0} players and replied in {1}
ms".format(status.players.online, status.latency))

问题出在server.ping()函数上。 Tbh,我不知道为什么它不起作用,但它对我也不起作用。但令人高兴的是,延迟包含在 server.status() 调用中。


import discord
import mcstatus
from mcstatus import MinecraftServer
from discord.ext import commands

client = commands.Bot(command_prefix='\')
client.remove_command('help')

@client.event
async def on_ready():
    activity = discord.Activity(type=discord.ActivityType.watching, name="for \\'s")
    await client.change_presence(status=discord.Status.online, activity=activity)
    print('Logged in as {0.user}'.format(client))

@client.event
async def on_command_error(ctx, error):
    print(error)

@client.command()
async def mcserver(ctx):
    server = MinecraftServer.lookup("mc.hypixel.net")
    status = server.status()
    print("The server replied in {0} ms".format(status.latency))
    await ctx.channel.send("The server has {0} players and replied in {1}
ms".format(status.players.online, status.latency))

我在我的机器上测试了这段代码,它运行完美。 也许在 the github project of mcstats 上提出一个问题来解释这个问题。