Discord 机器人在检测到一个单词时会显示多条消息
Discord bot with multiple messages when detected a word
我有一个discord bot,说一个词就会触发,我本来只让它说一件事(原post在这里供参考:)但我现在想要它有多个说法,所以我使用了一个带有随机数生成器函数生成的随机数的 switch 语句,它在消息输出的 switch 语句中被调用。出于某种原因,我的代码不起作用,我不确定为什么。
let Discord;
let Database;
if(typeof window !== "undefined"){
Discord = DiscordJS;
Database = EasyDatabase;
} else {
Discord = require("discord.js");
Database = require("easy-json-database");
}
const delay = (ms) => new Promise((resolve) => setTimeout(() => resolve(), ms));
const s4d = {
Discord,
client: null,
tokenInvalid: false,
reply: null,
joiningMember: null,
database: new Database("./db.json"),
checkMessageExists() {
if (!s4d.client) throw new Error('You cannot perform message operations without a Discord.js client')
if (!s4d.client.readyTimestamp) throw new Error('You cannot perform message operations while the bot is not connected to the Discord API')
}
};
s4d.client = new s4d.Discord.Client({
fetchAllMembers: true
});
s4d.client.on('raw', async (packet) => {
if(['MESSAGE_REACTION_ADD', 'MESSAGE_REACTION_REMOVE'].includes(packet.t)){
const guild = s4d.client.guilds.cache.get(packet.d.guild_id);
if(!guild) return;
const member = guild.members.cache.get(packet.d.user_id) || guild.members.fetch(d.user_id).catch(() => {});
if(!member) return;
const channel = s4d.client.channels.cache.get(packet.d.channel_id);
if(!channel) return;
const message = channel.messages.cache.get(packet.d.message_id) || await channel.messages.fetch(packet.d.message_id).catch(() => {});
if(!message) return;
s4d.client.emit(packet.t, guild, channel, message, member, packet.d.emoji.name);
}
});
s4d.client.login('TOKEN').catch((e) => { s4d.tokenInvalid = true; s4d.tokenError = e; });
function GetRandomInteger(a, b){
if (a > b){
small = b;
large = a;
}
else{
small = a;
large = b;
}
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
if (s4dmessage.content.includes('apples')) {
switch(GetRandomInteger(1,5)){
case 1: s4dmessage.channel.send(String('yum I love apples!')); break;
case 2: s4dmessage.channel.send(String('apples are the best')); break;
case 3: s4dmessage.channel.send(String('did someone say apples?')); break;
case 4: s4dmessage.channel.send(String('apples are great!')); break;
case 5: s4dmessage.channel.send(String('yum yum!')); break;
}
}
});
s4d;
正如 Fabio 提到的,GetRandomInteger()
函数后缺少一个大括号,但该函数不会 return 任何东西。
无需生成随机整数并使用 switch 语句,您只需将响应存储在一个数组中并随机选择其中一个即可。
像这样的东西应该可以工作,而且代码少得多:
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
let responses = [
'yum I love apples!',
'apples are the best',
'did someone say apples?',
'apples are great!',
'yum yum!',
];
if (s4dmessage.content.includes('apples')) {
s4dmessage.channel.send(getRandom(responses));
}
});
function getRandom(arr) {
let index = Math.floor(Math.random() * arr.length);
return arr[index];
}
您甚至可以更进一步,将您对不同水果的响应数组添加到一个对象中,其中键是水果名称,值是响应。这样你就可以检查消息是否包含一个键,并从数组中发送一个随机响应,其中键是找到的水果名称。
如果你想添加一个新的水果,你可以简单地把它添加到你的responses
对象中,如果你想add/remove/update一个响应,你可以编辑相应的数组。
查看下面的示例:
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
let responses = {
apples: [
'yum I love apples!',
'apples are the best',
'did someone say apples?',
'apples are great!',
'yum yum!',
],
kiwi: [
' simply the best.. ',
'yummmy',
'kiwi, kiwi, get in my belly',
'am I the only one who loves kiwi?'
],
oranges: [
'yum I love oranges!',
'I love eating oranges!',
'did someone mention oranges?',
' love them',
'yummmm!',
],
};
// check if the message contains any of the keys of responses
// returns the key if found, undefined otherwise
let firstKeyword = Object.keys(responses).find((str) =>
s4dmessage.content.includes(str),
);
if (firstKeyword) {
s4dmessage.channel.send(getRandom(responses[firstKeyword]));
} else {
// message contains no apples, kiwi, or oranges
}
});
function getRandom(arr) {
let index = Math.floor(Math.random() * arr.length);
return arr[index];
}
我有一个discord bot,说一个词就会触发,我本来只让它说一件事(原post在这里供参考:
let Discord;
let Database;
if(typeof window !== "undefined"){
Discord = DiscordJS;
Database = EasyDatabase;
} else {
Discord = require("discord.js");
Database = require("easy-json-database");
}
const delay = (ms) => new Promise((resolve) => setTimeout(() => resolve(), ms));
const s4d = {
Discord,
client: null,
tokenInvalid: false,
reply: null,
joiningMember: null,
database: new Database("./db.json"),
checkMessageExists() {
if (!s4d.client) throw new Error('You cannot perform message operations without a Discord.js client')
if (!s4d.client.readyTimestamp) throw new Error('You cannot perform message operations while the bot is not connected to the Discord API')
}
};
s4d.client = new s4d.Discord.Client({
fetchAllMembers: true
});
s4d.client.on('raw', async (packet) => {
if(['MESSAGE_REACTION_ADD', 'MESSAGE_REACTION_REMOVE'].includes(packet.t)){
const guild = s4d.client.guilds.cache.get(packet.d.guild_id);
if(!guild) return;
const member = guild.members.cache.get(packet.d.user_id) || guild.members.fetch(d.user_id).catch(() => {});
if(!member) return;
const channel = s4d.client.channels.cache.get(packet.d.channel_id);
if(!channel) return;
const message = channel.messages.cache.get(packet.d.message_id) || await channel.messages.fetch(packet.d.message_id).catch(() => {});
if(!message) return;
s4d.client.emit(packet.t, guild, channel, message, member, packet.d.emoji.name);
}
});
s4d.client.login('TOKEN').catch((e) => { s4d.tokenInvalid = true; s4d.tokenError = e; });
function GetRandomInteger(a, b){
if (a > b){
small = b;
large = a;
}
else{
small = a;
large = b;
}
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
if (s4dmessage.content.includes('apples')) {
switch(GetRandomInteger(1,5)){
case 1: s4dmessage.channel.send(String('yum I love apples!')); break;
case 2: s4dmessage.channel.send(String('apples are the best')); break;
case 3: s4dmessage.channel.send(String('did someone say apples?')); break;
case 4: s4dmessage.channel.send(String('apples are great!')); break;
case 5: s4dmessage.channel.send(String('yum yum!')); break;
}
}
});
s4d;
正如 Fabio 提到的,GetRandomInteger()
函数后缺少一个大括号,但该函数不会 return 任何东西。
无需生成随机整数并使用 switch 语句,您只需将响应存储在一个数组中并随机选择其中一个即可。
像这样的东西应该可以工作,而且代码少得多:
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
let responses = [
'yum I love apples!',
'apples are the best',
'did someone say apples?',
'apples are great!',
'yum yum!',
];
if (s4dmessage.content.includes('apples')) {
s4dmessage.channel.send(getRandom(responses));
}
});
function getRandom(arr) {
let index = Math.floor(Math.random() * arr.length);
return arr[index];
}
您甚至可以更进一步,将您对不同水果的响应数组添加到一个对象中,其中键是水果名称,值是响应。这样你就可以检查消息是否包含一个键,并从数组中发送一个随机响应,其中键是找到的水果名称。
如果你想添加一个新的水果,你可以简单地把它添加到你的responses
对象中,如果你想add/remove/update一个响应,你可以编辑相应的数组。
查看下面的示例:
s4d.client.on('message', async (s4dmessage) => {
if (s4dmessage.author.bot) return;
let responses = {
apples: [
'yum I love apples!',
'apples are the best',
'did someone say apples?',
'apples are great!',
'yum yum!',
],
kiwi: [
' simply the best.. ',
'yummmy',
'kiwi, kiwi, get in my belly',
'am I the only one who loves kiwi?'
],
oranges: [
'yum I love oranges!',
'I love eating oranges!',
'did someone mention oranges?',
' love them',
'yummmm!',
],
};
// check if the message contains any of the keys of responses
// returns the key if found, undefined otherwise
let firstKeyword = Object.keys(responses).find((str) =>
s4dmessage.content.includes(str),
);
if (firstKeyword) {
s4dmessage.channel.send(getRandom(responses[firstKeyword]));
} else {
// message contains no apples, kiwi, or oranges
}
});
function getRandom(arr) {
let index = Math.floor(Math.random() * arr.length);
return arr[index];
}