C++ glfw Error: 'GLFW/glfw3.h' file not found
C++ glfw Error: 'GLFW/glfw3.h' file not found
我是 Vulkan 的新手,正在尝试重新创建网页上的教程向我展示的内容,我正在使用 VS Code,并且在尝试编译时出现错误,它表明 GLFW/glfw3.h即使我将它包含在 c_cpp_properties.json
.
中的 includePath
项目中,也没有找到
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/src/**",
"${workspaceFolder}/lib/**",
"${workspaceFolder}/include/**",
"${workspaceFolder}/lib/glfw/lib-mingw-w64/**",
"C:/VulkanSDK/1.2.182.0/Lib/**",
"C:/VulkanSDK/1.2.182.0/Include/**",
"C:/Users/___/scoop/apps/llvm/current/lib/clang/12.0.1/include/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"compilerPath": "C:/Users/___/scoop/shims/clang++.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-clang-x64",
"macFrameworkPath": [],
"forcedInclude": [
"${workspaceFolder}/include/GLFW/glfw3.h"
]
}
],
"version": 4
}
main.cpp
// Code from the tutorial
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <iostream>
int main() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::cout << extensionCount << " extensions supported\n";
glm::mat4 matrix;
glm::vec4 vec;
auto test = matrix * vec;
while(!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
我已经仔细检查了文件路径以确保它是正确的,但错误仍然出现,我也尝试了 #include <vulkan/vulkan.h>
而不是 #define GLFW_INCLUDE_VULKAN
,结果显示 'vulkan/vulkan.h' file not found
你所做的 c_cpp_properties.json
仅适用于 IDE / intellisense。您还必须在 tasks.json
中将包含路径传递给编译器,因为编译器也需要了解它们。
我是 Vulkan 的新手,正在尝试重新创建网页上的教程向我展示的内容,我正在使用 VS Code,并且在尝试编译时出现错误,它表明 GLFW/glfw3.h即使我将它包含在 c_cpp_properties.json
.
includePath
项目中,也没有找到
{
"configurations": [
{
"name": "Win32",
"includePath": [
"${workspaceFolder}/**",
"${workspaceFolder}/src/**",
"${workspaceFolder}/lib/**",
"${workspaceFolder}/include/**",
"${workspaceFolder}/lib/glfw/lib-mingw-w64/**",
"C:/VulkanSDK/1.2.182.0/Lib/**",
"C:/VulkanSDK/1.2.182.0/Include/**",
"C:/Users/___/scoop/apps/llvm/current/lib/clang/12.0.1/include/**"
],
"defines": [
"_DEBUG",
"UNICODE",
"_UNICODE"
],
"compilerPath": "C:/Users/___/scoop/shims/clang++.exe",
"cStandard": "c17",
"cppStandard": "c++17",
"intelliSenseMode": "windows-clang-x64",
"macFrameworkPath": [],
"forcedInclude": [
"${workspaceFolder}/include/GLFW/glfw3.h"
]
}
],
"version": 4
}
main.cpp
// Code from the tutorial
#define GLFW_INCLUDE_VULKAN
#include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
#include <glm/vec4.hpp>
#include <glm/mat4x4.hpp>
#include <iostream>
int main() {
glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::cout << extensionCount << " extensions supported\n";
glm::mat4 matrix;
glm::vec4 vec;
auto test = matrix * vec;
while(!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}
我已经仔细检查了文件路径以确保它是正确的,但错误仍然出现,我也尝试了 #include <vulkan/vulkan.h>
而不是 #define GLFW_INCLUDE_VULKAN
,结果显示 'vulkan/vulkan.h' file not found
你所做的 c_cpp_properties.json
仅适用于 IDE / intellisense。您还必须在 tasks.json
中将包含路径传递给编译器,因为编译器也需要了解它们。