Terminal/sink pytransitions 中的状态
Terminal/sink state in pytransitions
例如,我正在使用 pytransitions 和状态机
from transitions import Machine
from transitions import EventData
class Matter(object):
def __init__(self):
transitions = [
{'trigger': 'heat', 'source': 'solid', 'dest': 'liquid'},
{'trigger': 'heat', 'source': 'liquid', 'dest': 'gas'},
{'trigger': 'cool', 'source': 'gas', 'dest': 'liquid'},
{'trigger': 'cool', 'source': 'liquid', 'dest': 'solid'}
]
self.machine = Machine(
model=self,
states=['solid', 'liquid', 'gas'],
transitions=transitions,
initial='solid',
send_event=True
)
def on_enter_gas(self, event: EventData):
print(f"entering gas from {event.transition.source}")
def on_enter_liquid(self, event: EventData):
print(f"entering liquid from {event.transition.source}")
def on_enter_solid(self, event: EventData):
print(f"entering solid from {event.transition.source}")
我想添加一个状态,对于该状态,任何触发器都保持相同状态,不调用转换,不明确指定每个可能的触发器,也不忽略所有无效触发器(因为这非常适合调试)。
例如,我想要一个状态 crystal
,可以通过从 liquid
触发 crystalize
来达到,任何事件对此都不会做任何事情。
这可以通过库来实现吗?
表达这个问题的另一种方式是 ignore_invalid_triggers=True
仅针对特定州,而不是所有州。
我最终做的是在机器已经用它的转换实例化之后:
self.machine.get_state(states.crystal.name).ignore_invalid_triggers = True
我真的不喜欢那个解决方案,因为它破坏了作为列表的转换初始化的非常干净的设计,但这是我能找到的所有东西并且它确实有效。
与转换类似,状态也可以用字典定义:
from transitions import Machine, MachineError
class Matter(object):
def __init__(self):
transitions = [
{'trigger': 'heat', 'source': 'solid', 'dest': 'liquid'},
{'trigger': 'heat', 'source': 'liquid', 'dest': 'gas'},
{'trigger': 'cool', 'source': 'gas', 'dest': 'liquid'},
{'trigger': 'cool', 'source': 'liquid', 'dest': 'solid'},
# add a transition to 'crystal' which is valid from anywhere
{'trigger': 'crystallize', 'source': '*', 'dest': 'crystal'},
]
self.machine = Machine(
model=self,
states=['solid', 'liquid', 'gas',
# initialized 'crystal' with dictionary
{'name': 'crystal', 'ignore_invalid_triggers': True}],
transitions=transitions,
initial='solid',
send_event=True
)
m = Matter()
assert m.is_solid()
try:
m.cool() # raises a machine error since cool cannot be called from 'solid'
assert False
except MachineError:
pass
assert m.crystallize() # transitions to 'crystal'
assert m.is_crystal()
assert not m.heat() # note that the transition will return 'False' since it did not happen but no exception was thrown
assert m.is_crystal() # state machine is still in state 'crystal'
您也可以传递 State(name='crystal', ignore_invalid_triggers=True)
而不是 {'name': 'crystal', 'ignore_invalid_triggers': True}
。
documentation's state section:
中提到了这种形式
But in some cases, you might want to silently ignore invalid triggers. You can do this by setting ignore_invalid_triggers=True (either on a state-by-state basis, or globally for all states):
例如,我正在使用 pytransitions 和状态机
from transitions import Machine
from transitions import EventData
class Matter(object):
def __init__(self):
transitions = [
{'trigger': 'heat', 'source': 'solid', 'dest': 'liquid'},
{'trigger': 'heat', 'source': 'liquid', 'dest': 'gas'},
{'trigger': 'cool', 'source': 'gas', 'dest': 'liquid'},
{'trigger': 'cool', 'source': 'liquid', 'dest': 'solid'}
]
self.machine = Machine(
model=self,
states=['solid', 'liquid', 'gas'],
transitions=transitions,
initial='solid',
send_event=True
)
def on_enter_gas(self, event: EventData):
print(f"entering gas from {event.transition.source}")
def on_enter_liquid(self, event: EventData):
print(f"entering liquid from {event.transition.source}")
def on_enter_solid(self, event: EventData):
print(f"entering solid from {event.transition.source}")
我想添加一个状态,对于该状态,任何触发器都保持相同状态,不调用转换,不明确指定每个可能的触发器,也不忽略所有无效触发器(因为这非常适合调试)。
例如,我想要一个状态 crystal
,可以通过从 liquid
触发 crystalize
来达到,任何事件对此都不会做任何事情。
这可以通过库来实现吗?
表达这个问题的另一种方式是 ignore_invalid_triggers=True
仅针对特定州,而不是所有州。
我最终做的是在机器已经用它的转换实例化之后:
self.machine.get_state(states.crystal.name).ignore_invalid_triggers = True
我真的不喜欢那个解决方案,因为它破坏了作为列表的转换初始化的非常干净的设计,但这是我能找到的所有东西并且它确实有效。
与转换类似,状态也可以用字典定义:
from transitions import Machine, MachineError
class Matter(object):
def __init__(self):
transitions = [
{'trigger': 'heat', 'source': 'solid', 'dest': 'liquid'},
{'trigger': 'heat', 'source': 'liquid', 'dest': 'gas'},
{'trigger': 'cool', 'source': 'gas', 'dest': 'liquid'},
{'trigger': 'cool', 'source': 'liquid', 'dest': 'solid'},
# add a transition to 'crystal' which is valid from anywhere
{'trigger': 'crystallize', 'source': '*', 'dest': 'crystal'},
]
self.machine = Machine(
model=self,
states=['solid', 'liquid', 'gas',
# initialized 'crystal' with dictionary
{'name': 'crystal', 'ignore_invalid_triggers': True}],
transitions=transitions,
initial='solid',
send_event=True
)
m = Matter()
assert m.is_solid()
try:
m.cool() # raises a machine error since cool cannot be called from 'solid'
assert False
except MachineError:
pass
assert m.crystallize() # transitions to 'crystal'
assert m.is_crystal()
assert not m.heat() # note that the transition will return 'False' since it did not happen but no exception was thrown
assert m.is_crystal() # state machine is still in state 'crystal'
您也可以传递 State(name='crystal', ignore_invalid_triggers=True)
而不是 {'name': 'crystal', 'ignore_invalid_triggers': True}
。
documentation's state section:
But in some cases, you might want to silently ignore invalid triggers. You can do this by setting ignore_invalid_triggers=True (either on a state-by-state basis, or globally for all states):