如何在没有错误的情况下加载我的场景 [场景尚未添加到构建设置或 AssetBundle 尚未加载]

how can I load my scenes without the error [scene has not been added to the build settings or the AssetBundle has not been loaded]

我有一个无法加载的场景错误。

我有两个场景。如果从我的服务器请求的场景不相同但未加载,我会更改当前场景。

Scene '/Assets/Beach_Essentials/DemoScene' couldn't be loaded because it has not been added to the build settings or the AssetBundle has not been loaded. To add a scene to the build settings use the menu File->Build Settings... UnityEngine.SceneManagement.SceneManager:LoadScene (string)

但我的场景在构建设置中。

请问有人遇到过这样的问题吗?

我从我的 json 中得到请求场景的名称,定义如下:

    requested_scene = root["item"]["asset"]; 
    private void Update()
        {
            // Check if the name of the current Active Scene is your first Scene.
            if(requested_scene != "")
            {
                Debug.Log("Try to load scene "+requested_scene);
                Scene current_scene = SceneManager.GetActiveScene();
                if(current_scene.name != requested_scene)
                {
                    SceneManager.LoadScene(requested_scene);
                    Debug.Log("Scene loaded"+requested_scene);
                }
            }
    //rest of the code
    }

你觉得我的场景是要在常规环境还是下图UI环境中制作:

问题的发生是因为 requested_scene 的值。

您将 FULL PATH (/Assets/Beach_Essentials/DemoScene) 放入 requested_scene 变量中。只需将场景的名称添加到您的变量中即可。

像这样:

requested_scene = "DemoScene";
SceneManager.LoadScene(requested_scene);