TcpClient 不接收所有数据
TcpClient doesn't reveive all data
我有一个像这样工作的“信使”应用程序:
客户端向服务器发送消息 -> 服务器将消息转发给其余客户端 -> 客户端读取消息。
服务器总是收到消息,但客户端不会。
将消息转发给所有客户端的代码(Server/TcpListener):
public static void SendToAll(TcpClient sender, string message)
{
// Log the recieved message in the console
Console.WriteLine(message);
// Save the recieved message for new clients
messageLog += message + "\n";
byte[] msg = Encoding.ASCII.GetBytes(message);
foreach (TcpClient client in clients.Keys)
{
if (client == sender || clients[client] == "") continue;
if (!client.Connected)
{
clients.Remove(client);
continue;
}
NetworkStream stream = client.GetStream();
stream.Write(msg, 0, msg.Length);
}
}
从服务器 (TcpClient) 读取消息的代码:
byte[] buffer = new byte[1024];
while (true)
{
using (MemoryStream memoryStream = new MemoryStream())
{
Int32 bytes = 0;
do
{
bytes = stream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, bytes);
}
while (stream.DataAvailable);
Console.WriteLine(Encoding.ASCII.GetString(memoryStream.ToArray()));
}
Server (image attached)
Client1 (image attached)
Client2 (image attached)
找到答案。
问题可能是因为TCP速度慢;尚未完全读取所有流并已负责读取新数据。
所以我换了
byte[] buffer = new byte[1024];
while (true)
{
using (MemoryStream memoryStream = new MemoryStream())
{
Int32 bytes = 0;
do
{
bytes = stream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, bytes);
}
while (stream.DataAvailable);
Console.WriteLine(Encoding.ASCII.GetString(memoryStream.ToArray()));
}
至
// ... Main() {
while (true) StartRead();
// ... }
public static async void StartRead(NetworkStream stream)
{
byte[] buffer = new byte[1024];
Int32 bytesRead = await stream.ReadAsync(buffer.AsMemory(0, buffer.Length));
string message = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Console.WriteLine(message);
}
我有一个像这样工作的“信使”应用程序: 客户端向服务器发送消息 -> 服务器将消息转发给其余客户端 -> 客户端读取消息。
服务器总是收到消息,但客户端不会。
将消息转发给所有客户端的代码(Server/TcpListener):
public static void SendToAll(TcpClient sender, string message)
{
// Log the recieved message in the console
Console.WriteLine(message);
// Save the recieved message for new clients
messageLog += message + "\n";
byte[] msg = Encoding.ASCII.GetBytes(message);
foreach (TcpClient client in clients.Keys)
{
if (client == sender || clients[client] == "") continue;
if (!client.Connected)
{
clients.Remove(client);
continue;
}
NetworkStream stream = client.GetStream();
stream.Write(msg, 0, msg.Length);
}
}
从服务器 (TcpClient) 读取消息的代码:
byte[] buffer = new byte[1024];
while (true)
{
using (MemoryStream memoryStream = new MemoryStream())
{
Int32 bytes = 0;
do
{
bytes = stream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, bytes);
}
while (stream.DataAvailable);
Console.WriteLine(Encoding.ASCII.GetString(memoryStream.ToArray()));
}
Server (image attached)
Client1 (image attached)
Client2 (image attached)
找到答案。
问题可能是因为TCP速度慢;尚未完全读取所有流并已负责读取新数据。
所以我换了
byte[] buffer = new byte[1024];
while (true)
{
using (MemoryStream memoryStream = new MemoryStream())
{
Int32 bytes = 0;
do
{
bytes = stream.Read(buffer, 0, buffer.Length);
memoryStream.Write(buffer, 0, bytes);
}
while (stream.DataAvailable);
Console.WriteLine(Encoding.ASCII.GetString(memoryStream.ToArray()));
}
至
// ... Main() {
while (true) StartRead();
// ... }
public static async void StartRead(NetworkStream stream)
{
byte[] buffer = new byte[1024];
Int32 bytesRead = await stream.ReadAsync(buffer.AsMemory(0, buffer.Length));
string message = Encoding.ASCII.GetString(buffer, 0, bytesRead);
Console.WriteLine(message);
}