无法加载资产:assets/image1 (Flutter)
Unable to load asset: assets/image1 (Flutter)
几天前我遇到了这个问题,我不知道怎么解决的,但我设法解决了。我仍然不知道究竟是什么原因造成的。每当我创建一个新的 flutter 项目并尝试在我的应用程序中添加资产图像时,它都会抛出此错误:
======== Exception caught by image resource service ================================================
The following assertion was thrown resolving an image codec:
Unable to load asset: assets/image01
When the exception was thrown, this was the stack:
#0 PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:224:7)
<asynchronous suspension>
#1 AssetBundleImageProvider._loadAsync (package:flutter/src/painting/image_provider.dart:672:14)
<asynchronous suspension>
Image provider: AssetImage(bundle: null, name: "assets/image01")
Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#abc8a(), name: "assets/image01", scale: 1.0)
====================================================================================================
我浏览了一段时间以找到解决方案,但找不到解决方案,有时我只是重新启动应用程序并 运行 '''flutter clean''' 修复它,但它不是'这次不工作。我不知道该怎么做,pubsec.yaml 和代码似乎工作正常。我试过创建新项目并重建 gradle 但效果不佳。请提供描述性和有用的答案。
代码如下:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
backgroundColor: Colors.teal,
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.blue,
child: Image.asset('assets/image01'),
),
),
],
),
),
),
);
}
}
这里是 pubsec.yaml
name: mi_card
description: A new Flutter project.
publish_to: 'none'
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
flutter:
uses-material-design: true
assets:
- assets/
您必须指定图像的扩展名(即 image01.png)
child: Image.asset('assets/image01.png')
试试下面的代码
在 pubspec.yaml 文件中添加以下代码。
flutter:
assets:
- assets/
uses-material-design: true
并创建图像小部件,添加将您保存在任何文件夹中的图像路径,例如 assets/image.png 以及您的图像扩展名
Center(
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.blue,
child: Image.asset('assets/image01.png'),
),
),
首先创建文件夹 - 最佳名称(图片)。把你的照片,所有你想要的照片,打电话。然后转到图片的pubspec.yml
页面编辑部分。
flutter:
uses-material-design: true //two space
assets: //same up space
- images/ //two speace after asset
然后转到您的代码添加所有路径。示例:
backgroundImage: AssetImage("images/ss.jpeg"),
几天前我遇到了这个问题,我不知道怎么解决的,但我设法解决了。我仍然不知道究竟是什么原因造成的。每当我创建一个新的 flutter 项目并尝试在我的应用程序中添加资产图像时,它都会抛出此错误:
======== Exception caught by image resource service ================================================
The following assertion was thrown resolving an image codec:
Unable to load asset: assets/image01
When the exception was thrown, this was the stack:
#0 PlatformAssetBundle.load (package:flutter/src/services/asset_bundle.dart:224:7)
<asynchronous suspension>
#1 AssetBundleImageProvider._loadAsync (package:flutter/src/painting/image_provider.dart:672:14)
<asynchronous suspension>
Image provider: AssetImage(bundle: null, name: "assets/image01")
Image key: AssetBundleImageKey(bundle: PlatformAssetBundle#abc8a(), name: "assets/image01", scale: 1.0)
====================================================================================================
我浏览了一段时间以找到解决方案,但找不到解决方案,有时我只是重新启动应用程序并 运行 '''flutter clean''' 修复它,但它不是'这次不工作。我不知道该怎么做,pubsec.yaml 和代码似乎工作正常。我试过创建新项目并重建 gradle 但效果不佳。请提供描述性和有用的答案。
代码如下:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
backgroundColor: Colors.teal,
body: SafeArea(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.blue,
child: Image.asset('assets/image01'),
),
),
],
),
),
),
);
}
}
这里是 pubsec.yaml
name: mi_card
description: A new Flutter project.
publish_to: 'none'
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
flutter:
uses-material-design: true
assets:
- assets/
您必须指定图像的扩展名(即 image01.png)
child: Image.asset('assets/image01.png')
试试下面的代码
在 pubspec.yaml 文件中添加以下代码。
flutter:
assets:
- assets/
uses-material-design: true
并创建图像小部件,添加将您保存在任何文件夹中的图像路径,例如 assets/image.png 以及您的图像扩展名
Center(
child: CircleAvatar(
radius: 100,
backgroundColor: Colors.blue,
child: Image.asset('assets/image01.png'),
),
),
首先创建文件夹 - 最佳名称(图片)。把你的照片,所有你想要的照片,打电话。然后转到图片的pubspec.yml
页面编辑部分。
flutter:
uses-material-design: true //two space
assets: //same up space
- images/ //two speace after asset
然后转到您的代码添加所有路径。示例:
backgroundImage: AssetImage("images/ss.jpeg"),