从 UINavigationController 中删除动画推送展开?
Removing Animation From UINavigationController Pushed Unwind?
我有一个从一个视图控制器到另一个视图控制器的简单推送转场。我希望两个 segues(原始和展开都没有动画)。
在附带的游乐场中,为segue指定false确实删除了PUSH动画,但没有删除UNWIND动画。
有没有办法去除 UNWIND segue 中的隐式动画?
import UIKit
import PlaygroundSupport
class SourceViewController : UIViewController {
@objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: false)
}
override func loadView() {
view = UIView()
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view.backgroundColor = .yellow
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())
这些动画完全可以从 UINavigationControllerDelegate 自定义,查看第一个“支持自定义过渡动画”方法
https://developer.apple.com/documentation/uikit/uinavigationcontrollerdelegate
这里有一些细节https://www.youtube.com/watch?v=jWckfDNUJVY
在 23 分钟。
我正在检查@glotcha 的回答。它让我找到了 this Medium post,这让我找到了这个解决方案(我真的想要一个淡入淡出的过渡):
import UIKit
import PlaygroundSupport
class TransitioningAnimatorInOut: NSObject, UIViewControllerAnimatedTransitioning {
var presenting: Bool = false
func transitionDuration(using: UIViewControllerContextTransitioning?) -> TimeInterval { 0.75 }
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let fromView = transitionContext.view(forKey: .from),
let toView = transitionContext.view(forKey: .to) else { return }
let container = transitionContext.containerView
if presenting {
container.addSubview(toView)
toView.alpha = 0.0
} else {
container.insertSubview(toView, belowSubview: fromView)
}
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
if self.presenting {
toView.alpha = 1.0
} else {
fromView.alpha = 0.0
}
}) { _ in
let success = !transitionContext.transitionWasCancelled
if !success {
toView.removeFromSuperview()
}
transitionContext.completeTransition(success)
}
}
init(presenting inPresenting: Bool) { presenting = inPresenting }
}
extension UINavigationController: UINavigationControllerDelegate {
public func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationController.Operation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
if operation == .push {
return TransitioningAnimatorInOut(presenting: true)
} else {
return TransitioningAnimatorInOut(presenting: false)
}
}
}
class SourceViewController : UIViewController {
@objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: true)
}
override func loadView() {
view = UIView()
view?.backgroundColor = .yellow
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view?.backgroundColor = .red
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())
我有一个从一个视图控制器到另一个视图控制器的简单推送转场。我希望两个 segues(原始和展开都没有动画)。
在附带的游乐场中,为segue指定false确实删除了PUSH动画,但没有删除UNWIND动画。
有没有办法去除 UNWIND segue 中的隐式动画?
import UIKit
import PlaygroundSupport
class SourceViewController : UIViewController {
@objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: false)
}
override func loadView() {
view = UIView()
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view.backgroundColor = .yellow
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())
这些动画完全可以从 UINavigationControllerDelegate 自定义,查看第一个“支持自定义过渡动画”方法
https://developer.apple.com/documentation/uikit/uinavigationcontrollerdelegate
这里有一些细节https://www.youtube.com/watch?v=jWckfDNUJVY 在 23 分钟。
我正在检查@glotcha 的回答。它让我找到了 this Medium post,这让我找到了这个解决方案(我真的想要一个淡入淡出的过渡):
import UIKit
import PlaygroundSupport
class TransitioningAnimatorInOut: NSObject, UIViewControllerAnimatedTransitioning {
var presenting: Bool = false
func transitionDuration(using: UIViewControllerContextTransitioning?) -> TimeInterval { 0.75 }
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
guard let fromView = transitionContext.view(forKey: .from),
let toView = transitionContext.view(forKey: .to) else { return }
let container = transitionContext.containerView
if presenting {
container.addSubview(toView)
toView.alpha = 0.0
} else {
container.insertSubview(toView, belowSubview: fromView)
}
UIView.animate(withDuration: transitionDuration(using: transitionContext), animations: {
if self.presenting {
toView.alpha = 1.0
} else {
fromView.alpha = 0.0
}
}) { _ in
let success = !transitionContext.transitionWasCancelled
if !success {
toView.removeFromSuperview()
}
transitionContext.completeTransition(success)
}
}
init(presenting inPresenting: Bool) { presenting = inPresenting }
}
extension UINavigationController: UINavigationControllerDelegate {
public func navigationController(_ navigationController: UINavigationController, animationControllerFor operation: UINavigationController.Operation, from fromVC: UIViewController, to toVC: UIViewController) -> UIViewControllerAnimatedTransitioning? {
if operation == .push {
return TransitioningAnimatorInOut(presenting: true)
} else {
return TransitioningAnimatorInOut(presenting: false)
}
}
}
class SourceViewController : UIViewController {
@objc func goDestination(_: Any) {
navigationController?.pushViewController(DestinationViewController(), animated: true)
}
override func loadView() {
view = UIView()
view?.backgroundColor = .yellow
navigationItem.title = "SOURCE"
navigationItem.rightBarButtonItem = UIBarButtonItem(barButtonSystemItem: .action, target: self, action: #selector(goDestination(_:)))
}
}
class DestinationViewController : UIViewController {
override func loadView() {
view = UIView()
view?.backgroundColor = .red
navigationItem.title = "DESTINATION"
}
}
PlaygroundPage.current.liveView = UINavigationController(rootViewController: SourceViewController())