iOS Swift - 合并 .wav 文件并将其转换为 .mp3
iOS Swift - Merge and convert .wav files to .mp3
我想将两个或多个 .wav 文件合并为一个,然后将其转换为 .mp3,这我想在 Swift 中完成(或者至少可以选择将其包含到 swift 项目).
在 swift 中合并两个 .wav 文件不是问题。 Here is my example 现在我不知道如何将 lame 库添加到 swift 项目以及如何使用它(how to change objective c lame code usage syntax to use it in swift ).
我卡在 swift 所以我用 Objective C 尝试了 Lame 库。我找到了将 .caf 转换为 .mp3 的示例代码,所以我试了一下。这是我尝试过的:
- (void) toMp3
{
NSString *cafFilePath = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"caf"];
NSString *mp3FileName = @"Mp3File";
mp3FileName = [mp3FileName stringByAppendingString:@".mp3"];
NSString *mp3FilePath = [[NSHomeDirectory() stringByAppendingFormat:@"/Documents/"] stringByAppendingPathComponent:mp3FileName];
NSLog(@"%@", mp3FilePath);
@try {
int read, write;
FILE *pcm = fopen([cafFilePath cStringUsingEncoding:1], "rb"); //source
fseek(pcm, 4*1024, SEEK_CUR); //skip file header
FILE *mp3 = fopen([mp3FilePath cStringUsingEncoding:1], "wb"); //output
const int PCM_SIZE = 8192;
const int MP3_SIZE = 8192;
short int pcm_buffer[PCM_SIZE*2];
unsigned char mp3_buffer[MP3_SIZE];
lame_t lame = lame_init();
lame_set_in_samplerate(lame, 44100);
lame_set_VBR(lame, vbr_default);
lame_init_params(lame);
do {
read = fread(pcm_buffer, 2*sizeof(short int), PCM_SIZE, pcm);
if (read == 0)
write = lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
else
write = lame_encode_buffer_interleaved(lame, pcm_buffer, read, mp3_buffer, MP3_SIZE);
fwrite(mp3_buffer, write, 1, mp3);
} while (read != 0);
lame_close(lame);
fclose(mp3);
fclose(pcm);
}
@catch (NSException *exception) {
NSLog(@"%@",[exception description]);
}
@finally {
[self performSelectorOnMainThread:@selector(convertMp3Finish)
withObject:nil
waitUntilDone:YES];
}
}
- (void) convertMp3Finish
{
}
但结果只是带有噪音的 .mp3。
所以我需要解决我的三个问题:
- 在 Objective C
中从 caf 创建正确的 mp3
- 更改代码以将其用于 wav 文件
- 并将其更改为能够在 Swift
中使用
我知道在 iOS 中有很多关于编码和转换 mp3 的问题,但我找不到 Swift 的例子,我也找不到工作的例子 Objective C 代码(只是上面的代码)。感谢帮助
我们已将 类 献给 read/write 媒体 from/to 一个文件,它们是 AVAssetReader
和 AVAssetWriter
并在 AVAssetExportSession
的帮助下您可以将其导出为 mp3 文件。
或者你可以使用 https://github.com/michaeltyson/TPAACAudioConverter
我想 post 我的工作解决方案,因为我得到了很多赞,而 naresh 的回答对我帮助不大。
- 我已经从这个项目中生成了 lame.framework 库 https://github.com/wuqiong/mp3lame-for-iOS
- 我已将库添加到我的 Swift 项目(构建阶段 -> Link 带库的二进制文件)
- 我已经为在 Objective C 中使用 c 函数创建了包装器,并且通过桥接 header 我在 Swift 中使用了它。
- 为了连接 wav 文件,我使用 AVAssetExportSession 和 Swift
现在是源代码。所以首先包装。 class 用于将 .wav 文件转换为 .mp3。可能会有很多更改(可能是输出文件的参数和其他选项),但我认为每个人都可以更改它。我想这可以重写为 Swift 但我不确定该怎么做。所以是 Objective C class:
#import "AudioWrapper.h"
#import "lame/lame.h"
@implementation AudioWrapper
+ (void)convertFromWavToMp3:(NSString *)filePath {
NSString *mp3FileName = @"Mp3File";
mp3FileName = [mp3FileName stringByAppendingString:@".mp3"];
NSString *mp3FilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:mp3FileName];
NSLog(@"%@", mp3FilePath);
@try {
int read, write;
FILE *pcm = fopen([filePath cStringUsingEncoding:1], "rb"); //source
fseek(pcm, 4*1024, SEEK_CUR); //skip file header
FILE *mp3 = fopen([mp3FilePath cStringUsingEncoding:1], "wb"); //output
const int PCM_SIZE = 8192;
const int MP3_SIZE = 8192;
short int pcm_buffer[PCM_SIZE*2];
unsigned char mp3_buffer[MP3_SIZE];
lame_t lame = lame_init();
lame_set_in_samplerate(lame, 44100);
lame_set_VBR(lame, vbr_default);
lame_init_params(lame);
do {
read = fread(pcm_buffer, 2*sizeof(short int), PCM_SIZE, pcm);
if (read == 0)
write = lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
else
write = lame_encode_buffer_interleaved(lame, pcm_buffer, read, mp3_buffer, MP3_SIZE);
fwrite(mp3_buffer, write, 1, mp3);
} while (read != 0);
lame_close(lame);
fclose(mp3);
fclose(pcm);
}
@catch (NSException *exception) {
NSLog(@"%@",[exception description]);
}
@finally {
[self performSelectorOnMainThread:@selector(convertMp3Finish)
withObject:nil
waitUntilDone:YES];
}
}
Swift AudioHelper class 用于连接音频文件和将 .wav 文件转换为 .mp3 的调用方法:
import UIKit
import AVFoundation
protocol AudioHelperDelegate {
func assetExportSessionDidFinishExport(session: AVAssetExportSession, outputUrl: NSURL)
}
class AudioHelper: NSObject {
var delegate: AudioHelperDelegate?
func concatenate(audioUrls: [NSURL]) {
//Create AVMutableComposition Object.This object will hold our multiple AVMutableCompositionTrack.
var composition = AVMutableComposition()
var compositionAudioTrack:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID())
//create new file to receive data
var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL
var fileDestinationUrl = NSURL(fileURLWithPath: NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav"))
println(fileDestinationUrl)
StorageManager.sharedInstance.deleteFileAtPath(NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav"))
var avAssets: [AVURLAsset] = []
var assetTracks: [AVAssetTrack] = []
var durations: [CMTime] = []
var timeRanges: [CMTimeRange] = []
var insertTime = kCMTimeZero
for audioUrl in audioUrls {
let avAsset = AVURLAsset(URL: audioUrl, options: nil)
avAssets.append(avAsset)
let assetTrack = avAsset.tracksWithMediaType(AVMediaTypeAudio)[0] as! AVAssetTrack
assetTracks.append(assetTrack)
let duration = assetTrack.timeRange.duration
durations.append(duration)
let timeRange = CMTimeRangeMake(kCMTimeZero, duration)
timeRanges.append(timeRange)
compositionAudioTrack.insertTimeRange(timeRange, ofTrack: assetTrack, atTime: insertTime, error: nil)
insertTime = CMTimeAdd(insertTime, duration)
}
//AVAssetExportPresetPassthrough => concatenation
var assetExport = AVAssetExportSession(asset: composition, presetName: AVAssetExportPresetPassthrough)
assetExport.outputFileType = AVFileTypeWAVE
assetExport.outputURL = fileDestinationUrl
assetExport.exportAsynchronouslyWithCompletionHandler({
self.delegate?.assetExportSessionDidFinishExport(assetExport, outputUrl: fileDestinationUrl!)
})
}
func exportTempWavAsMp3() {
let wavFilePath = NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav")
AudioWrapper.convertFromWavToMp3(wavFilePath)
}
}
桥接 header 包含:
#import "lame/lame.h"
#import "AudioWrapper.h"
我想将两个或多个 .wav 文件合并为一个,然后将其转换为 .mp3,这我想在 Swift 中完成(或者至少可以选择将其包含到 swift 项目).
在 swift 中合并两个 .wav 文件不是问题。 Here is my example 现在我不知道如何将 lame 库添加到 swift 项目以及如何使用它(how to change objective c lame code usage syntax to use it in swift ).
我卡在 swift 所以我用 Objective C 尝试了 Lame 库。我找到了将 .caf 转换为 .mp3 的示例代码,所以我试了一下。这是我尝试过的:
- (void) toMp3
{
NSString *cafFilePath = [[NSBundle mainBundle] pathForResource:@"sound" ofType:@"caf"];
NSString *mp3FileName = @"Mp3File";
mp3FileName = [mp3FileName stringByAppendingString:@".mp3"];
NSString *mp3FilePath = [[NSHomeDirectory() stringByAppendingFormat:@"/Documents/"] stringByAppendingPathComponent:mp3FileName];
NSLog(@"%@", mp3FilePath);
@try {
int read, write;
FILE *pcm = fopen([cafFilePath cStringUsingEncoding:1], "rb"); //source
fseek(pcm, 4*1024, SEEK_CUR); //skip file header
FILE *mp3 = fopen([mp3FilePath cStringUsingEncoding:1], "wb"); //output
const int PCM_SIZE = 8192;
const int MP3_SIZE = 8192;
short int pcm_buffer[PCM_SIZE*2];
unsigned char mp3_buffer[MP3_SIZE];
lame_t lame = lame_init();
lame_set_in_samplerate(lame, 44100);
lame_set_VBR(lame, vbr_default);
lame_init_params(lame);
do {
read = fread(pcm_buffer, 2*sizeof(short int), PCM_SIZE, pcm);
if (read == 0)
write = lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
else
write = lame_encode_buffer_interleaved(lame, pcm_buffer, read, mp3_buffer, MP3_SIZE);
fwrite(mp3_buffer, write, 1, mp3);
} while (read != 0);
lame_close(lame);
fclose(mp3);
fclose(pcm);
}
@catch (NSException *exception) {
NSLog(@"%@",[exception description]);
}
@finally {
[self performSelectorOnMainThread:@selector(convertMp3Finish)
withObject:nil
waitUntilDone:YES];
}
}
- (void) convertMp3Finish
{
}
但结果只是带有噪音的 .mp3。
所以我需要解决我的三个问题:
- 在 Objective C 中从 caf 创建正确的 mp3
- 更改代码以将其用于 wav 文件
- 并将其更改为能够在 Swift 中使用
我知道在 iOS 中有很多关于编码和转换 mp3 的问题,但我找不到 Swift 的例子,我也找不到工作的例子 Objective C 代码(只是上面的代码)。感谢帮助
我们已将 类 献给 read/write 媒体 from/to 一个文件,它们是 AVAssetReader
和 AVAssetWriter
并在 AVAssetExportSession
的帮助下您可以将其导出为 mp3 文件。
或者你可以使用 https://github.com/michaeltyson/TPAACAudioConverter
我想 post 我的工作解决方案,因为我得到了很多赞,而 naresh 的回答对我帮助不大。
- 我已经从这个项目中生成了 lame.framework 库 https://github.com/wuqiong/mp3lame-for-iOS
- 我已将库添加到我的 Swift 项目(构建阶段 -> Link 带库的二进制文件)
- 我已经为在 Objective C 中使用 c 函数创建了包装器,并且通过桥接 header 我在 Swift 中使用了它。
- 为了连接 wav 文件,我使用 AVAssetExportSession 和 Swift
现在是源代码。所以首先包装。 class 用于将 .wav 文件转换为 .mp3。可能会有很多更改(可能是输出文件的参数和其他选项),但我认为每个人都可以更改它。我想这可以重写为 Swift 但我不确定该怎么做。所以是 Objective C class:
#import "AudioWrapper.h"
#import "lame/lame.h"
@implementation AudioWrapper
+ (void)convertFromWavToMp3:(NSString *)filePath {
NSString *mp3FileName = @"Mp3File";
mp3FileName = [mp3FileName stringByAppendingString:@".mp3"];
NSString *mp3FilePath = [NSTemporaryDirectory() stringByAppendingPathComponent:mp3FileName];
NSLog(@"%@", mp3FilePath);
@try {
int read, write;
FILE *pcm = fopen([filePath cStringUsingEncoding:1], "rb"); //source
fseek(pcm, 4*1024, SEEK_CUR); //skip file header
FILE *mp3 = fopen([mp3FilePath cStringUsingEncoding:1], "wb"); //output
const int PCM_SIZE = 8192;
const int MP3_SIZE = 8192;
short int pcm_buffer[PCM_SIZE*2];
unsigned char mp3_buffer[MP3_SIZE];
lame_t lame = lame_init();
lame_set_in_samplerate(lame, 44100);
lame_set_VBR(lame, vbr_default);
lame_init_params(lame);
do {
read = fread(pcm_buffer, 2*sizeof(short int), PCM_SIZE, pcm);
if (read == 0)
write = lame_encode_flush(lame, mp3_buffer, MP3_SIZE);
else
write = lame_encode_buffer_interleaved(lame, pcm_buffer, read, mp3_buffer, MP3_SIZE);
fwrite(mp3_buffer, write, 1, mp3);
} while (read != 0);
lame_close(lame);
fclose(mp3);
fclose(pcm);
}
@catch (NSException *exception) {
NSLog(@"%@",[exception description]);
}
@finally {
[self performSelectorOnMainThread:@selector(convertMp3Finish)
withObject:nil
waitUntilDone:YES];
}
}
Swift AudioHelper class 用于连接音频文件和将 .wav 文件转换为 .mp3 的调用方法:
import UIKit
import AVFoundation
protocol AudioHelperDelegate {
func assetExportSessionDidFinishExport(session: AVAssetExportSession, outputUrl: NSURL)
}
class AudioHelper: NSObject {
var delegate: AudioHelperDelegate?
func concatenate(audioUrls: [NSURL]) {
//Create AVMutableComposition Object.This object will hold our multiple AVMutableCompositionTrack.
var composition = AVMutableComposition()
var compositionAudioTrack:AVMutableCompositionTrack = composition.addMutableTrackWithMediaType(AVMediaTypeAudio, preferredTrackID: CMPersistentTrackID())
//create new file to receive data
var documentDirectoryURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first! as! NSURL
var fileDestinationUrl = NSURL(fileURLWithPath: NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav"))
println(fileDestinationUrl)
StorageManager.sharedInstance.deleteFileAtPath(NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav"))
var avAssets: [AVURLAsset] = []
var assetTracks: [AVAssetTrack] = []
var durations: [CMTime] = []
var timeRanges: [CMTimeRange] = []
var insertTime = kCMTimeZero
for audioUrl in audioUrls {
let avAsset = AVURLAsset(URL: audioUrl, options: nil)
avAssets.append(avAsset)
let assetTrack = avAsset.tracksWithMediaType(AVMediaTypeAudio)[0] as! AVAssetTrack
assetTracks.append(assetTrack)
let duration = assetTrack.timeRange.duration
durations.append(duration)
let timeRange = CMTimeRangeMake(kCMTimeZero, duration)
timeRanges.append(timeRange)
compositionAudioTrack.insertTimeRange(timeRange, ofTrack: assetTrack, atTime: insertTime, error: nil)
insertTime = CMTimeAdd(insertTime, duration)
}
//AVAssetExportPresetPassthrough => concatenation
var assetExport = AVAssetExportSession(asset: composition, presetName: AVAssetExportPresetPassthrough)
assetExport.outputFileType = AVFileTypeWAVE
assetExport.outputURL = fileDestinationUrl
assetExport.exportAsynchronouslyWithCompletionHandler({
self.delegate?.assetExportSessionDidFinishExport(assetExport, outputUrl: fileDestinationUrl!)
})
}
func exportTempWavAsMp3() {
let wavFilePath = NSTemporaryDirectory().stringByAppendingPathComponent("resultmerge.wav")
AudioWrapper.convertFromWavToMp3(wavFilePath)
}
}
桥接 header 包含:
#import "lame/lame.h"
#import "AudioWrapper.h"