如何在 p5js 中来回移动对象 javascript
How to move an object back and forth in p5js javascript
经过几个小时的工作和研究(我刚开始学习 p5js 和 javascript)我有大约 50 行代码创建了一个圆网格并开始将它们移动到 canvas.在进入我的问题之前,我将分享代码。
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
function draw() {
background(50);
for (var b = 0; b < circles.length; b++) {
circles[b].show();
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.show = function() {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
if (this.x < 51) {
this.x += 1
this.y += 1
}
if (this.x < 430) {
this.x += 1
this.y += 1
}
if (this.x > 430) {
this.x -= 1
this.y -= 1
}
if (this.x < 51) {
this.x += 1
this.y += 1
}
}
}
我想做的是将这个从 (50,50)
开始的圆圈网格移动到右下角。一旦它达到 (width-50,height-50)
,我希望运动倒转回到起点,然后以另一种方式返回。这段代码成功地将圆圈移到了右下角,但出了点问题。圆圈不会反转它们的运动,相反,它们会变得混乱。我认为 if 语句可以处理这个问题,但我一定遗漏了一些东西。我麻烦了大约一个小时,现在我想我会问。谢谢!
为对象添加移动方向。物体出界时改变方向:
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
function draw() {
background(50);
for (var b = 0; b < circles.length; b++) {
circles[b].show();
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.dx = 1;
this.dy = 1
this.show = function() {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
this.x += this.dx
this.y += this.dy
if (this.x < 51 || this.y < 51) {
this.dx = 1
this.dy = 1
}
if (this.x > 430 || this.y > 430) {
this.dx = -1
this.dy = -1
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
如果不想单独移动对象,则必须对所有对象使用 1 个移动方向:
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
var dx = 1
var dy = 1
function draw() {
background(50);
mx = dx
my = dy
for (var b = 0; b < circles.length; b++) {
circles[b].show(mx, my);
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.show = function(mx, my) {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
this.x += mx
this.y += my
if (this.x < 51) {
dx = 1
dy = 1
}
if (this.x > 430) {
dx = -1
dy = -1
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
经过几个小时的工作和研究(我刚开始学习 p5js 和 javascript)我有大约 50 行代码创建了一个圆网格并开始将它们移动到 canvas.在进入我的问题之前,我将分享代码。
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
function draw() {
background(50);
for (var b = 0; b < circles.length; b++) {
circles[b].show();
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.show = function() {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
if (this.x < 51) {
this.x += 1
this.y += 1
}
if (this.x < 430) {
this.x += 1
this.y += 1
}
if (this.x > 430) {
this.x -= 1
this.y -= 1
}
if (this.x < 51) {
this.x += 1
this.y += 1
}
}
}
我想做的是将这个从 (50,50)
开始的圆圈网格移动到右下角。一旦它达到 (width-50,height-50)
,我希望运动倒转回到起点,然后以另一种方式返回。这段代码成功地将圆圈移到了右下角,但出了点问题。圆圈不会反转它们的运动,相反,它们会变得混乱。我认为 if 语句可以处理这个问题,但我一定遗漏了一些东西。我麻烦了大约一个小时,现在我想我会问。谢谢!
为对象添加移动方向。物体出界时改变方向:
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
function draw() {
background(50);
for (var b = 0; b < circles.length; b++) {
circles[b].show();
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.dx = 1;
this.dy = 1
this.show = function() {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
this.x += this.dx
this.y += this.dy
if (this.x < 51 || this.y < 51) {
this.dx = 1
this.dy = 1
}
if (this.x > 430 || this.y > 430) {
this.dx = -1
this.dy = -1
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>
如果不想单独移动对象,则必须对所有对象使用 1 个移动方向:
var circles = [];
function setup() {
createCanvas(500, 500);
for (var a = 50; a < width - 300; a += 20) {
for (var b = 50; b < height - 300; b += 20) {
circles.push(new Circle(a, b));
}
}
}
var dx = 1
var dy = 1
function draw() {
background(50);
mx = dx
my = dy
for (var b = 0; b < circles.length; b++) {
circles[b].show(mx, my);
}
}
function Circle(x, y) {
this.x = x;
this.y = y;
this.show = function(mx, my) {
fill(255);
noStroke();
ellipse(this.x, this.y, 10, 10);
this.x += mx
this.y += my
if (this.x < 51) {
dx = 1
dy = 1
}
if (this.x > 430) {
dx = -1
dy = -1
}
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.3.1/p5.min.js"></script>