代码运行时 OpenGL 白色 window glew/glfw3

OpenGL white window while code runs glew/glfw3

所以我想画两个三角形,但最后我只得到没有任何三角形的白色 window。我已经正确设置了库,但我相信代码中的某处可能有错误,而且由于我是新手,所以我无法弄清楚。该代码符合没有错误或警告,但结果不是我预期的 window 是白色的并且 window.

中没有显示绘图
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <cstdlib>


#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600

int main(void)
{
    GLFWwindow* window;
    // initialize the library
    if (!glfwInit())
    {
        return -1;
    }
    // Create a window and its context
    window = glfwCreateWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "kk", NULL, NULL);

    int screenWidth, screenHeight;
    glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    // make the window's context current
    glfwMakeContextCurrent(window);

    glViewport(0, 0, screenWidth, screenHeight); //specifies part of the window OpenGL can draw on
    glMatrixMode(GL_PROJECTION); //controls the camera
    glLoadIdentity(); //put us at (0, 0, 0)
    glOrtho(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT, 0, 600); //cordinate system
    glMatrixMode(GL_MODELVIEW); //defines how objects are trasformed
    glLoadIdentity(); //put us at (0, 0, 0)

    GLfloat first_triangle[] = {
        0, 0, 0,
        0,300,0,
        200,300,0,
    };

    GLfloat second_triangle[] = {
        200,300,0,
        400,300,0,
        400,600,0,
    };
    GLfloat color[] =
    {
        255,0,0,
        0,255,0,
        0,0,255
    };
    // Loop until the window is closed by the user
    while (!glfwWindowShouldClose(window))
    {
        glClear(GL_COLOR_BUFFER_BIT);
        //OpenGL rendering
        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_COLOR_ARRAY);

        glVertexPointer(3, GL_FLOAT, 0, first_triangle); // points to the vertices to be used
        glColorPointer(3, GL_FLOAT, 0, color); // color to be used
        glDrawArrays(GL_TRIANGLES, 0, 3); // draw the vetices
        glVertexPointer(3, GL_FLOAT, 0, second_triangle); // points to the vertices to be used
        glColorPointer(3, GL_FLOAT, 0, color); // color to be used
        glDrawArrays(GL_TRIANGLES, 0, 3);

        glDisableClientState(GL_COLOR_ARRAY);
        glDisableClientState(GL_VERTEX_ARRAY);
    };
    
}

您必须在应用程序循环结束时调用 glfwSwapBuffers and glfwPollEvents

while (!glfwWindowShouldClose(window))
{
    // [...]

    glfwSwapBuffers(window);
    glfwPollEvents();
}

glfwSwapBuffers 交换前后缓冲区并导致 window 更新。
glfwPollEvents 处理事件。