如何在 Visual Studio 代码中配置 launch.json? --path 变量不起作用
How to configure launch.json in Visual Studio Code? --path variable not working
我正在尝试从 Visual Studio 代码
启动 Godot
我可以使用以下命令从命令行启动 Godot:
/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64 --path /Users/admin/Documents/Demeria/project/ blocky_game/blocky_game.tscn
但是,当我尝试将该命令复制到 launch.json 文件时,它无法工作,因为它似乎忽略了 --path 参数并且无法找到它需要的文件。
这是我的 launch.json 文件:
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
//"program": "${workspaceFolder}/bin/godot.osx.tools.x86_64",
"program": "/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64",
"args": [
"-v",
"--path /Users/admin/Documents/Demeria/project/",
"/Users/admin/Documents/Demeria/project/blocky_game/blocky_game.tscn",
],
"internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false,
"cwd": "/Users/admin/Documents/Demeria/project/",
"environment": [],
"externalConsole": true,
"MIMode": "lldb",
"visualizerFile": "${workspaceFolder}/modules/voxel/voxel.natvis",
"osx": {
"MIMode": "lldb"
有人知道如何使用 --path 变量吗?
您需要像这样将 --path 与其参数分开:
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
//"program": "${workspaceFolder}/bin/godot.osx.tools.x86_64",
"program": "/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64",
"args": [
"-v",
"--path",
"/Users/admin/Documents/Demeria/project/",
"/Users/admin/Documents/Demeria/project/blocky_game/blocky_game.tscn",
],
"internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false,
"cwd": "/Users/admin/Documents/Demeria/project/",
"environment": [],
"externalConsole": true,
"MIMode": "lldb",
"visualizerFile": "${workspaceFolder}/modules/voxel/voxel.natvis",
"osx": {
"MIMode": "lldb"
我正在尝试从 Visual Studio 代码
启动 Godot我可以使用以下命令从命令行启动 Godot:
/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64 --path /Users/admin/Documents/Demeria/project/ blocky_game/blocky_game.tscn
但是,当我尝试将该命令复制到 launch.json 文件时,它无法工作,因为它似乎忽略了 --path 参数并且无法找到它需要的文件。
这是我的 launch.json 文件:
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
//"program": "${workspaceFolder}/bin/godot.osx.tools.x86_64",
"program": "/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64",
"args": [
"-v",
"--path /Users/admin/Documents/Demeria/project/",
"/Users/admin/Documents/Demeria/project/blocky_game/blocky_game.tscn",
],
"internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false,
"cwd": "/Users/admin/Documents/Demeria/project/",
"environment": [],
"externalConsole": true,
"MIMode": "lldb",
"visualizerFile": "${workspaceFolder}/modules/voxel/voxel.natvis",
"osx": {
"MIMode": "lldb"
有人知道如何使用 --path 变量吗?
您需要像这样将 --path 与其参数分开:
"configurations": [
{
"name": "(lldb) Launch",
"type": "cppdbg",
"request": "launch",
//"program": "${workspaceFolder}/bin/godot.osx.tools.x86_64",
"program": "/Applications/godot-3.3.2-stable/bin/godot.osx.tools.x86_64",
"args": [
"-v",
"--path",
"/Users/admin/Documents/Demeria/project/",
"/Users/admin/Documents/Demeria/project/blocky_game/blocky_game.tscn",
],
"internalConsoleOptions": "openOnSessionStart",
"stopAtEntry": false,
"cwd": "/Users/admin/Documents/Demeria/project/",
"environment": [],
"externalConsole": true,
"MIMode": "lldb",
"visualizerFile": "${workspaceFolder}/modules/voxel/voxel.natvis",
"osx": {
"MIMode": "lldb"