如何使用 vtk 计算 3 个几何图形之间的布尔交集?
How to compute boolean intersection between 3 geometries using vtk?
我正在尝试使用 VTK 计算 3 个几何图形之间的交集。
我从 BooleanOperationPolyDataFilter
example 开始并做了一些小的调整,例如:
添加第三个球体:
vtkNew<vtkSphereSource> sphereSource3;
sphereSource3->SetCenter(0.25, 0, .5);
sphereSource3->SetPhiResolution(21);
sphereSource3->SetThetaResolution(21);
sphereSource3->Update();
input3 = sphereSource3->GetOutput();
尝试插入第一个布尔交集(在第一个两个球体之间)的结果,然后作为与第三个球体的联合测试:
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
vtkNew<vtkPolyDataMapper> booleanOperationMapper;
booleanOperationMapper->SetInputConnection(booleanOperation2->GetOutputPort());
booleanOperationMapper->ScalarVisibilityOff();
完整代码清单:
#include <vtkActor.h>
#include <vtkBooleanOperationPolyDataFilter.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkCylinderSource.h>
#include <vtkSphereSource.h>
#include <vtksys/SystemTools.hxx>
#include <chrono>
#include <ctime>
#include <vtkCamera.h>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position);
} // namespace
int main(int argc, char* argv[])
{
const clock_t begin_time = clock();
vtkSmartPointer<vtkPolyData> input1;
vtkSmartPointer<vtkPolyData> input2;
vtkSmartPointer<vtkPolyData> input3;
std::string operation("intersection");
if (argc == 4)
{
auto poly1 = ReadPolyData(argv[1]);
vtkNew<vtkTriangleFilter> tri1;
tri1->SetInputData(poly1);
vtkNew<vtkCleanPolyData> clean1;
clean1->SetInputConnection(tri1->GetOutputPort());
clean1->Update();
input1 = clean1->GetOutput();
auto poly2 = ReadPolyData(argv[3]);
vtkNew<vtkTriangleFilter> tri2;
tri2->SetInputData(poly2);
tri2->Update();
vtkNew<vtkCleanPolyData> clean2;
clean2->SetInputConnection(tri2->GetOutputPort());
clean2->Update();
input2 = clean2->GetOutput();
operation = argv[2];
}
else
{
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetCenter(0.25, 0, 0);
sphereSource1->SetPhiResolution(21);
sphereSource1->SetThetaResolution(21);
sphereSource1->Update();
input1 = sphereSource1->GetOutput();
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->Update();
input2 = sphereSource2->GetOutput();
vtkNew<vtkSphereSource> sphereSource3;
sphereSource3->SetCenter(0.25, 0, .5);
sphereSource3->SetPhiResolution(21);
sphereSource3->SetThetaResolution(21);
sphereSource3->Update();
input3 = sphereSource3->GetOutput();
if (argc == 2)
{
operation = argv[1];
}
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> input1Mapper;
input1Mapper->SetInputData(input1);
input1Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input1Actor;
input1Actor->SetMapper(input1Mapper);
input1Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Tomato").GetData());
input1Actor->GetProperty()->SetSpecular(0.6);
input1Actor->GetProperty()->SetSpecularPower(20);
input1Actor->SetPosition(input1->GetBounds()[1] - input1->GetBounds()[0], 0,
0);
vtkNew<vtkPolyDataMapper> input2Mapper;
input2Mapper->SetInputData(input2);
input2Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input2Actor;
input2Actor->SetMapper(input2Mapper);
input2Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Mint").GetData());
input2Actor->GetProperty()->SetSpecular(0.6);
input2Actor->GetProperty()->SetSpecularPower(20);
input2Actor->SetPosition(-(input1->GetBounds()[1] - input1->GetBounds()[0]),
0, 0);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation;
if (operation == "union")
{
booleanOperation->SetOperationToUnion();
}
else if (operation == "intersection")
{
booleanOperation->SetOperationToIntersection();
}
else if (operation == "difference")
{
booleanOperation->SetOperationToDifference();
}
else
{
std::cout << "Unknown operation: " << operation << std::endl;
return EXIT_FAILURE;
}
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
vtkNew<vtkPolyDataMapper> booleanOperationMapper;
booleanOperationMapper->SetInputConnection(booleanOperation2->GetOutputPort());
booleanOperationMapper->ScalarVisibilityOff();
vtkNew<vtkActor> booleanOperationActor;
booleanOperationActor->SetMapper(booleanOperationMapper);
booleanOperationActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Banana").GetData());
booleanOperationActor->GetProperty()->SetSpecular(.6);
booleanOperationActor->GetProperty()->SetSpecularPower(20);
//std::cout << float(clock() - begin_time) / CLOCKS_PER_SEC;
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(input1Actor);
renderer->AddViewProp(input2Actor);
renderer->AddViewProp(booleanOperationActor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("BooleanOperationPolyDataFilter");
double viewUp[3] = {0.0, 0.0, 1.0};
double position[3] = {0.0, -1.0, 0.0};
PositionCamera(renderer, viewUp, position);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
vtkNew<vtkRenderWindowInteractor> renWinInteractor;
renWinInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renWinInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position)
{
renderer->GetActiveCamera()->SetFocalPoint(0.0, 0.0, 0.0);
renderer->GetActiveCamera()->SetViewUp(viewUp);
renderer->GetActiveCamera()->SetPosition(position);
renderer->ResetCamera();
return;
}
} // namespace
问题是我在球体 1,2 结果和球体 3 之间执行布尔运算时遇到此错误:
vtkDistancePolyDataFilt:82 ERR| vtkDistancePolyDataFilter (000001DE8F936820): No points/cells to operate on
我是 VTK 的新手,所以任何 hints/tips 我能做的 test/debug 都会很棒!
更新:
Marco Musy 的回答是正确的(调用 Update()
)。
作为参考,在我的场景中,这将是:
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
// update 1st boolean operation
booleanOperation->Update();
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
当我进行一次操作时,mapped 可能已经在幕后完成了 Update()
,但我完全忽略了这样一个事实,即如果我需要将其结果插入到另一个操作中,我需要手动更新每个布尔操作。
顺便说一下,他的库 vedo
真的很酷:使用起来非常简单有趣!
您可能只是在第二步中错过了对 Update() 的调用。 vtkBooleanOperationPolyDataFilter
似乎工作正常,例如。 (python):
from vedo import Sphere
s1 = Sphere([0.25, 0, 0.0])
s2 = Sphere([0.00, 0, 0.0])
s3 = Sphere([0.25, 0, 0.5])
s1.boolean("+", s2).boolean("+", s3).show()
我正在尝试使用 VTK 计算 3 个几何图形之间的交集。
我从 BooleanOperationPolyDataFilter
example 开始并做了一些小的调整,例如:
添加第三个球体:
vtkNew<vtkSphereSource> sphereSource3;
sphereSource3->SetCenter(0.25, 0, .5);
sphereSource3->SetPhiResolution(21);
sphereSource3->SetThetaResolution(21);
sphereSource3->Update();
input3 = sphereSource3->GetOutput();
尝试插入第一个布尔交集(在第一个两个球体之间)的结果,然后作为与第三个球体的联合测试:
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
vtkNew<vtkPolyDataMapper> booleanOperationMapper;
booleanOperationMapper->SetInputConnection(booleanOperation2->GetOutputPort());
booleanOperationMapper->ScalarVisibilityOff();
完整代码清单:
#include <vtkActor.h>
#include <vtkBooleanOperationPolyDataFilter.h>
#include <vtkCleanPolyData.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkTriangleFilter.h>
#include <vtkBYUReader.h>
#include <vtkOBJReader.h>
#include <vtkPLYReader.h>
#include <vtkPolyDataReader.h>
#include <vtkSTLReader.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkCylinderSource.h>
#include <vtkSphereSource.h>
#include <vtksys/SystemTools.hxx>
#include <chrono>
#include <ctime>
#include <vtkCamera.h>
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName);
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position);
} // namespace
int main(int argc, char* argv[])
{
const clock_t begin_time = clock();
vtkSmartPointer<vtkPolyData> input1;
vtkSmartPointer<vtkPolyData> input2;
vtkSmartPointer<vtkPolyData> input3;
std::string operation("intersection");
if (argc == 4)
{
auto poly1 = ReadPolyData(argv[1]);
vtkNew<vtkTriangleFilter> tri1;
tri1->SetInputData(poly1);
vtkNew<vtkCleanPolyData> clean1;
clean1->SetInputConnection(tri1->GetOutputPort());
clean1->Update();
input1 = clean1->GetOutput();
auto poly2 = ReadPolyData(argv[3]);
vtkNew<vtkTriangleFilter> tri2;
tri2->SetInputData(poly2);
tri2->Update();
vtkNew<vtkCleanPolyData> clean2;
clean2->SetInputConnection(tri2->GetOutputPort());
clean2->Update();
input2 = clean2->GetOutput();
operation = argv[2];
}
else
{
vtkNew<vtkSphereSource> sphereSource1;
sphereSource1->SetCenter(0.25, 0, 0);
sphereSource1->SetPhiResolution(21);
sphereSource1->SetThetaResolution(21);
sphereSource1->Update();
input1 = sphereSource1->GetOutput();
vtkNew<vtkSphereSource> sphereSource2;
sphereSource2->Update();
input2 = sphereSource2->GetOutput();
vtkNew<vtkSphereSource> sphereSource3;
sphereSource3->SetCenter(0.25, 0, .5);
sphereSource3->SetPhiResolution(21);
sphereSource3->SetThetaResolution(21);
sphereSource3->Update();
input3 = sphereSource3->GetOutput();
if (argc == 2)
{
operation = argv[1];
}
}
vtkNew<vtkNamedColors> colors;
vtkNew<vtkPolyDataMapper> input1Mapper;
input1Mapper->SetInputData(input1);
input1Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input1Actor;
input1Actor->SetMapper(input1Mapper);
input1Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Tomato").GetData());
input1Actor->GetProperty()->SetSpecular(0.6);
input1Actor->GetProperty()->SetSpecularPower(20);
input1Actor->SetPosition(input1->GetBounds()[1] - input1->GetBounds()[0], 0,
0);
vtkNew<vtkPolyDataMapper> input2Mapper;
input2Mapper->SetInputData(input2);
input2Mapper->ScalarVisibilityOff();
vtkNew<vtkActor> input2Actor;
input2Actor->SetMapper(input2Mapper);
input2Actor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Mint").GetData());
input2Actor->GetProperty()->SetSpecular(0.6);
input2Actor->GetProperty()->SetSpecularPower(20);
input2Actor->SetPosition(-(input1->GetBounds()[1] - input1->GetBounds()[0]),
0, 0);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation;
if (operation == "union")
{
booleanOperation->SetOperationToUnion();
}
else if (operation == "intersection")
{
booleanOperation->SetOperationToIntersection();
}
else if (operation == "difference")
{
booleanOperation->SetOperationToDifference();
}
else
{
std::cout << "Unknown operation: " << operation << std::endl;
return EXIT_FAILURE;
}
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
vtkNew<vtkPolyDataMapper> booleanOperationMapper;
booleanOperationMapper->SetInputConnection(booleanOperation2->GetOutputPort());
booleanOperationMapper->ScalarVisibilityOff();
vtkNew<vtkActor> booleanOperationActor;
booleanOperationActor->SetMapper(booleanOperationMapper);
booleanOperationActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Banana").GetData());
booleanOperationActor->GetProperty()->SetSpecular(.6);
booleanOperationActor->GetProperty()->SetSpecularPower(20);
//std::cout << float(clock() - begin_time) / CLOCKS_PER_SEC;
vtkNew<vtkRenderer> renderer;
renderer->AddViewProp(input1Actor);
renderer->AddViewProp(input2Actor);
renderer->AddViewProp(booleanOperationActor);
renderer->SetBackground(colors->GetColor3d("Silver").GetData());
vtkNew<vtkRenderWindow> renderWindow;
renderWindow->AddRenderer(renderer);
renderWindow->SetSize(640, 480);
renderWindow->SetWindowName("BooleanOperationPolyDataFilter");
double viewUp[3] = {0.0, 0.0, 1.0};
double position[3] = {0.0, -1.0, 0.0};
PositionCamera(renderer, viewUp, position);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
vtkNew<vtkRenderWindowInteractor> renWinInteractor;
renWinInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renWinInteractor->Start();
return EXIT_SUCCESS;
}
namespace {
vtkSmartPointer<vtkPolyData> ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension =
vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkNew<vtkPLYReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkNew<vtkXMLPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkNew<vtkOBJReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkNew<vtkSTLReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkNew<vtkPolyDataReader> reader;
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkNew<vtkBYUReader> reader;
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkNew<vtkSphereSource> source;
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
void PositionCamera(vtkRenderer* renderer, double* viewUp, double* position)
{
renderer->GetActiveCamera()->SetFocalPoint(0.0, 0.0, 0.0);
renderer->GetActiveCamera()->SetViewUp(viewUp);
renderer->GetActiveCamera()->SetPosition(position);
renderer->ResetCamera();
return;
}
} // namespace
问题是我在球体 1,2 结果和球体 3 之间执行布尔运算时遇到此错误:
vtkDistancePolyDataFilt:82 ERR| vtkDistancePolyDataFilter (000001DE8F936820): No points/cells to operate on
我是 VTK 的新手,所以任何 hints/tips 我能做的 test/debug 都会很棒!
更新:
Marco Musy 的回答是正确的(调用 Update()
)。
作为参考,在我的场景中,这将是:
booleanOperation->SetInputData(0, input1);
booleanOperation->SetInputData(1, input2);
// update 1st boolean operation
booleanOperation->Update();
vtkNew<vtkBooleanOperationPolyDataFilter> booleanOperation2;
booleanOperation2->SetOperationToUnion();
booleanOperation2->SetInputData(0, booleanOperation->GetOutput());
booleanOperation2->SetInputData(1, input3);
当我进行一次操作时,mapped 可能已经在幕后完成了 Update()
,但我完全忽略了这样一个事实,即如果我需要将其结果插入到另一个操作中,我需要手动更新每个布尔操作。
顺便说一下,他的库 vedo
真的很酷:使用起来非常简单有趣!
您可能只是在第二步中错过了对 Update() 的调用。 vtkBooleanOperationPolyDataFilter
似乎工作正常,例如。 (python):
from vedo import Sphere
s1 = Sphere([0.25, 0, 0.0])
s2 = Sphere([0.00, 0, 0.0])
s3 = Sphere([0.25, 0, 0.5])
s1.boolean("+", s2).boolean("+", s3).show()