未找到目标的 TweenAccessor

No TweenAccessor was found for the target

我在 libGdx 程序中实施补间时遇到问题。我的问题与 this 相似但不同。我正在关注这方面的视频指南,代码看起来确实相同,但我收到错误 No TweenAccessor was found for the target - 我曾尝试在线寻找解决方案,但 none 有效并且大部分错误地将补间设置为 class.

代码:

public class SplashScreen implements Screen {

...

    private Sprite splash;
    private TweenManager tweenManager;

...

    @Override
    public void show() { 
        batch = new SpriteBatch();
        tweenManager = new TweenManager();
        Tween.registerAccessor(SplashScreen.class, new SpriteAccessor());

        System.out.println(Tween.getRegisteredAccessor(SplashScreen.class));

        Texture splashTexture = new Texture(Gdx.files.internal("img/splash.png"));
        splash = new Sprite(splashTexture);
        splash.setSize(Constants.APP_WIDTH, Constants.APP_HEIGHT);

        Tween.set(splash, SpriteAccessor.ALPHA).target(0).start(tweenManager); // This throws the error
        Tween.to(splash, SpriteAccessor.ALPHA, 2).target(1).start(tweenManager);
    }

    @Override
    public void render(float delta) {
        Gdx.gl.glClearColor(0, 0, 0, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        tweenManager.update(delta);

        batch.begin();
        splash.draw(batch);
        batch.end();
    }
...

访问者:

public class SpriteAccessor implements TweenAccessor<Sprite> {



public static final int ALPHA = 0;

    @Override
    public int getValues(Sprite target, int tweenType, float[] returnValues) {
        switch(tweenType) {
        case ALPHA:
            returnValues[0] = target.getColor().a;
            return 1;
        default:
            assert false;
            return -1;
        }
    }

    @Override
    public void setValues(Sprite target, int tweenType, float[] newValues) {
        switch(tweenType) {
        case ALPHA:
            target.setColor(target.getColor().r, target.getColor().g, target.getColor().b, newValues[0]);
            break;
        default:
            assert false;
        }
    }

Logcat:

tween.SpriteAccessor@1b3a40d // note
Exception in thread "LWJGL Application" java.lang.RuntimeException: No TweenAccessor was found for the target
    at aurelienribon.tweenengine.Tween.build(Tween.java:787)
    at aurelienribon.tweenengine.Tween.build(Tween.java:79)
    at aurelienribon.tweenengine.BaseTween.start(BaseTween.java:85)
    at aurelienribon.tweenengine.TweenManager.add(TweenManager.java:61)
    at aurelienribon.tweenengine.BaseTween.start(BaseTween.java:98)
    at screens.SplashScreen.show(SplashScreen.java:36)
    at com.badlogic.gdx.Game.setScreen(Game.java:61)
    at com.simcas.game.RunGame.create(RunGame.java:12)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:143)
    at com.badlogic.gdx.backends.lwjgl.LwjglApplication.run(LwjglApplication.java:120)

如您所见(如链接问题中所示),补间设置为 class,如我的打印所示。我在这里做错了什么?

您需要将 SpriteAccessor 注册到 Sprite class 而不是 SplashScreen class。您正在执行的补间是在精灵上而不是在屏幕上。

改变

Tween.registerAccessor(SplashScreen.class, new SpriteAccessor());

Tween.registerAccessor(Sprite.class, new SpriteAccessor());