Phaser 3 如何用颜色填充Phaser.Curves.Path?

Phaser 3 How to fill Phaser.Curves.Path with color?

嘿! 谁能帮帮我,我在将自定义 Path 渲染到 RenderTexture

时遇到了一些麻烦

如何给路径填充颜色?

我已经为我的问题准备了沙盒示例:https://stackblitz.com/edit/set-bounce-phaser-3-so-ixfkeq 这是代码示例:

function create() {
  this.add.image(400, 300, 'sky');

  graphics = new Phaser.GameObjects.Graphics(this);
  graphics.lineStyle(4, 0x00ff00);
  graphics.fillStyle(0x00ff00); // how to fill it??

  rt = this.add.renderTexture(100, 100, 100, 100).setOrigin(0.5);

  var circle = this.add
    .circle(0, 0, 50, 0xff7e00)
    .setAlpha(0.8)
    .setVisible(false);

  rt.draw(circle, 50, 50);

  // This is just example, I need complex path with curves
  const path = new Phaser.Curves.Path(); // how to fill it??
  path.lineTo(50, 0);
  path.lineTo(50, 50);
  path.lineTo(0, 50);
  path.closePath();
  path.draw(graphics);
  rt.draw(graphics, 25, 25);
}

使用此代码,我可以看到实心圆圈和路径的唯一描边

我错过了什么?

找到答案了!

graphics.fillPoints(path.getPoints())