无法在 AudioFileStreamOpen 的 AudioFileStream_PacketsProc 回调中使用 AudioConverterFillComplexBuffer 将 mp3 转换为 PCM
Unable to convert mp3 into PCM using AudioConverterFillComplexBuffer in AudioFileStreamOpen's AudioFileStream_PacketsProc callback
我在 AudioFileStreamOpen
期间设置了一个 AudioFileStream_PacketsProc
回调,它使用 AudioConverterFillComplexBuffer
处理将音频数据包转换为 PCM。我遇到的问题是在调用 AudioConverterFillComplexBuffer
后我得到 -50 OSStatus (paramErr)。以下是 AudioConverterFillComplexBuffer
中使用的参数及其制作方式的片段:
audioConverterRef = AudioConverterRef()
// AudioConvertInfo is a struct that contains information
// for the converter regarding the number of packets and
// which audiobuffer is being allocated
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
var localPcmAudioBuffer = AudioBuffer()
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
可能是什么导致了参数错误?
如果需要,这里是回调的完整方法:
func handleAudioPackets(inputData: UnsafePointer<Void>, numberBytes: UInt32, numberPackets: UInt32, packetDescriptions: UnsafeMutablePointer<AudioStreamPacketDescription>) {
if currentlyReadingEntry == nil {
print("currentlyReadingEntry = nil")
return
}
if currentlyReadingEntry.parsedHeader == false {
print("currentlyReadingEntry.parsedHeader == false")
return
}
if disposedWasRequested == true {
print("disposedWasRequested == true")
return
}
guard let audioConverterRef = audioConverterRef else {
return
}
if seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0 {
wakeupPlaybackThread()
print("seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0")
return
}
discontinuous = false
var buffer = AudioBuffer()
buffer.mNumberChannels = audioConverterAudioStreamBasicDescription.mChannelsPerFrame
buffer.mDataByteSize = numberBytes
buffer.mData = UnsafeMutablePointer<Void>(inputData)
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
if packetDescriptions != nil && currentlyReadingEntry.processedPacketsCount < maxCompressedBacketsForBitrateCalculation {
let count: Int = min(Int(numberPackets), Int(maxCompressedBacketsForBitrateCalculation - currentlyReadingEntry.processedPacketsCount!))
for var i = 0;i < count;++i{
let packetSize: Int32 = Int32(packetDescriptions[i].mDataByteSize)
OSAtomicAdd32(packetSize, ¤tlyReadingEntry.processedPacketsSizeTotal!)
OSAtomicIncrement32(¤tlyReadingEntry.processedPacketsCount!)
}
}
while true {
OSSpinLockLock(&pcmBufferSpinLock)
var used: UInt32 = pcmBufferUsedFrameCount!
var start: UInt32 = pcmBufferFrameStartIndex!
var end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
var framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer == 0 {
pthread_mutex_lock(&playerMutex)
while true {
OSSpinLockLock(&pcmBufferSpinLock)
used = pcmBufferUsedFrameCount!
start = pcmBufferFrameStartIndex!
end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer > 0 {
break
}
if (disposedWasRequested == true
|| internalState == SSPlayerInternalState.Disposed) {
pthread_mutex_unlock(&playerMutex)
return
}
if (seekToTimeWasRequested == true && currentlyPlayingEntry.calculatedBitRate() > 0.0)
{
pthread_mutex_unlock(&playerMutex)
wakeupPlaybackThread()
return;
}
waiting = true
pthread_cond_wait(&playerThreadReadyCondition, &playerMutex)
waiting = false
}
pthread_mutex_unlock(&playerMutex)
}
var localPcmAudioBuffer = AudioBuffer()
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
if end >= start {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status != 0 {
print("error")
return
}
framesToDecode = start
if framesToDecode == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
}
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
let decodedFramesAdded = framesAdded + framesToDecode
framesAdded = decodedFramesAdded
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
} else {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = start - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var convertInfoo: UnsafePointer<Void> = unsafeBitCast(convertInfo, UnsafePointer<Void>.self)
status = AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfoo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
}
}
}
}
}
Hej @3254523,我为您提供了一些可能的解决方案。尽管我不是这个专业的专家,但我希望以正确的方式指导你。所以,问题肯定是配置:
AudioBufferList
此处 links 探测与 AudioBufferList 相关的 -50 OSStatus 的提示:
http://lists.apple.com/archives/coreaudio-api/2012/Apr/msg00041.html
https://forums.developer.apple.com/thread/6313
现在,我们必须专注于解决方案。查看您的 AudioBufferList,您没有分配任何值,但 mNumberBuffers 为 1。尝试按以下方式更改值(如图所示在第二个 link):
var localPcmBufferList = AudioBufferList(mNumberBuffers: 2, mBuffers: AudioBuffer(mNumberChannels: 2, mDataByteSize: UInt32(buffer.count), mData: &buffer))
如果仍然无法正常工作,我们必须集中精力正确纠正它,因此您可以在这里找到 -50 OSStatus[=35 的解决方案=] 在 AudioConverterFillComplexBuffer 中,尽管不在 swift:
中
AudioConverterFillComplexBuffer return -50 (paramErr)
iPhone: AudioBufferList init and release
音频文件服务(读取MP3格式并写入AIFF或WAV)
音频文件转换服务(将 MP3 数据转换为 PCM,或者如果您要写入文件,则将 PCM 编码为其他编解码器)
给定的转换器无法在两种编码格式之间进行转换。
您可以将 MP3 转 PCM 或 PCM 转 AAC
在做 MP3 转 AAC 时,需要两个转换器
很容易做到
let command = "-i input.mp3 -f s16le -acodec pcm_s16le -ac 1 -ar 44100 output.raw"
let result = MobileFFmpeg.execute(command)
switch result {
case RETURN_CODE_SUCCESS:
print("command exe completed successfully.\n")
case RETURN_CODE_CANCEL:
print("command exe cancelled by user.\n")
default:
print("command exe failed with rc=\(result) and output=\(String(describing: MobileFFmpegConfig.getLastCommandOutput())).\n")
}
我在 AudioFileStreamOpen
期间设置了一个 AudioFileStream_PacketsProc
回调,它使用 AudioConverterFillComplexBuffer
处理将音频数据包转换为 PCM。我遇到的问题是在调用 AudioConverterFillComplexBuffer
后我得到 -50 OSStatus (paramErr)。以下是 AudioConverterFillComplexBuffer
中使用的参数及其制作方式的片段:
audioConverterRef = AudioConverterRef()
// AudioConvertInfo is a struct that contains information
// for the converter regarding the number of packets and
// which audiobuffer is being allocated
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
var localPcmAudioBuffer = AudioBuffer()
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
可能是什么导致了参数错误?
如果需要,这里是回调的完整方法:
func handleAudioPackets(inputData: UnsafePointer<Void>, numberBytes: UInt32, numberPackets: UInt32, packetDescriptions: UnsafeMutablePointer<AudioStreamPacketDescription>) {
if currentlyReadingEntry == nil {
print("currentlyReadingEntry = nil")
return
}
if currentlyReadingEntry.parsedHeader == false {
print("currentlyReadingEntry.parsedHeader == false")
return
}
if disposedWasRequested == true {
print("disposedWasRequested == true")
return
}
guard let audioConverterRef = audioConverterRef else {
return
}
if seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0 {
wakeupPlaybackThread()
print("seekToTimeWasRequested == true && currentlyReadingEntry.calculatedBitRate() > 0.0")
return
}
discontinuous = false
var buffer = AudioBuffer()
buffer.mNumberChannels = audioConverterAudioStreamBasicDescription.mChannelsPerFrame
buffer.mDataByteSize = numberBytes
buffer.mData = UnsafeMutablePointer<Void>(inputData)
convertInfo? = AudioConvertInfo(done: false, numberOfPackets: numberPackets, audioBuffer: buffer,
packetDescriptions: packetDescriptions)
if packetDescriptions != nil && currentlyReadingEntry.processedPacketsCount < maxCompressedBacketsForBitrateCalculation {
let count: Int = min(Int(numberPackets), Int(maxCompressedBacketsForBitrateCalculation - currentlyReadingEntry.processedPacketsCount!))
for var i = 0;i < count;++i{
let packetSize: Int32 = Int32(packetDescriptions[i].mDataByteSize)
OSAtomicAdd32(packetSize, ¤tlyReadingEntry.processedPacketsSizeTotal!)
OSAtomicIncrement32(¤tlyReadingEntry.processedPacketsCount!)
}
}
while true {
OSSpinLockLock(&pcmBufferSpinLock)
var used: UInt32 = pcmBufferUsedFrameCount!
var start: UInt32 = pcmBufferFrameStartIndex!
var end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
var framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer == 0 {
pthread_mutex_lock(&playerMutex)
while true {
OSSpinLockLock(&pcmBufferSpinLock)
used = pcmBufferUsedFrameCount!
start = pcmBufferFrameStartIndex!
end = (pcmBufferFrameStartIndex! + pcmBufferUsedFrameCount!) % pcmBufferTotalFrameCount!
framesLeftInsideBuffer = pcmBufferTotalFrameCount! - used
OSSpinLockUnlock(&pcmBufferSpinLock)
if framesLeftInsideBuffer > 0 {
break
}
if (disposedWasRequested == true
|| internalState == SSPlayerInternalState.Disposed) {
pthread_mutex_unlock(&playerMutex)
return
}
if (seekToTimeWasRequested == true && currentlyPlayingEntry.calculatedBitRate() > 0.0)
{
pthread_mutex_unlock(&playerMutex)
wakeupPlaybackThread()
return;
}
waiting = true
pthread_cond_wait(&playerThreadReadyCondition, &playerMutex)
waiting = false
}
pthread_mutex_unlock(&playerMutex)
}
var localPcmAudioBuffer = AudioBuffer()
var localPcmBufferList = AudioBufferList(mNumberBuffers: 1, mBuffers: AudioBuffer(mNumberChannels: 0, mDataByteSize: 0, mData: nil))
localPcmAudioBuffer = localPcmBufferList.mBuffers
if end >= start {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = pcmBufferTotalFrameCount! - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status != 0 {
print("error")
return
}
framesToDecode = start
if framesToDecode == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
}
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfo, &framesToDecode, &localPcmBufferList, nil)
let decodedFramesAdded = framesAdded + framesToDecode
framesAdded = decodedFramesAdded
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
} else {
var framesAdded: UInt32 = 0
var framesToDecode: UInt32 = start - end
localPcmAudioBuffer.mData = pcmAudioBuffer!.mData.advancedBy(Int(end * pcmBufferFrameSizeInBytes!))
localPcmAudioBuffer.mDataByteSize = framesToDecode * pcmBufferFrameSizeInBytes!;
localPcmAudioBuffer.mNumberChannels = pcmAudioBuffer!.mNumberChannels
var convertInfoo: UnsafePointer<Void> = unsafeBitCast(convertInfo, UnsafePointer<Void>.self)
status = AudioConverterFillComplexBuffer(audioConverterRef, AudioConverter_Callback, &convertInfoo, &framesToDecode, &localPcmBufferList, nil)
framesAdded = framesToDecode
if status == 100 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
return
} else if status == 0 {
OSSpinLockLock(&pcmBufferSpinLock)
let newCount = pcmBufferUsedFrameCount! + framesAdded
pcmBufferUsedFrameCount = newCount
OSSpinLockUnlock(&pcmBufferSpinLock);
OSSpinLockLock(¤tlyReadingEntry!.spinLock!)
let newFramesAddedCount = currentlyReadingEntry.framesQueued! + Int64(framesAdded)
currentlyReadingEntry!.framesQueued! = newFramesAddedCount
OSSpinLockUnlock(¤tlyReadingEntry!.spinLock!)
continue
} else if status != 0 {
print("error")
return
}
}
}
}
}
Hej @3254523,我为您提供了一些可能的解决方案。尽管我不是这个专业的专家,但我希望以正确的方式指导你。所以,问题肯定是配置:
AudioBufferList
此处 links 探测与 AudioBufferList 相关的 -50 OSStatus 的提示: http://lists.apple.com/archives/coreaudio-api/2012/Apr/msg00041.html https://forums.developer.apple.com/thread/6313
现在,我们必须专注于解决方案。查看您的 AudioBufferList,您没有分配任何值,但 mNumberBuffers 为 1。尝试按以下方式更改值(如图所示在第二个 link):
var localPcmBufferList = AudioBufferList(mNumberBuffers: 2, mBuffers: AudioBuffer(mNumberChannels: 2, mDataByteSize: UInt32(buffer.count), mData: &buffer))
如果仍然无法正常工作,我们必须集中精力正确纠正它,因此您可以在这里找到 -50 OSStatus[=35 的解决方案=] 在 AudioConverterFillComplexBuffer 中,尽管不在 swift:
中AudioConverterFillComplexBuffer return -50 (paramErr)
iPhone: AudioBufferList init and release
音频文件服务(读取MP3格式并写入AIFF或WAV)
音频文件转换服务(将 MP3 数据转换为 PCM,或者如果您要写入文件,则将 PCM 编码为其他编解码器)
给定的转换器无法在两种编码格式之间进行转换。
您可以将 MP3 转 PCM 或 PCM 转 AAC
在做 MP3 转 AAC 时,需要两个转换器
let command = "-i input.mp3 -f s16le -acodec pcm_s16le -ac 1 -ar 44100 output.raw"
let result = MobileFFmpeg.execute(command)
switch result {
case RETURN_CODE_SUCCESS:
print("command exe completed successfully.\n")
case RETURN_CODE_CANCEL:
print("command exe cancelled by user.\n")
default:
print("command exe failed with rc=\(result) and output=\(String(describing: MobileFFmpegConfig.getLastCommandOutput())).\n")
}