P5图库动画
P5 image gallery animation
我正在尝试动态加载一组图像并以恒定速度在 Z 方向上平移它们,同时为 X
和 Y
设置随机值
我正在使用以下代码,但我对如何使用图像感到困惑 texture
属性。
我在渲染我使用的以下代码时得到一片空白 canvas。任何帮助将不胜感激。
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
pop();
}
}
刚从 reading the docs 开始,您似乎缺少一个关键组件。假设你想在一个盒子上绘制图像,你需要在你的纹理之后添加以下内容:
box(width / 2);
这是 运行 示例:
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
box(width / 2);
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js" integrity="sha512-N4kV7GkNv7QR7RX9YF/olywyIgIwNvfEe2nZtfyj73HdjCUkAfOBDbcuJ/cTaN04JKRnw1YG1wnUyNKMsNgg3g==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
我正在尝试动态加载一组图像并以恒定速度在 Z 方向上平移它们,同时为 X
和 Y
我正在使用以下代码,但我对如何使用图像感到困惑 texture
属性。
我在渲染我使用的以下代码时得到一片空白 canvas。任何帮助将不胜感激。
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
pop();
}
}
刚从 reading the docs 开始,您似乎缺少一个关键组件。假设你想在一个盒子上绘制图像,你需要在你的纹理之后添加以下内容:
box(width / 2);
这是 运行 示例:
let imgs = [];
let imgs_arr = [];
let num = 15;
function preload() {
for (let i = 0; i < num; i++) {
imgs[i] = loadImage("https://picsum.photos/400/400/?image=" + i * 10);
}
}
function setup() {
createCanvas(windowWidth, windowHeight, WEBGL);
colorMode(HSB, 360, 100, 100, 100);
for (let i = 0; i < num; i++) {
let x = random(-width / 2, width / 2);
let y = random(-height / 2, height / 2);
let z = random(-width*5, width/2);
let texture = new Type(imgs[i], x, y, z)
imgs_arr.push(texture);
}
}
function draw() {
background(0,0,0);
orbitControl();
for (let i = 0; i < num; i++) {
imgs_arr[i].update();
imgs_arr[i].display();
}
}
class Type {
constructor(_img, _x, _y, _z) {
this.img = _img;
this.x = _x;
this.y = _y;
this.z = _z;
}
update() {
this.z += 10;
if(this.z > width/2){
this.z = -width*5;
}
}
display() {
push();
translate(this.x, this.y, this.z);
texture(this.img)
box(width / 2);
pop();
}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.4.0/p5.min.js" integrity="sha512-N4kV7GkNv7QR7RX9YF/olywyIgIwNvfEe2nZtfyj73HdjCUkAfOBDbcuJ/cTaN04JKRnw1YG1wnUyNKMsNgg3g==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>