在 C 中嵌入 Lua 5.1,无法调试,VSCode 中的预启动任务错误
Embedding Lua 5.1 in C, Can't Debug, Prelaunch Task Error in VSCode
我正在尝试了解如何将 Lua 5.1 嵌入到 C 文件中,以便创建一个最小的可重现示例来尝试解决另一个问题(thread here). I was following this simple tutorial 但一旦调试器到达 lua_State *L = luaL_newstate();
,它给我错误 预启动任务 'C/C++:gcc.exe build active file' 以退出代码 -1 终止。
如何修复此错误?我尝试搜索答案,但找不到符合这种情况的任何内容,我不知道在 C++ 中嵌入 Lua 是否与 C 不同。我在 Windows 上使用 VSCode 10.
这是我在 C 文件中尝试的代码:
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
int main(void) {
lua_State *L = luaL_newstate();
return 0;
}
这是我的 launch.json:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "gcc.exe - Build and debug active file",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}\${fileBasenameNoExtension}.exe",
"args": [],
"stopAtEntry": false,
"cwd": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "C:\Program Files\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin\gdb.exe",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "C/C++: gcc.exe build active file"
}
]
}
这是我的 tasks.json:
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc.exe build active file",
"command": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/gcc.exe",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}\${fileBasenameNoExtension}.exe",
"-IC:\Program Files\MyLibs\lua5.1\include"
],
"options": {
"cwd": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
问题原来是缺少链接器信息。很难找到特定于在 Windows 上使用带有 VSCode 的 GCC 以在 C 中嵌入 Lua 的信息,并且有一段时间我不确定这些命令应该去哪里。由调试器自动创建的 tasks.json 不包含此信息。我必须在 "args"
部分的括号内输入 "-LC:/MyLibs/lua5.1",
、"-IC:/MyLibs/lua5.1/include",
和 "-llua5.1",
。这是文件现在的样子(自从第一次发布以查看文件夹名称中的空格是否使 GCC/GDB 起作用以来,我已将 minGW 和 MyLibs 移到“程序文件”之外):
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc.exe build active file",
"command": "C:/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/gcc.exe",
"args": [
"-g",
"${file}",
"-LC:/MyLibs/lua5.1",
"-IC:/MyLibs/lua5.1/include",
"-llua5.1",
"-o",
"${fileDirname}\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "C:/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
我正在尝试了解如何将 Lua 5.1 嵌入到 C 文件中,以便创建一个最小的可重现示例来尝试解决另一个问题(thread here). I was following this simple tutorial 但一旦调试器到达 lua_State *L = luaL_newstate();
,它给我错误 预启动任务 'C/C++:gcc.exe build active file' 以退出代码 -1 终止。
如何修复此错误?我尝试搜索答案,但找不到符合这种情况的任何内容,我不知道在 C++ 中嵌入 Lua 是否与 C 不同。我在 Windows 上使用 VSCode 10.
这是我在 C 文件中尝试的代码:
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
int main(void) {
lua_State *L = luaL_newstate();
return 0;
}
这是我的 launch.json:
{
// Use IntelliSense to learn about possible attributes.
// Hover to view descriptions of existing attributes.
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"name": "gcc.exe - Build and debug active file",
"type": "cppdbg",
"request": "launch",
"program": "${fileDirname}\${fileBasenameNoExtension}.exe",
"args": [],
"stopAtEntry": false,
"cwd": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin",
"environment": [],
"externalConsole": false,
"MIMode": "gdb",
"miDebuggerPath": "C:\Program Files\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64\bin\gdb.exe",
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "C/C++: gcc.exe build active file"
}
]
}
这是我的 tasks.json:
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc.exe build active file",
"command": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/gcc.exe",
"args": [
"-g",
"${file}",
"-o",
"${fileDirname}\${fileBasenameNoExtension}.exe",
"-IC:\Program Files\MyLibs\lua5.1\include"
],
"options": {
"cwd": "C:/Program Files/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}
问题原来是缺少链接器信息。很难找到特定于在 Windows 上使用带有 VSCode 的 GCC 以在 C 中嵌入 Lua 的信息,并且有一段时间我不确定这些命令应该去哪里。由调试器自动创建的 tasks.json 不包含此信息。我必须在 "args"
部分的括号内输入 "-LC:/MyLibs/lua5.1",
、"-IC:/MyLibs/lua5.1/include",
和 "-llua5.1",
。这是文件现在的样子(自从第一次发布以查看文件夹名称中的空格是否使 GCC/GDB 起作用以来,我已将 minGW 和 MyLibs 移到“程序文件”之外):
{
"tasks": [
{
"type": "cppbuild",
"label": "C/C++: gcc.exe build active file",
"command": "C:/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin/gcc.exe",
"args": [
"-g",
"${file}",
"-LC:/MyLibs/lua5.1",
"-IC:/MyLibs/lua5.1/include",
"-llua5.1",
"-o",
"${fileDirname}\${fileBasenameNoExtension}.exe"
],
"options": {
"cwd": "C:/mingw-w64/x86_64-8.1.0-posix-seh-rt_v6-rev0/mingw64/bin"
},
"problemMatcher": [
"$gcc"
],
"group": {
"kind": "build",
"isDefault": true
},
"detail": "Task generated by Debugger."
}
],
"version": "2.0.0"
}