如何以编程方式将滑块和标签添加到容器视图
How to add a slider and labels to a container view programatically
我最近开始 iOS 开发,目前我正在开发一个现有的 iOS Swift 应用程序,目的是添加额外的功能。当前视图包含一个自定义页眉和页脚视图,我的想法是添加新的滑块,中间有不连续的步骤,这很有效。但是,现在我还想添加标签来描述离散 UISlider
,例如分别在左侧和右侧添加“Min”和“Max”,以及滑块当前值的值:
为了实现这一点,我想定义一个 UITableView
和一个自定义单元格,我将在其中插入滑块,而标签可以定义在滑块行上方或下方的一行中。在我最近的尝试中,我尝试定义 table 视图并将相同的滑块元素简单地添加到一行中,但我不确定如何继续。
此外,没有故事板,一切都必须通过编程来完成。这是我当前版本的示例代码:
滑块和滑块视图定义:
private var sliderView = UIView()
private var discreteSlider = UISlider()
private let step: Float = 1 // for UISlider to snap in steps
Table 查看定义:
// temporary table view rows. For testing the table view
private let myArray: NSArray = ["firstRow", "secondRow"]
private lazy var tableView: UITableView = {
let displayWidth: CGFloat = self.view.frame.width
let displayHeight: CGFloat = self.view.frame.height / 3
let yPos = headerHeight
myTableView = UITableView(frame: CGRect(x: 0, y: yPos, width: displayWidth, height: displayHeight))
myTableView.backgroundColor = .clear
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
myTableView.dataSource = self
myTableView.delegate = self
return myTableView
}()
正在加载视图:
private func setUpView() {
// define slider
discreteSlider = UISlider(frame:CGRect(x: 0, y: 0, width: 250, height: 20))
// define slider properties
discreteSlider.center = self.view.center
discreteSlider.minimumValue = 1
discreteSlider.maximumValue = 5
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
sliderView.addSubviews(discreteSlider) // add the slider to its view
UIView.animate(withDuration: 0.8) {
self.discreteSlider.setValue(2.0, animated: true)
}
//////
// Add the slider, labels to table rows here
// Add the table view to the main view
view.addSubviews(headerView, tableView, footerView)
//////
//current version without the table
//view.addSubviews(headerView, sliderView, footerView)
headerView.title = "View Title". // header configuration
}
Class table 视图的扩展:
extension MyViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Num: \(indexPath.row)")
print("Value: \(myArray[indexPath.row])")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath)
cell.textLabel!.text = "\(myArray[indexPath.row])"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
}
此外,如果有比UITableView
方法更好的解决方案,我也愿意尝试。我也开始翻看UICollectionView
。谢谢!
虽然您 可以 将这些元素放在 table 视图的不同行/单元格中,但这不是 table 视图的设计目的,并且有一个更好的方法。
创建一个 UIView
subclass 并使用自动布局约束来定位元素:
我们对“阶梯”标签使用水平 UIStackView
...分布设置为 .equalSpacing
并且我们将所有标签限制为等宽。
我们将滑块约束在堆栈视图上方,将其 Leading 和 Trailing 约束到第一步和最后一步标签的 centerX(具有拇指宽度的 +/- 偏移量)。
我们将 Min 和 Max 标签的 centerX 约束为第一步和最后一步标签的 centerX。
这是一个例子:
class MySliderView: UIView {
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
print("Slider dragging value:", sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
print("Slider dragging end value:", sender.value)
}
}
最后看起来像这样:
请注意,滑块值更改的目标操作包含在我们的自定义 class 中。
因此,我们需要提供功能,以便我们的 class 可以在滑块值发生变化时通知控制器。
最好的方法是 closures
...
我们将在 MySliderView
class:
的顶部定义闭包
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
然后在我们的滑块操作函数中,我们可以使用该闭包“回调”控制器:
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
然后在我们的视图控制器的 viewDidLoad()
函数中,我们设置闭包:
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
这是完整的修改后的 class(编辑 以包括点击行为):
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
// add tap gesture so user can either
// Drag the Thumb or
// Tap the slider bar
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(sliderTapped))
discreteSlider.addGestureRecognizer(tapGestureRecognizer)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(sender.value.rounded()), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
@objc func sliderTapped(_ gesture: UITapGestureRecognizer) {
guard gesture.state == .ended else { return }
guard let slider = gesture.view as? UISlider else { return }
// get tapped point
let pt: CGPoint = gesture.location(in: slider)
let widthOfSlider: CGFloat = slider.bounds.size.width
// calculate tapped point as percentage of width
let pct = pt.x / widthOfSlider
// convert to min/max value range
let pctRange = pct * CGFloat(slider.maximumValue - slider.minimumValue) + CGFloat(slider.minimumValue)
// "snap" to discreet step position
let newValue = Float(pctRange.rounded())
slider.setValue(newValue, animated: true)
// tell the controller
sliderReleasedClosure?(newValue)
}
}
连同示例视图控制器:
class SliderTestViewController: UIViewController {
let mySliderView = MySliderView()
override func viewDidLoad() {
super.viewDidLoad()
mySliderView.translatesAutoresizingMaskIntoConstraints = false
mySliderView.backgroundColor = .darkGray
view.addSubview(mySliderView)
// respect safe area
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// let's put our custom slider view
// 40-pts from the top with
// 8-pts leading and trailing
mySliderView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
mySliderView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 8.0),
mySliderView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -8.0),
// we don't need Bottom or Height constraints, because our custom view's content
// will determine its Height
])
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// start the slider at 4
UIView.animate(withDuration: 0.8) {
self.mySliderView.setSliderValue(4)
}
}
}
编辑 2
如果您想让滑块的“可点击区域”变大,请使用子classed UISlider
并覆盖 point(inside, ...)
.
示例 1 - 将抽头区域每侧扩展 10 磅,顶部和底部扩展 15 磅:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
// expand tap area 10-pts on each side, 15-pts top and bottom
let bounds: CGRect = self.bounds.insetBy(dx: -10.0, dy: -15.0)
return bounds.contains(point)
}
}
示例 2 - 将点击区域垂直扩展到父视图高度:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area vertically to superview height
let svRect = sv.bounds
let f = self.frame
bounds.origin.y -= f.origin.y
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
示例 3 - 水平和垂直扩展点击区域以包括 整个 superview:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area both horizontally and vertically
// to include entire superview
let svRect = sv.bounds
let f = self.frame
bounds.origin.x -= f.origin.x
bounds.origin.y -= f.origin.y
bounds.size.width = svRect.width
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
请注意,如果您要水平扩展点击区域(以便用户可以点击滑块的 left/right 端),您还需要确保您的百分比/值计算不会产生低于最小值或高于最大值的值。
我最近开始 iOS 开发,目前我正在开发一个现有的 iOS Swift 应用程序,目的是添加额外的功能。当前视图包含一个自定义页眉和页脚视图,我的想法是添加新的滑块,中间有不连续的步骤,这很有效。但是,现在我还想添加标签来描述离散 UISlider
,例如分别在左侧和右侧添加“Min”和“Max”,以及滑块当前值的值:
为了实现这一点,我想定义一个 UITableView
和一个自定义单元格,我将在其中插入滑块,而标签可以定义在滑块行上方或下方的一行中。在我最近的尝试中,我尝试定义 table 视图并将相同的滑块元素简单地添加到一行中,但我不确定如何继续。
此外,没有故事板,一切都必须通过编程来完成。这是我当前版本的示例代码:
滑块和滑块视图定义:
private var sliderView = UIView()
private var discreteSlider = UISlider()
private let step: Float = 1 // for UISlider to snap in steps
Table 查看定义:
// temporary table view rows. For testing the table view
private let myArray: NSArray = ["firstRow", "secondRow"]
private lazy var tableView: UITableView = {
let displayWidth: CGFloat = self.view.frame.width
let displayHeight: CGFloat = self.view.frame.height / 3
let yPos = headerHeight
myTableView = UITableView(frame: CGRect(x: 0, y: yPos, width: displayWidth, height: displayHeight))
myTableView.backgroundColor = .clear
myTableView.register(UITableViewCell.self, forCellReuseIdentifier: "MyCell")
myTableView.dataSource = self
myTableView.delegate = self
return myTableView
}()
正在加载视图:
private func setUpView() {
// define slider
discreteSlider = UISlider(frame:CGRect(x: 0, y: 0, width: 250, height: 20))
// define slider properties
discreteSlider.center = self.view.center
discreteSlider.minimumValue = 1
discreteSlider.maximumValue = 5
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
sliderView.addSubviews(discreteSlider) // add the slider to its view
UIView.animate(withDuration: 0.8) {
self.discreteSlider.setValue(2.0, animated: true)
}
//////
// Add the slider, labels to table rows here
// Add the table view to the main view
view.addSubviews(headerView, tableView, footerView)
//////
//current version without the table
//view.addSubviews(headerView, sliderView, footerView)
headerView.title = "View Title". // header configuration
}
Class table 视图的扩展:
extension MyViewController: UITableViewDelegate, UITableViewDataSource {
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
print("Num: \(indexPath.row)")
print("Value: \(myArray[indexPath.row])")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return myArray.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyCell", for: indexPath as IndexPath)
cell.textLabel!.text = "\(myArray[indexPath.row])"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableView.automaticDimension
}
}
此外,如果有比UITableView
方法更好的解决方案,我也愿意尝试。我也开始翻看UICollectionView
。谢谢!
虽然您 可以 将这些元素放在 table 视图的不同行/单元格中,但这不是 table 视图的设计目的,并且有一个更好的方法。
创建一个 UIView
subclass 并使用自动布局约束来定位元素:
我们对“阶梯”标签使用水平 UIStackView
...分布设置为 .equalSpacing
并且我们将所有标签限制为等宽。
我们将滑块约束在堆栈视图上方,将其 Leading 和 Trailing 约束到第一步和最后一步标签的 centerX(具有拇指宽度的 +/- 偏移量)。
我们将 Min 和 Max 标签的 centerX 约束为第一步和最后一步标签的 centerX。
这是一个例子:
class MySliderView: UIView {
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
print("Slider dragging value:", sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
print("Slider dragging end value:", sender.value)
}
}
最后看起来像这样:
请注意,滑块值更改的目标操作包含在我们的自定义 class 中。
因此,我们需要提供功能,以便我们的 class 可以在滑块值发生变化时通知控制器。
最好的方法是 closures
...
我们将在 MySliderView
class:
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
然后在我们的滑块操作函数中,我们可以使用该闭包“回调”控制器:
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(lroundf(sender.value)), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
然后在我们的视图控制器的 viewDidLoad()
函数中,我们设置闭包:
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
这是完整的修改后的 class(编辑 以包括点击行为):
class MySliderView: UIView {
// this closure will be used to inform the controller that
// the slider value changed
var sliderDraggingClosure: ((Float)->())?
var sliderReleasedClosure: ((Float)->())?
private var discreteSlider = UISlider()
override init(frame: CGRect) {
super.init(frame: frame)
commonInit()
}
required init?(coder: NSCoder) {
super.init(coder: coder)
commonInit()
}
func commonInit() -> Void {
let minVal: Int = 1
let maxVal: Int = 5
// slider properties
discreteSlider.minimumValue = Float(minVal)
discreteSlider.maximumValue = Float(maxVal)
discreteSlider.isContinuous = true
discreteSlider.tintColor = UIColor.purple
let stepStack = UIStackView()
stepStack.distribution = .equalSpacing
for i in minVal...maxVal {
let v = UILabel()
v.text = "\(i)"
v.textAlignment = .center
v.textColor = .systemRed
stepStack.addArrangedSubview(v)
}
// references to first and last step label
guard let firstLabel = stepStack.arrangedSubviews.first,
let lastLabel = stepStack.arrangedSubviews.last
else {
// this will never happen, but we want to
// properly unwrap the labels
return
}
// make all step labels the same width
stepStack.arrangedSubviews.dropFirst().forEach { v in
v.widthAnchor.constraint(equalTo: firstLabel.widthAnchor).isActive = true
}
let minLabel = UILabel()
minLabel.text = "Min"
minLabel.textAlignment = .center
minLabel.textColor = .systemRed
let maxLabel = UILabel()
maxLabel.text = "Max"
maxLabel.textAlignment = .center
maxLabel.textColor = .systemRed
// add the labels and the slider to self
[minLabel, maxLabel, discreteSlider, stepStack].forEach { v in
v.translatesAutoresizingMaskIntoConstraints = false
addSubview(v)
}
// now we setup the layout
NSLayoutConstraint.activate([
// start with the step labels stackView
// we'll give it 40-pts leading and trailing "padding"
stepStack.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 40.0),
stepStack.trailingAnchor.constraint(equalTo: trailingAnchor, constant: -40.0),
// and 20-pts from the bottom
stepStack.bottomAnchor.constraint(equalTo: bottomAnchor, constant: -20.0),
// now constrain the slider leading and trailing to the
// horizontal center of first and last step labels
// accounting for width of thumb (assuming a default UISlider)
discreteSlider.leadingAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: -14.0),
discreteSlider.trailingAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 14.0),
// and 20-pts above the steps stackView
discreteSlider.bottomAnchor.constraint(equalTo: stepStack.topAnchor, constant: -20.0),
// constrain Min and Max labels centered to first and last step labels
minLabel.centerXAnchor.constraint(equalTo: firstLabel.centerXAnchor, constant: 0.0),
maxLabel.centerXAnchor.constraint(equalTo: lastLabel.centerXAnchor, constant: 0.0),
// and 20-pts above the steps slider
minLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
maxLabel.bottomAnchor.constraint(equalTo: discreteSlider.topAnchor, constant: -20.0),
// and 20-pts top "padding"
minLabel.topAnchor.constraint(equalTo: topAnchor, constant: 20.0),
])
// add behavior
discreteSlider.addTarget(self, action: #selector(self.sliderValueDidChange(_:)), for: .valueChanged)
discreteSlider.addTarget(self, action: #selector(self.sliderThumbReleased(_:)), for: .touchUpInside)
// add tap gesture so user can either
// Drag the Thumb or
// Tap the slider bar
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(sliderTapped))
discreteSlider.addGestureRecognizer(tapGestureRecognizer)
}
// so we can set the slider value from the controller
public func setSliderValue(_ val: Float) -> Void {
discreteSlider.setValue(val, animated: true)
}
@objc func sliderValueDidChange(_ sender: UISlider) -> Void {
// tell the controller
sliderDraggingClosure?(sender.value)
}
@objc func sliderThumbReleased(_ sender: UISlider) -> Void {
// "snap" to discreet step position
sender.setValue(Float(sender.value.rounded()), animated: true)
// tell the controller
sliderReleasedClosure?(sender.value)
}
@objc func sliderTapped(_ gesture: UITapGestureRecognizer) {
guard gesture.state == .ended else { return }
guard let slider = gesture.view as? UISlider else { return }
// get tapped point
let pt: CGPoint = gesture.location(in: slider)
let widthOfSlider: CGFloat = slider.bounds.size.width
// calculate tapped point as percentage of width
let pct = pt.x / widthOfSlider
// convert to min/max value range
let pctRange = pct * CGFloat(slider.maximumValue - slider.minimumValue) + CGFloat(slider.minimumValue)
// "snap" to discreet step position
let newValue = Float(pctRange.rounded())
slider.setValue(newValue, animated: true)
// tell the controller
sliderReleasedClosure?(newValue)
}
}
连同示例视图控制器:
class SliderTestViewController: UIViewController {
let mySliderView = MySliderView()
override func viewDidLoad() {
super.viewDidLoad()
mySliderView.translatesAutoresizingMaskIntoConstraints = false
mySliderView.backgroundColor = .darkGray
view.addSubview(mySliderView)
// respect safe area
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// let's put our custom slider view
// 40-pts from the top with
// 8-pts leading and trailing
mySliderView.topAnchor.constraint(equalTo: g.topAnchor, constant: 40.0),
mySliderView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 8.0),
mySliderView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -8.0),
// we don't need Bottom or Height constraints, because our custom view's content
// will determine its Height
])
// set the slider closures
mySliderView.sliderDraggingClosure = { [weak self] val in
print("Slider dragging value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
mySliderView.sliderReleasedClosure = { [weak self] val in
print("Slider dragging end value:", val)
// make sure self is still valid
guard let self = self else {
return
}
// do something because the slider changed
// self.someFunc()
}
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
// start the slider at 4
UIView.animate(withDuration: 0.8) {
self.mySliderView.setSliderValue(4)
}
}
}
编辑 2
如果您想让滑块的“可点击区域”变大,请使用子classed UISlider
并覆盖 point(inside, ...)
.
示例 1 - 将抽头区域每侧扩展 10 磅,顶部和底部扩展 15 磅:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
// expand tap area 10-pts on each side, 15-pts top and bottom
let bounds: CGRect = self.bounds.insetBy(dx: -10.0, dy: -15.0)
return bounds.contains(point)
}
}
示例 2 - 将点击区域垂直扩展到父视图高度:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area vertically to superview height
let svRect = sv.bounds
let f = self.frame
bounds.origin.y -= f.origin.y
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
示例 3 - 水平和垂直扩展点击区域以包括 整个 superview:
class ExpandedTouchSlider: UISlider {
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
var bounds: CGRect = self.bounds
if let sv = superview {
// expand tap area both horizontally and vertically
// to include entire superview
let svRect = sv.bounds
let f = self.frame
bounds.origin.x -= f.origin.x
bounds.origin.y -= f.origin.y
bounds.size.width = svRect.width
bounds.size.height = svRect.height
}
return bounds.contains(point)
}
}
请注意,如果您要水平扩展点击区域(以便用户可以点击滑块的 left/right 端),您还需要确保您的百分比/值计算不会产生低于最小值或高于最大值的值。