Flutter 如何将参数(int)传递给回调?
Flutter How to pass a parameter (int) to callbacks?
如何在 Flutter 中通过回调传递参数?
我有两个文件 main.dart 和 block.dart。我的目标是向 block.dart 中的 myCallback 添加一个整数(例如 12),以便在 [ 中使用它=37=] 在函数 whatToDo 中(而不是 print ('Should receive the Value from myCallback');
)
这里是 main.dart 文件的代码:
import 'package:flutter/material.dart';
import 'block.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MainBlock(),
);
}
}
class MainBlock extends StatefulWidget {
@override
_MainBlockState createState() => _MainBlockState();
}
class _MainBlockState extends State<MainBlock> {
void whatToDo() {
print('Should receive the Value from myCallback');
}
@override
Widget build(BuildContext context) {
// print(getraenke.asMap());
// print(getraenke.asMap().keys);
// print(getraenke);
return Scaffold(
body: Container(
margin: EdgeInsets.all(30.0),
color: Color(0xFF122C39),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: Block(
myCallback: whatToDo,
),
),
],
),
),
);
}
}
这里是来自 block.dart 的带有回调的代码:
import 'package:flutter/material.dart';
class Block extends StatelessWidget {
final Function myCallback;
Block({this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(10.0),
color: Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: myCallback,
child: Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
如果我没理解错的话,你希望你的函数接受一个参数。
这样做。
class Block extends StatelessWidget {
final Function(int num) myCallback;
Block({this.myCallback});
当你调用它时,你为它提供参数
GestureDetector(
onTap:()=> myCallback(12),
child: ...
最后您可以从主
访问它
void whatToDo(int num) {
print(num);
}
在main.dart中:
void whatToDo(int value) {
print('the value is $value');
}
在block.dart中:
class Block extends StatelessWidget {
final ValueChanged<int> myCallback;
Block({required this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.all(10.0),
color: const Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: () => myCallback(100),
child: const Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
简单的方法,没有任何高级主题。最好阅读一些有关状态管理的文章。 Official documentation.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MainBlock(),
);
}
}
class MainBlock extends StatefulWidget {
@override
_MainBlockState createState() => _MainBlockState();
}
class _MainBlockState extends State<MainBlock> {
void whatToDo(int value) {
print('Should receive the Value from myCallback');
print(value);
}
@override
Widget build(BuildContext context) {
// print(getraenke.asMap());
// print(getraenke.asMap().keys);
// print(getraenke);
return Scaffold(
body: Container(
margin: EdgeInsets.all(30.0),
color: Color(0xFF122C39),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: Block(
myCallback: whatToDo,
),
),
],
),
),
);
}
}
class Block extends StatelessWidget {
final void Function(int) myCallback;
Block({required this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(10.0),
color: Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: ()=>myCallback(12),
child: Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
我将更多信息添加到 。
您可以定义自定义回调并在整个应用中重复使用它。
typedef OnWhatToDoCallback = Function(int value);
class Block extends StatefulWidget {
const Block({
Key? key,
required this.onWhatToDo,
}) : super(key: key);
final OnWhatToDoCallback onWhatToDo;
...
}
如何在 Flutter 中通过回调传递参数?
我有两个文件 main.dart 和 block.dart。我的目标是向 block.dart 中的 myCallback 添加一个整数(例如 12),以便在 [ 中使用它=37=] 在函数 whatToDo 中(而不是 print ('Should receive the Value from myCallback');
)
这里是 main.dart 文件的代码:
import 'package:flutter/material.dart';
import 'block.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MainBlock(),
);
}
}
class MainBlock extends StatefulWidget {
@override
_MainBlockState createState() => _MainBlockState();
}
class _MainBlockState extends State<MainBlock> {
void whatToDo() {
print('Should receive the Value from myCallback');
}
@override
Widget build(BuildContext context) {
// print(getraenke.asMap());
// print(getraenke.asMap().keys);
// print(getraenke);
return Scaffold(
body: Container(
margin: EdgeInsets.all(30.0),
color: Color(0xFF122C39),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: Block(
myCallback: whatToDo,
),
),
],
),
),
);
}
}
这里是来自 block.dart 的带有回调的代码:
import 'package:flutter/material.dart';
class Block extends StatelessWidget {
final Function myCallback;
Block({this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(10.0),
color: Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: myCallback,
child: Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
如果我没理解错的话,你希望你的函数接受一个参数。 这样做。
class Block extends StatelessWidget {
final Function(int num) myCallback;
Block({this.myCallback});
当你调用它时,你为它提供参数
GestureDetector(
onTap:()=> myCallback(12),
child: ...
最后您可以从主
访问它void whatToDo(int num) {
print(num);
}
在main.dart中:
void whatToDo(int value) {
print('the value is $value');
}
在block.dart中:
class Block extends StatelessWidget {
final ValueChanged<int> myCallback;
Block({required this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: const EdgeInsets.all(10.0),
color: const Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: () => myCallback(100),
child: const Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
简单的方法,没有任何高级主题。最好阅读一些有关状态管理的文章。 Official documentation.
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: MainBlock(),
);
}
}
class MainBlock extends StatefulWidget {
@override
_MainBlockState createState() => _MainBlockState();
}
class _MainBlockState extends State<MainBlock> {
void whatToDo(int value) {
print('Should receive the Value from myCallback');
print(value);
}
@override
Widget build(BuildContext context) {
// print(getraenke.asMap());
// print(getraenke.asMap().keys);
// print(getraenke);
return Scaffold(
body: Container(
margin: EdgeInsets.all(30.0),
color: Color(0xFF122C39),
child: Column(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: Block(
myCallback: whatToDo,
),
),
],
),
),
);
}
}
class Block extends StatelessWidget {
final void Function(int) myCallback;
Block({required this.myCallback});
@override
Widget build(BuildContext context) {
return Container(
margin: EdgeInsets.all(10.0),
color: Color(0xFF722662),
child: Center(
child: GestureDetector(
onTap: ()=>myCallback(12),
child: Text(
'Button',
style: TextStyle(
color: Color(0xFFFFFFFF),
fontSize: 22.0,
),
),
),
),
);
}
}
我将更多信息添加到
您可以定义自定义回调并在整个应用中重复使用它。
typedef OnWhatToDoCallback = Function(int value);
class Block extends StatefulWidget {
const Block({
Key? key,
required this.onWhatToDo,
}) : super(key: key);
final OnWhatToDoCallback onWhatToDo;
...
}