将对象添加到列表时超出 React-Redux 最大调用堆栈大小
React-Redux Maximum call stack size exceeded when adding object to list
我正在创建一个简单的游戏反应应用程序,当我尝试将玩家添加到我的玩家列表时,它似乎在创建一个无限循环,我不确定为什么。我尝试使用 useEffect 在初始加载时呈现播放器列表,但这没有帮助,所以我暂时删除它以简化。有什么想法可以改变我的做法吗?
App.js
import React, { useEffect } from 'react'
import {useDispatch, useSelector} from 'react-redux';
import './App.css';
import {setPlayerName, increaseCurrentPlayerId, decreaseCurrentPlayerId, addPlayerToList} from './redux/reducers/playerReducer';
function App() {
const dispatch = useDispatch()
const playerName = useSelector(state => state.playerName);
const playerList = useSelector(state => state.playerList);
const currentPlayerId = useSelector(state => state.currentPlayerId)
// dispatch(addPlayerToList('Test'))
const addPlayer = (player) => {
dispatch(addPlayer(player))
dispatch(setPlayerName(''))
}
const renderPlayerList = () => {
if (playerList.length < 1) {
return (
<div>
No Players
</div>
)
} else {
return (
playerList.map(p =>
<p>p.name</p>
)
)
}
}
return (
<div className="App">
<input
type='text'
name='playerName'
onChange={({ target }) => dispatch(setPlayerName(target.value))}
required
/>
Name<br/>
<button type='button'
onClick={() => addPlayer(playerName)}
>
Add Player</button> <br />
<br />
</div>
);
}
export default App;
playerReducer.js
export const playerNameReducer = (state = '', action) => {
switch (action.type) {
case 'SET_PLAYER_NAME':
return action.data;
default:
return state;
}
};
export const playerListReducer = (state = null, action) => {
switch (action.type) {
case 'ADD_PLAYER':
return [...state, action.data];
default:
return state;
}
};
动作创作者
export const setPlayerName = playerName => {
return {
type: 'SET_PLAYER_NAME',
data: playerName,
};
};
export const addPlayerToList = player => {
return {
type: 'ADD_PLAYER',
data: player,
};
};
addPlayer 调用自身
const addPlayer = (player) => {
dispatch(addPlayer(player))
}
我正在创建一个简单的游戏反应应用程序,当我尝试将玩家添加到我的玩家列表时,它似乎在创建一个无限循环,我不确定为什么。我尝试使用 useEffect 在初始加载时呈现播放器列表,但这没有帮助,所以我暂时删除它以简化。有什么想法可以改变我的做法吗?
App.js
import React, { useEffect } from 'react'
import {useDispatch, useSelector} from 'react-redux';
import './App.css';
import {setPlayerName, increaseCurrentPlayerId, decreaseCurrentPlayerId, addPlayerToList} from './redux/reducers/playerReducer';
function App() {
const dispatch = useDispatch()
const playerName = useSelector(state => state.playerName);
const playerList = useSelector(state => state.playerList);
const currentPlayerId = useSelector(state => state.currentPlayerId)
// dispatch(addPlayerToList('Test'))
const addPlayer = (player) => {
dispatch(addPlayer(player))
dispatch(setPlayerName(''))
}
const renderPlayerList = () => {
if (playerList.length < 1) {
return (
<div>
No Players
</div>
)
} else {
return (
playerList.map(p =>
<p>p.name</p>
)
)
}
}
return (
<div className="App">
<input
type='text'
name='playerName'
onChange={({ target }) => dispatch(setPlayerName(target.value))}
required
/>
Name<br/>
<button type='button'
onClick={() => addPlayer(playerName)}
>
Add Player</button> <br />
<br />
</div>
);
}
export default App;
playerReducer.js
export const playerNameReducer = (state = '', action) => {
switch (action.type) {
case 'SET_PLAYER_NAME':
return action.data;
default:
return state;
}
};
export const playerListReducer = (state = null, action) => {
switch (action.type) {
case 'ADD_PLAYER':
return [...state, action.data];
default:
return state;
}
};
动作创作者
export const setPlayerName = playerName => {
return {
type: 'SET_PLAYER_NAME',
data: playerName,
};
};
export const addPlayerToList = player => {
return {
type: 'ADD_PLAYER',
data: player,
};
};
addPlayer 调用自身
const addPlayer = (player) => {
dispatch(addPlayer(player))
}