为什么在图像列表上循环定时器滴答事件时抛出异常参数无效?
Why when looping in timer tick event over images list it's throwing exception parameter is not valid?
System.ArgumentException: 'Parameter is not valid.'
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[i]);
pictureBox1.Image = bmp;
bmp.Dispose();
}
}
循环结束后抛出异常。
在那之前我做了:
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i++)
{
pictureBox1.Image = new Bitmap(myGifList[i]);
}
}
但随后抛出内存不足异常。
首先我第一次尝试这个:
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter++;
}
这是有效的,图像在 pictureBox1 中循环,但一段时间后它抛出内存不足异常。
完整代码:
我正在下载图像,然后将图像读回列表,然后尝试将它们显示在 picutreBox1 中,并使用 trackBar1 通过计时器更改 pictureBox1 中图像的循环速度。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Extract
{
public partial class Form1 : Form
{
List<string> myGifList = new List<string>();
public Form1()
{
List<string> times = new List<string>();
string t = "";
InitializeComponent();
using (WebClient client = new WebClient()) // WebClient class inherits IDisposable
{
client.Headers.Add("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.61 Safari/537.36");
client.DownloadFile("https://myimages/", @"D:\localfile.html");
var file = File.ReadAllText(@"D:\localfile.html");
int idx = file.IndexOf("arrayImageTimes.push");
int idx1 = file.IndexOf("</script>", idx);
string results = file.Substring(idx, idx1 - idx);
var statements = results.Split(new string[] { ";" }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < statements.Length; i++)
{
if (i == 10)
{
break;
}
string number = statements[i].Split('\'')[1];
times.Add(number); // add to a list instead
var link = "https://myimages" + number;
client.DownloadFile(link, @"D:\Images\Image" + i + ".jpeg");
}
}
FileInfo[] fi;
DirectoryInfo dir1 = new DirectoryInfo(@"D:\Images");
fi = dir1.GetFiles("*.jpeg");
for (int i = 0; i < fi.Length; i++)
{
myGifList.Add(fi[i].FullName);
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter++;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void trackBar1_Scroll(object sender, EventArgs e)
{
timer1.Interval = 100 * trackBar1.Value;
}
}
}
您似乎在尝试遍历 myGifList
,但随后您在方法中硬编码了 10
的值。
然而,更大的问题是您甚至没有使用循环定义的 i
,所以您只是无意义地覆盖了相同的 Bitmap
myGifList.Count
次- 使您的代码效率低下。
尝试:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList.Count)
counter = 0;
pictureBox1.Image?.Dispose();
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
counter++;
}
注意在调用.Dispose()
:[=时应该使用null conditional operator?
来防止可能的NullReferenceException
32=]
pictureBox1.Image?.Dispose();
第一次将图像设置为 pictureBox1.Image
时会发生这种情况 null
,导致 .Dispose()
抛出异常。
更好的方法是使用 PictureBox.ImageLocation
属性,这样您就可以显示图像而无需每次都创建 Bitmap
对象:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList?.Count)
counter = 0;
pictureBox1.ImageLocation = myGifList[counter];
counter++;
}
旁注:Timer.Interval
属性 也在 milliseconds 中,所以我会提高 trackBar1_Scroll(...)
中的 100
值,如果你想要真正能够看到循环播放的图像。
System.ArgumentException: 'Parameter is not valid.'
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[i]);
pictureBox1.Image = bmp;
bmp.Dispose();
}
}
循环结束后抛出异常。
在那之前我做了:
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < myGifList.Count; i++)
{
pictureBox1.Image = new Bitmap(myGifList[i]);
}
}
但随后抛出内存不足异常。
首先我第一次尝试这个:
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter++;
}
这是有效的,图像在 pictureBox1 中循环,但一段时间后它抛出内存不足异常。
完整代码:
我正在下载图像,然后将图像读回列表,然后尝试将它们显示在 picutreBox1 中,并使用 trackBar1 通过计时器更改 pictureBox1 中图像的循环速度。
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Extract
{
public partial class Form1 : Form
{
List<string> myGifList = new List<string>();
public Form1()
{
List<string> times = new List<string>();
string t = "";
InitializeComponent();
using (WebClient client = new WebClient()) // WebClient class inherits IDisposable
{
client.Headers.Add("user-agent", "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.61 Safari/537.36");
client.DownloadFile("https://myimages/", @"D:\localfile.html");
var file = File.ReadAllText(@"D:\localfile.html");
int idx = file.IndexOf("arrayImageTimes.push");
int idx1 = file.IndexOf("</script>", idx);
string results = file.Substring(idx, idx1 - idx);
var statements = results.Split(new string[] { ";" }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < statements.Length; i++)
{
if (i == 10)
{
break;
}
string number = statements[i].Split('\'')[1];
times.Add(number); // add to a list instead
var link = "https://myimages" + number;
client.DownloadFile(link, @"D:\Images\Image" + i + ".jpeg");
}
}
FileInfo[] fi;
DirectoryInfo dir1 = new DirectoryInfo(@"D:\Images");
fi = dir1.GetFiles("*.jpeg");
for (int i = 0; i < fi.Length; i++)
{
myGifList.Add(fi[i].FullName);
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
int counter = 0;
private void timer1_Tick(object sender, EventArgs e)
{
if(counter == 10)
{
counter = 0;
}
for (int i = 0; i < myGifList.Count; i++)
{
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
}
counter++;
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Enabled = true;
}
private void trackBar1_Scroll(object sender, EventArgs e)
{
timer1.Interval = 100 * trackBar1.Value;
}
}
}
您似乎在尝试遍历 myGifList
,但随后您在方法中硬编码了 10
的值。
然而,更大的问题是您甚至没有使用循环定义的 i
,所以您只是无意义地覆盖了相同的 Bitmap
myGifList.Count
次- 使您的代码效率低下。
尝试:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList.Count)
counter = 0;
pictureBox1.Image?.Dispose();
Bitmap bmp = new Bitmap(myGifList[counter]);
pictureBox1.Image = bmp;
counter++;
}
注意在调用.Dispose()
:[=时应该使用null conditional operator?
来防止可能的NullReferenceException
32=]
pictureBox1.Image?.Dispose();
第一次将图像设置为 pictureBox1.Image
时会发生这种情况 null
,导致 .Dispose()
抛出异常。
更好的方法是使用 PictureBox.ImageLocation
属性,这样您就可以显示图像而无需每次都创建 Bitmap
对象:
private void timer1_Tick(object sender, EventArgs e)
{
if (counter == myGifList?.Count)
counter = 0;
pictureBox1.ImageLocation = myGifList[counter];
counter++;
}
旁注:Timer.Interval
属性 也在 milliseconds 中,所以我会提高 trackBar1_Scroll(...)
中的 100
值,如果你想要真正能够看到循环播放的图像。