pygame 俄罗斯方块 fever_mode 添加计时器
pygame tetris fever_mode adding timer
i = 1 ## fever_interval = 3
if score > i * 100:
pygame.time.set_timer(pygame.USEREVENT, 5)
mino = randint(1, 1)
next_mino = randint(1, 1)
next_fever = (i + fever_interval) * fever_score # 피버모드 점수 표시
# fever time
if blink:
screen.blit(pygame.transform.scale(ui_variables.fever_image,
(int(SCREEN_WIDTH * 0.5), int(SCREEN_HEIGHT * 0.2))),
(SCREEN_WIDTH * 0.1, SCREEN_HEIGHT * 0.1))
blink = False
else:
blink = True
i += fever_interval
如果你达到特定分数,我的代码会更改为 fever_mode
5 秒
所以我做了一些计时器 EX) pygame.time.get_ticks()
和 pygame.time.set_timer()
但这些东西对我不起作用。
我该如何解决..
pygame.time.set_timer
的 time 参数必须以毫秒而不是秒(5000 毫秒 = 5 秒)为单位指定:
pygame.time.set_timer(pygame.USEREVENT, 5)
pygame.time.set_timer(pygame.USEREVENT, 5000)
最小示例:闪烁的对象
import pygame
pygame.init()
window = pygame.display.set_mode((200, 200))
pygame.time.set_timer(pygame.USEREVENT, 500)
blink = True
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.USEREVENT:
blink = not blink
window.fill(0)
if blink:
pygame.draw.circle(window, (255, 0, 0), (100, 100), 80)
pygame.display.flip()
pygame.quit()
exit()
另见 。
i = 1 ## fever_interval = 3
if score > i * 100:
pygame.time.set_timer(pygame.USEREVENT, 5)
mino = randint(1, 1)
next_mino = randint(1, 1)
next_fever = (i + fever_interval) * fever_score # 피버모드 점수 표시
# fever time
if blink:
screen.blit(pygame.transform.scale(ui_variables.fever_image,
(int(SCREEN_WIDTH * 0.5), int(SCREEN_HEIGHT * 0.2))),
(SCREEN_WIDTH * 0.1, SCREEN_HEIGHT * 0.1))
blink = False
else:
blink = True
i += fever_interval
如果你达到特定分数,我的代码会更改为 fever_mode
5 秒
所以我做了一些计时器 EX) pygame.time.get_ticks()
和 pygame.time.set_timer()
但这些东西对我不起作用。
我该如何解决..
pygame.time.set_timer
的 time 参数必须以毫秒而不是秒(5000 毫秒 = 5 秒)为单位指定:
pygame.time.set_timer(pygame.USEREVENT, 5)
pygame.time.set_timer(pygame.USEREVENT, 5000)
最小示例:闪烁的对象
import pygame
pygame.init()
window = pygame.display.set_mode((200, 200))
pygame.time.set_timer(pygame.USEREVENT, 500)
blink = True
run = True
clock = pygame.time.Clock()
while run:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
elif event.type == pygame.USEREVENT:
blink = not blink
window.fill(0)
if blink:
pygame.draw.circle(window, (255, 0, 0), (100, 100), 80)
pygame.display.flip()
pygame.quit()
exit()
另见