LWJGL 3 - GLFW Window 崩溃

LWJGL 3 - GLFW Window crash

所以,我是 LWJGL 和 GLFW 的新手,我正在学习教程。我在 MacOS Big Sur 11.5.2 上 window 确实 保持打开状态但立即崩溃并且不显示。有人知道为什么会这样吗?教程:click here LWJGL 版本:3.2.2 JDK:JavaSE-1.8

Window.java:

package com.bmc.voxel3d;

import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWVidMode;

public class Window {
    private int width, height;
    private String title;
    private long window;
    
    public Window(int width, int height, String title) {
        this.width = width;
        this.height = height;
        this.title = title;
    }
    
    public void create() {
        if(!GLFW.glfwInit()) {
            System.out.println("ERROR: Didn't initialize GLFW.");
            return;
        }
        
        window = GLFW.glfwCreateWindow(width, height, title, 0, 0);
        
        if(window == 0) {
            System.out.println("ERROR: Could not make window.");
            return;
        }
        
        GLFWVidMode videoMode = GLFW.glfwGetVideoMode(GLFW.glfwGetPrimaryMonitor());
        GLFW.glfwSetWindowPos(window, (videoMode.width() - width) / 2, (videoMode.height() - height / 2));
        GLFW.glfwShowWindow(window);
    }
}

和Main.java:

package com.bmc.minecraft;

import com.bmc.voxel3d.Window;

public class Main implements Runnable{
    public Thread game;
    public static Window window;
    public static final int WIDTH = 854, HEIGHT = 480;
    
    public void start() {
        game = new Thread(this, "game");
        game.start();
    }
    
    public static void init() {
        System.out.println("Initializing Game!");
        window = new Window(WIDTH, HEIGHT, "Game");
        window.create();
    }
    
    public void run() {
        init();
        while(true) {
            update();
            render();
        }
    }
    
    private void update() {
        System.out.println("Updating Game!");
    }
    
    private void render() {
        System.out.println("Rendering Game!");
    }
    
    public static void main(String[] args){
        new Main().start();
    }
}

此外,我在 运行 配置中有 -XstartOnFirstThread 日蚀 2019

我假设你的意思是 window 没有响应用户输入。

解决方案相当简单,您需要在游戏循环中放置 !glfwWindowShouldClose(window) 而不是 true,这将告诉 GLFW 在按下 x 按钮时它应该关闭。