圆形形状 Java AWT 和 Swing
Shapes in a Circle Java AWT and Swing
所以我正在尝试编写一个代码,在其中我在圆圈内绘制正方形,如果正方形要在圆圈外绘制则不会(基本上圆圈充当边框或框架)。我坚持我需要如何做到这一点。任何人都可以帮忙。谢谢
这是我的代码。
public class Portal {
public void drawPortal(Graphics2D g2){
g2.setColor(Color.black);
g2.fillOval(80, 110, 600, 100);
}
}
作为起点,我强烈建议您查看 2D Graphics 教程
剪辑
一个解决方案就是利用 Graphics
API
的剪辑支持
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Shape circle = new Ellipse2D.Double(100, 100, 200, 200);
public TestPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.fill(circle);
g2d.setClip(circle);
g2d.setColor(Color.BLACK);
int circleWidth = circle.getBounds().width;
int circleHeight = circle.getBounds().height;
int circleX = circle.getBounds().x;
int circleY = circle.getBounds().y;
for (int y = circleX; y < circleY + circleHeight; y += 20) {
for (int x = circleY; x < circleX + circleWidth; x += 20) {
g2d.drawRect(x, y, 20, 20);
}
}
g2d.dispose();
}
}
}
边界检测
另一种解决方案是利用形状 API 本身 bounds/hit 中可用的检测
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Shape circle = new Ellipse2D.Double(100, 100, 200, 200);
public TestPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.fill(circle);
g2d.setColor(Color.BLACK);
int circleWidth = circle.getBounds().width;
int circleHeight = circle.getBounds().height;
int circleX = circle.getBounds().x;
int circleY = circle.getBounds().y;
for (int y = circleX; y < circleY + circleHeight; y += 20) {
for (int x = circleY; x < circleX + circleWidth; x += 20) {
Rectangle box = new Rectangle(x, y, 20, 20);
if (circle.contains(box)) {
g2d.draw(box);
}
}
}
g2d.dispose();
}
}
}
警告 - 这不是优化的解决方案。该解决方案创建了许多短暂的对象,这可能会导致应用程序性能出现偏差,我会考虑花时间设计一个可以预缓存“框”的解决方案,而不是每次调用 paintComponent
时都创建它们。不过因为是原理的演示,就留给大家自己琢磨了
所以我正在尝试编写一个代码,在其中我在圆圈内绘制正方形,如果正方形要在圆圈外绘制则不会(基本上圆圈充当边框或框架)。我坚持我需要如何做到这一点。任何人都可以帮忙。谢谢
这是我的代码。
public class Portal {
public void drawPortal(Graphics2D g2){
g2.setColor(Color.black);
g2.fillOval(80, 110, 600, 100);
}
}
作为起点,我强烈建议您查看 2D Graphics 教程
剪辑
一个解决方案就是利用 Graphics
API
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Shape circle = new Ellipse2D.Double(100, 100, 200, 200);
public TestPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.fill(circle);
g2d.setClip(circle);
g2d.setColor(Color.BLACK);
int circleWidth = circle.getBounds().width;
int circleHeight = circle.getBounds().height;
int circleX = circle.getBounds().x;
int circleY = circle.getBounds().y;
for (int y = circleX; y < circleY + circleHeight; y += 20) {
for (int x = circleY; x < circleX + circleWidth; x += 20) {
g2d.drawRect(x, y, 20, 20);
}
}
g2d.dispose();
}
}
}
边界检测
另一种解决方案是利用形状 API 本身 bounds/hit 中可用的检测
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private Shape circle = new Ellipse2D.Double(100, 100, 200, 200);
public TestPane() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(Color.RED);
g2d.fill(circle);
g2d.setColor(Color.BLACK);
int circleWidth = circle.getBounds().width;
int circleHeight = circle.getBounds().height;
int circleX = circle.getBounds().x;
int circleY = circle.getBounds().y;
for (int y = circleX; y < circleY + circleHeight; y += 20) {
for (int x = circleY; x < circleX + circleWidth; x += 20) {
Rectangle box = new Rectangle(x, y, 20, 20);
if (circle.contains(box)) {
g2d.draw(box);
}
}
}
g2d.dispose();
}
}
}
警告 - 这不是优化的解决方案。该解决方案创建了许多短暂的对象,这可能会导致应用程序性能出现偏差,我会考虑花时间设计一个可以预缓存“框”的解决方案,而不是每次调用 paintComponent
时都创建它们。不过因为是原理的演示,就留给大家自己琢磨了