代码抛出错误,结束后写但是为什么
code throws error, write after end but why
所以我做了一个小 api 来在屏幕上启动我的世界服务器,效果很好。
但是现在,每次我启动或停止服务器时,api 都会以某种方式崩溃,因为 http 服务器在结束后写入,我找不到任何结束服务器的东西。
我好像找不到它的尽头,很奇怪。
我是 http 服务器、api 和这些东西的新手,所以这可能只是我的愚蠢错误。
//@author WizzerStudios on Github
//CC 2021
//Allowed:
//:: Editing
//Disallowed
//:: Redistributing
//:: Claiming as yours
//Importing stuff
var http = require('http');
const { exec } = require("child_process");
var url = require('url');
var https = require('https');
const fs = require('fs');
//Console log
console.log("Wizzer API booted.")
//Create API / HTTP Server
http.createServer(function (req, res) {
var q = url.parse(req.url, true).query;
//Check if password is correctly given.
if(q.password == "Password"){
//Switch to the action.
switch(q.action){
//If action is undefined:
case undefined:
res.end("Action not given.");
break;
//Get Logs is coming soon.
case "getlogs":
if(q.sname == undefined) res.end("No server name given.");
try {
const data = fs.readFileSync('serverfiles/' + q.sname + '/logs/latest.log', 'utf8');
res.end(data);
} catch (err) {
console.error(err)
res.end("Error occured! Server does not exist or isn't available.");
}
break;
//Start the server using the bash screen command.
case "stop":
//If no server name is given, end the connection.
if(q.sname == undefined) res.end("Server name not specified.");
//If server exists, run the screen command.
if (fs.existsSync('./servers/' + q.sname + '.json')) {
//Check if a screen session with the same name is already running.
exec('screen -S ' + q.sname + ' -Q select . ; echo $?',
(error, stdout, stderror) => {
if (error) {
console.error("Error: ", error);
return;
}
var out = stdout;
if(out.includes('0')){
exec('screen -p 0 -S minecraft-server -X eval `stuff "say TEST MESSAGE..."\015`', (error, stdout, stderror) => {
res.end("Server stopped!"); //It says it stopped and crashes here !!!
});
} else {
res.end('Server already stopped!');
return;
}});
} else {
res.end("Server does not exist!");
return;
}
break;
case "start":
//If no server name is given, end the connection.
if(q.sname == undefined) res.end("Server name not specified.");
//If server exists, run the screen command.
if (fs.existsSync('./servers/' + q.sname + '.json')) {
//Check if a screen session with the same name is already running.
exec('screen -S ' + q.sname + ' -Q select . ; echo $?',
(error, stdout, stderror) => {
if (error) {
console.error("Error: ", error);
return;
}
var out = stdout;
if(out.includes('1')){
exec('screen -S ' + q.sname + ' -dm bash /home/mcserver/api/serverfiles/' + q.sname + '/start.sh', (error, stdout, stderror) => {
res.end("Server started!"); // Here it says it already stopped!
});
} else {
res.end('Server already started!');
return;
}});
} else {
res.end("Server does not exist!");
return;
}
break;
//Create server action.
case "createServer":
//If no game is given, end connection.
if(q.game == undefined) res.end("Game not given");
//Switch to the game chosen.
switch(q.game){
//Minecraft
case "minecraft":
if(q.sname == undefined) res.end("Server name not given."); // No server name given, end connection.
if(q.port == undefined) res.end("Port not given."); // No port given, end connection.
if(q.ram == undefined) res.end("Please give ram in gigabytes."); // No ram given, end connection.
if(q.software == undefined) res.end("Server software not given."); // Server software not given, end connection.
if(q.version == undefined) res.end("Server version not given."); // Version not given, end connection.
//Check if server already exists:
var path = './servers/' + q.sname + '.json';
if (fs.existsSync(path)) {
res.end("Server Exists.");
return;
}
ram = Number(q.ram);
ram *= 1024;
let server = {
name: q.sname,
port: q.port,
game: 'Minecraft',
ram: Number(ram),
software: q.software,
version: q.version
};
let data = JSON.stringify(server, null, 2);
fs.mkdir('./serverfiles/' + q.sname, (err) => {
if (err) {
throw err;
res.end(err)
}
});
fs.writeFile('./serverfiles/' + q.sname + '/eula.txt', 'eula=true', function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
fs.writeFile('./serverfiles/' + q.sname + '/start.sh', '#!/bin/bash\njava -Xmx' + Number(ram) + 'M ' + '-Xms' + Number(ram) + 'M -jar /home/mcserver/api/serverfiles/' + q.sname + '/server.jar', function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
exec('chmod +x ./serverfiles/' + q.sname + '/start.sh');
fs.writeFile('./serverfiles/' + q.sname + '/server.properties', 'port=' + q.port, function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
try{
https.get("https://serverjars.com/api/fetchJar/" + q.software + "/" + q.version, function(response) { response.pipe(fs.createWriteStream("serverfiles/" + q.sname + '/server.jar'))});
} catch(err){
res.end("Failed!")
console.log(err)
}
fs.writeFile("servers/" + q.sname + ".json", data, (err) => {});
res.write("Server Software: " + q.software);
res.write("\nRam: " + Number(ram));
res.write("\nServer name: " + q.sname);
res.write("\nGame: Minecraft");
res.write("\nPort: " + q.port);
res.end("\nVersion " + q.version);
}
}
//if(req.url == "/?password=Password&?action=create"){
// res.write("game not given")
//} else if(req.url == "/?password=Password&?action=create&game"){
// res.write("Authenticated!")
//}
//} else {
//res.write("WRONG PASSWORD!")
}
res.end(); //end the response
}).listen(8080); //the server object listens on port 808
events.js:174
throw er; // Unhandled 'error' event
^
Error [ERR_STREAM_WRITE_AFTER_END]: write after end
at write_ (_http_outgoing.js:572:17)
at ServerResponse.write (_http_outgoing.js:567:10)
at exec (/home/mcserver/api/index.js:86:21)
at ChildProcess.exithandler (child_process.js:285:7)
at ChildProcess.emit (events.js:198:13)
at maybeClose (internal/child_process.js:982:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:259:5)
Emitted 'error' event at:
at writeAfterEndNT (_http_outgoing.js:634:7)
at process._tickCallback (internal/process/next_tick.js:63:19)
``` is the error.
I do know that i'm writing after the end, but where did it end?
Also, changing res.write to res.end doesn't crash my code, but it doesn't give anything in my browser.
你必须检查一下,以防你已经发送了一些回复,不再发送。
所以每个最好使用:
return res.end();
停止功能。
取出下面一行:
res.end(); //end the response <-----------------
}).listen(8080); //the server object listens on port 8080
您在函数内部调用“res.end()”后又调用了它
res.end("\nVersion " + q.version); // In createServer
调用它,然后它退出 switch 语句并再次执行上面的 res.end()
所以我做了一个小 api 来在屏幕上启动我的世界服务器,效果很好。 但是现在,每次我启动或停止服务器时,api 都会以某种方式崩溃,因为 http 服务器在结束后写入,我找不到任何结束服务器的东西。
我好像找不到它的尽头,很奇怪。
我是 http 服务器、api 和这些东西的新手,所以这可能只是我的愚蠢错误。
//@author WizzerStudios on Github
//CC 2021
//Allowed:
//:: Editing
//Disallowed
//:: Redistributing
//:: Claiming as yours
//Importing stuff
var http = require('http');
const { exec } = require("child_process");
var url = require('url');
var https = require('https');
const fs = require('fs');
//Console log
console.log("Wizzer API booted.")
//Create API / HTTP Server
http.createServer(function (req, res) {
var q = url.parse(req.url, true).query;
//Check if password is correctly given.
if(q.password == "Password"){
//Switch to the action.
switch(q.action){
//If action is undefined:
case undefined:
res.end("Action not given.");
break;
//Get Logs is coming soon.
case "getlogs":
if(q.sname == undefined) res.end("No server name given.");
try {
const data = fs.readFileSync('serverfiles/' + q.sname + '/logs/latest.log', 'utf8');
res.end(data);
} catch (err) {
console.error(err)
res.end("Error occured! Server does not exist or isn't available.");
}
break;
//Start the server using the bash screen command.
case "stop":
//If no server name is given, end the connection.
if(q.sname == undefined) res.end("Server name not specified.");
//If server exists, run the screen command.
if (fs.existsSync('./servers/' + q.sname + '.json')) {
//Check if a screen session with the same name is already running.
exec('screen -S ' + q.sname + ' -Q select . ; echo $?',
(error, stdout, stderror) => {
if (error) {
console.error("Error: ", error);
return;
}
var out = stdout;
if(out.includes('0')){
exec('screen -p 0 -S minecraft-server -X eval `stuff "say TEST MESSAGE..."\015`', (error, stdout, stderror) => {
res.end("Server stopped!"); //It says it stopped and crashes here !!!
});
} else {
res.end('Server already stopped!');
return;
}});
} else {
res.end("Server does not exist!");
return;
}
break;
case "start":
//If no server name is given, end the connection.
if(q.sname == undefined) res.end("Server name not specified.");
//If server exists, run the screen command.
if (fs.existsSync('./servers/' + q.sname + '.json')) {
//Check if a screen session with the same name is already running.
exec('screen -S ' + q.sname + ' -Q select . ; echo $?',
(error, stdout, stderror) => {
if (error) {
console.error("Error: ", error);
return;
}
var out = stdout;
if(out.includes('1')){
exec('screen -S ' + q.sname + ' -dm bash /home/mcserver/api/serverfiles/' + q.sname + '/start.sh', (error, stdout, stderror) => {
res.end("Server started!"); // Here it says it already stopped!
});
} else {
res.end('Server already started!');
return;
}});
} else {
res.end("Server does not exist!");
return;
}
break;
//Create server action.
case "createServer":
//If no game is given, end connection.
if(q.game == undefined) res.end("Game not given");
//Switch to the game chosen.
switch(q.game){
//Minecraft
case "minecraft":
if(q.sname == undefined) res.end("Server name not given."); // No server name given, end connection.
if(q.port == undefined) res.end("Port not given."); // No port given, end connection.
if(q.ram == undefined) res.end("Please give ram in gigabytes."); // No ram given, end connection.
if(q.software == undefined) res.end("Server software not given."); // Server software not given, end connection.
if(q.version == undefined) res.end("Server version not given."); // Version not given, end connection.
//Check if server already exists:
var path = './servers/' + q.sname + '.json';
if (fs.existsSync(path)) {
res.end("Server Exists.");
return;
}
ram = Number(q.ram);
ram *= 1024;
let server = {
name: q.sname,
port: q.port,
game: 'Minecraft',
ram: Number(ram),
software: q.software,
version: q.version
};
let data = JSON.stringify(server, null, 2);
fs.mkdir('./serverfiles/' + q.sname, (err) => {
if (err) {
throw err;
res.end(err)
}
});
fs.writeFile('./serverfiles/' + q.sname + '/eula.txt', 'eula=true', function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
fs.writeFile('./serverfiles/' + q.sname + '/start.sh', '#!/bin/bash\njava -Xmx' + Number(ram) + 'M ' + '-Xms' + Number(ram) + 'M -jar /home/mcserver/api/serverfiles/' + q.sname + '/server.jar', function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
exec('chmod +x ./serverfiles/' + q.sname + '/start.sh');
fs.writeFile('./serverfiles/' + q.sname + '/server.properties', 'port=' + q.port, function (err) {
if (err) res.end(err);
if(err) console.log(err);
});
try{
https.get("https://serverjars.com/api/fetchJar/" + q.software + "/" + q.version, function(response) { response.pipe(fs.createWriteStream("serverfiles/" + q.sname + '/server.jar'))});
} catch(err){
res.end("Failed!")
console.log(err)
}
fs.writeFile("servers/" + q.sname + ".json", data, (err) => {});
res.write("Server Software: " + q.software);
res.write("\nRam: " + Number(ram));
res.write("\nServer name: " + q.sname);
res.write("\nGame: Minecraft");
res.write("\nPort: " + q.port);
res.end("\nVersion " + q.version);
}
}
//if(req.url == "/?password=Password&?action=create"){
// res.write("game not given")
//} else if(req.url == "/?password=Password&?action=create&game"){
// res.write("Authenticated!")
//}
//} else {
//res.write("WRONG PASSWORD!")
}
res.end(); //end the response
}).listen(8080); //the server object listens on port 808
events.js:174
throw er; // Unhandled 'error' event
^
Error [ERR_STREAM_WRITE_AFTER_END]: write after end
at write_ (_http_outgoing.js:572:17)
at ServerResponse.write (_http_outgoing.js:567:10)
at exec (/home/mcserver/api/index.js:86:21)
at ChildProcess.exithandler (child_process.js:285:7)
at ChildProcess.emit (events.js:198:13)
at maybeClose (internal/child_process.js:982:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:259:5)
Emitted 'error' event at:
at writeAfterEndNT (_http_outgoing.js:634:7)
at process._tickCallback (internal/process/next_tick.js:63:19)
``` is the error.
I do know that i'm writing after the end, but where did it end?
Also, changing res.write to res.end doesn't crash my code, but it doesn't give anything in my browser.
你必须检查一下,以防你已经发送了一些回复,不再发送。 所以每个最好使用:
return res.end();
停止功能。
取出下面一行:
res.end(); //end the response <-----------------
}).listen(8080); //the server object listens on port 8080
您在函数内部调用“res.end()”后又调用了它
res.end("\nVersion " + q.version); // In createServer
调用它,然后它退出 switch 语句并再次执行上面的 res.end()