Peg 纸牌解决方案更改目的地
Peg solitaire solution change destination
我在 java.
中写了一个解决挂钩纸牌的程序
我的程序得到一个起始板和一个目标板并尝试完成游戏。
我有一种计数器可以计算我的轮次,因为我有一个目的地有更多的 1 个钉子休息,假设如果我只需要移除 2 个钉子,那么我可以只用 2 个动作解决它。
我创建了一个看板 class:
public class Board {
private int board[][] = new int[7][7];
public Board(String place)
{
board[0][0]=2;
board[1][0]=2;
board[5][0]=2;
board[6][0]=2;
board[0][1]=2;
board[1][1]=2;
board[5][1]=2;
board[6][1]=2;
board[0][5]=2;
board[1][5]=2;
board[5][5]=2;
board[6][5]=2;
board[0][6]=2;
board[1][6]=2;
board[5][6]=2;
board[6][6]=2;
int loca=0;//location on the string of place
for(int i=0;i<7;i++){
for(int j=0;j<7;j++){
if(board[i][j]!=2) {
if (place.charAt(loca) == 'O') {
loca++;
board[i][j] = 1;
} else if (place.charAt(loca) == '.') {
loca++;
board[i][j] = 0;
}
}
System.out.print(board[i][j]);//print for test
}
System.out.println();//print for test
}
System.out.println();
}
public Board(Board copy){
for(int i=0;i<7;i++)
{
for(int j=0;j<7;j++)
{
board[i][j]=copy.getValue(i,j);
}
}
}
public int getValue(int x, int y)
{
return board[x][y];
}
public boolean isFinished(Board destination)
{
for(int i=0;i<7;i++)
{
for(int j=0;j<7;j++)
{
if(this.getValue(i,j)!=destination.getValue(i,j))
{
return false;
}
}
}
return true;
}
public Board turn(Board board,String direction,int x,int y)
{
if(direction.equals("right"))
{
board.setValue(x,y,0);
board.setValue(x+1,y,0);
board.setValue(x+2,y,1);
return board;
}
else if(direction.equals("left"))
{
board.setValue(x,y,0);
board.setValue(x-1,y,0);
board.setValue(x-2,y,1);
return board;
}
else if(direction.equals("up"))
{
board.setValue(x,y,0);
board.setValue(x,y-1,0);
board.setValue(x,y-2,1);
return board;
}
else if(direction.equals("down"))
{
board.setValue(x,y,0);
board.setValue(x,y+1,0);
board.setValue(x,y+2,1);
return board;
}
else{
System.out.println("there is not such direction, method turn on board class");
return null;//just for caution
}
}
public boolean isLegal(int x, int y){
if(board[x][y]==2)
{
return false;
}
else{
return true;
}
}
public boolean canTurn(String direction,int x,int y){
if(direction.equals("right"))
{
if(x<5) {
if (board[x][y] == 1 && board[x + 1][y] == 1 && board[x + 2][y] == 0) {
return true;
}
}
}
else if(direction.equals("left"))
{
if(x>1) {
if (board[x][y] == 1 && board[x - 1][y] == 1 && board[x - 2][y] == 0) {
return true;
}
}
}
else if(direction.equals("up"))
{
if(y>1) {
if (board[x][y] == 1 && board[x][y - 1] == 1 && board[x][y - 2] == 0) {
return true;
}
}
}
else if(direction.equals("down"))
{
if(y<5) {
if (board[x][y] == 1 && board[x][y + 1] == 1 && board[x][y + 2] == 0) {
return true;
}
}
}
else{
System.out.println("there is not such direction, method canTurn on board class");
return false;//just for caution
}
return false;
}
public void setValue(int x, int y, int value)
{
board[x][y]=value;
}
}
然后我写了我的“求解器”class。
public class PegSolver {
public int peg =1;
Board destinationBoard = new Board("OOOOOOOOOOOOOOOOO..OOOOOOOOOOOOOO");
Board board = new Board("OOOOOOOOOOOOOOOO.OOOOOOOOOOOOOOOO");
public void start(){
solve(0,board);
}
public boolean solve(int turn, Board board){
Board temp = new Board(board);
if(turn>peg)
{
return false;
}
else if(turn==peg){
//todo:check if solve
if(temp.isFinished(destinationBoard))
{
System.out.println("solution");
return true;
}
else
{
return false;
}
}
else//lower then 8
{
for(int i=0;i<7;i++){
for (int j=0;j<7;j++)
{
if(board.isLegal(i,j)) {
if(board.canTurn("right",i,j) && solve(turn++, temp.turn(temp, "right", i, j)))
{
return true;
}
else if(board.canTurn("left",i,j) && solve(turn++, temp.turn(temp, "left", i, j)))
{
return true;
}
else if(board.canTurn("up",i,j) && solve(turn++, temp.turn(temp, "up", i, j)))
{
return true;
}
else if(board.canTurn("down",i,j) && solve(turn++, temp.turn(temp, "down", i, j)))
{
return true;
}
}
}
}
}
return false;
}
}
当程序找到解决方案时,它需要打印“解决方案”,但由于某种原因,我的程序无法找到解决方案,即使它是一步到位的基本目的地。
有人可以帮我吗?
请查看修改后的代码。
许多更改与代码中的索引和方向不一致有关:其中 x 表示水平索引,y 表示垂直索引:数组索引应为 board[y][x](而不是 board[x][y])。
为了代码的可读性更好,许多“幻数”被更改为常量。
toString
方法添加到 Board
class 以打印出板状态。它使用特殊字符制作漂亮的打印输出:
这在调试时很有用。
public class PegSolver {
private final Board startBoard, destinationBoard;
public PegSolver(Board startBoard, Board destinationBoard) {
super();
this.startBoard = startBoard;
this.destinationBoard = destinationBoard;
}
public void start(){
solve(0,startBoard);
}
private boolean solve(int turn, Board board){
//check if solve
if(board.isFinished(destinationBoard))
{
System.out.println("solved after "+ turn +" turns");
return true;
}
for(int x=0;x<board.boardSize();x++){
for (int y=0;y<board.boardSize();y++)
{
if(board.isLegal(x,y)) {
if(board.canTurn("right",x,y)
//turn++ changed to turn+1 so turn is incremented before invoking next solve
//and avoid changing the value of turn
&& solve(turn+1, board.turn(new Board(board), "right", x, y)))
return true;
else if(board.canTurn("left",x,y)
&& solve(turn+1, board.turn(new Board(board), "left", x, y)))
return true;
else if(board.canTurn("up",x,y)
&& solve(turn+1, board.turn(new Board(board), "up", x, y)))
return true;
else if(board.canTurn("down",x,y)
&& solve(turn+1, board.turn(new Board(board), "down", x, y)))
return true;
}
}
}
return false;
}
public static void main(String[] args) {
Board[] destinationBoards = {
//by order of number of turns
new Board("OOOOOOOOOOOOOO..OOOOOOOOOOOOOOOOO"), //one right turn
new Board("OOO.OOOO.OOOOO.OOOOOOOOOOOOOOOOOO"), //right, down
new Board("OOO.OO..OOOOOO.OOOOOOOOOOOOOOOOOO"), //right, down,right
new Board("OOO.OOO.OOOOO..OOOOO.OOOOOOOOOOOO"), //right, down,right,up
new Board("OOOOOOO..OOOO...OOOO.OOOOOOOOOOOO"), //right, down,right,up,up
new Board(".OO.OOO.OOOOO...OOOO.OOOOOOOOOOOO"), //right, down,right,up,up,down
new Board(".OO.OOO.OOOOO...OOOOO..OOOOOOOOOO"), //right, down,right,up,up,down, left
new Board(".OO.OOO.OOOOO...OOOOO.OOOOO.OO.OO"), //right, down,right,up,up,down,left,up
new Board(".OO.OO..O.OOO...OOOOO.OOOOO.OO.OO"), //10 turns
new Board("..O..O.O..OOO...OOOO..OOOOO..O..O"), //15 turns
new Board(".........O................O......"), //30 turns
new Board("...................O............."), //31 turns
};
Board startBoard = new Board("OOOOOOOOOOOOOOOO.OOOOOOOOOOOOOOOO");
for(Board destinationBoard : destinationBoards ){
new PegSolver(startBoard, destinationBoard).start();
}
}
}
class Board {
//int representation of the three states of a board cell
private final static int EMPTY = 0, PEG = 1, BORDER = 2;
/*cahr representation of the three states of a board cell
special chars are used to get nice printout
todo: change board to char[][] to avoid the need for two
representations (int and char)
*/
private final static char[] CHAR_REPRESENTATION = {9898,9899,10062};
private final static char ERROR = '?';
private final int BOARD_SIZE=7, CORNER_SIZE=2;
private final int board[][] = new int[BOARD_SIZE][BOARD_SIZE];
public Board(String place) {
int loca=0;
for(int y=0;y<BOARD_SIZE;y++){
for(int x=0;x<BOARD_SIZE;x++){
if(isWithinBoard(x,y)) {
if (place.charAt(loca) == 'O') {
loca++;
board[y][x] = PEG;
} else if (place.charAt(loca) == '.') {
loca++;
board[y][x] = EMPTY;
}
}else{
board[y][x] = BORDER;
}
}
}
//for testing
//System.out.println(this);
}
//copy constructor
public Board(Board copy){
for(int x=0;x<BOARD_SIZE;x++)
{
for(int y=0;y<BOARD_SIZE;y++)
{
board[y][x]=copy.getValue(x,y);
}
}
}
public int getValue(int x, int y)
{
return board[y][x]; //and not return board[x][y];
}
public boolean isFinished(Board destination)
{
for(int i=0;i<BOARD_SIZE;i++)
{
for(int j=0;j<BOARD_SIZE;j++)
{
if(this.getValue(i,j)!=destination.getValue(i,j))
return false;
}
}
return true;
}
public Board turn(Board board,String direction,int x,int y)
{
if(direction.equals("right"))
{
board.setValue(x,y,EMPTY);
board.setValue(x+1,y,EMPTY);
board.setValue(x+2,y,PEG);
return board;
}
else if(direction.equals("left"))
{
board.setValue(x,y,EMPTY);
board.setValue(x-1,y,EMPTY);
board.setValue(x-2,y,PEG);
return board;
}
else if(direction.equals("up"))
{
board.setValue(x,y,EMPTY);
board.setValue(x,y-1,EMPTY);
board.setValue(x,y-2,PEG);
return board;
}
else if(direction.equals("down"))
{
board.setValue(x,y,EMPTY);
board.setValue(x,y+1,EMPTY);
board.setValue(x,y+2,PEG);
return board;
}
System.out.println("there is not such direction, method turn on startBoard class");
return null;
}
public boolean isLegal(int x, int y){
if(board[y][x]==BORDER) //and not if(board[x][y]==BORDER)
return false;
return true;
}
public boolean canTurn(String direction,int x,int y){
if(direction.equals("right") && x < BOARD_SIZE - 2)
{
if (board[y][x] == PEG && board[y][x + 1] == PEG && board[y][x + 2] == EMPTY)
return true;
}
else if(direction.equals("left") && x > 1)
{
if (board[y][x] == PEG && board[y][x - 1] == PEG && board[y][x - 2] == EMPTY)
return true;
}
else if(direction.equals("up") && y > 1)
{
if (board[y][x] == PEG && board[y - 1][x] == PEG && board[y - 2][x] == EMPTY)
return true;
}
else if(direction.equals("down") && y < BOARD_SIZE - 2)
{
if (board[y][x] == PEG && board[y + 1][x] == PEG && board[y + 2][x] == EMPTY)
return true;
}
return false;
}
public void setValue(int x, int y, int value)
{
board[y][x]=value; //and not board[x][y]=value;
}
//for square nxn board
public int boardSize(){
return board.length;
}
public boolean isWithinBoard(int x, int y){
//check bounds
if (x < 0 || y < 0 || x >= BOARD_SIZE || y >= BOARD_SIZE) return false;
//left top corner
if (x < CORNER_SIZE && y < CORNER_SIZE) return false;
//right top corner
if(x >= BOARD_SIZE - CORNER_SIZE && y < CORNER_SIZE) return false;
//left bottom corner
if(x < CORNER_SIZE && y >= BOARD_SIZE - CORNER_SIZE) return false;
//right bottom corner
if(x >= BOARD_SIZE - CORNER_SIZE && y >= BOARD_SIZE - CORNER_SIZE) return false;
return true;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (int[] row : board) {
for(int cell : row){
if(cell<CHAR_REPRESENTATION.length && cell >= 0) {
sb.append(CHAR_REPRESENTATION[cell]);
}else{
sb.append(ERROR);
}
}
sb.append("\n"); //new line
}
return sb.toString();
}
}
待办事项:
代码可以运行,但需要进一步深入测试和调试。
有什么不明白的地方,尽管问。
我在 java.
中写了一个解决挂钩纸牌的程序我的程序得到一个起始板和一个目标板并尝试完成游戏。
我有一种计数器可以计算我的轮次,因为我有一个目的地有更多的 1 个钉子休息,假设如果我只需要移除 2 个钉子,那么我可以只用 2 个动作解决它。
我创建了一个看板 class:
public class Board {
private int board[][] = new int[7][7];
public Board(String place)
{
board[0][0]=2;
board[1][0]=2;
board[5][0]=2;
board[6][0]=2;
board[0][1]=2;
board[1][1]=2;
board[5][1]=2;
board[6][1]=2;
board[0][5]=2;
board[1][5]=2;
board[5][5]=2;
board[6][5]=2;
board[0][6]=2;
board[1][6]=2;
board[5][6]=2;
board[6][6]=2;
int loca=0;//location on the string of place
for(int i=0;i<7;i++){
for(int j=0;j<7;j++){
if(board[i][j]!=2) {
if (place.charAt(loca) == 'O') {
loca++;
board[i][j] = 1;
} else if (place.charAt(loca) == '.') {
loca++;
board[i][j] = 0;
}
}
System.out.print(board[i][j]);//print for test
}
System.out.println();//print for test
}
System.out.println();
}
public Board(Board copy){
for(int i=0;i<7;i++)
{
for(int j=0;j<7;j++)
{
board[i][j]=copy.getValue(i,j);
}
}
}
public int getValue(int x, int y)
{
return board[x][y];
}
public boolean isFinished(Board destination)
{
for(int i=0;i<7;i++)
{
for(int j=0;j<7;j++)
{
if(this.getValue(i,j)!=destination.getValue(i,j))
{
return false;
}
}
}
return true;
}
public Board turn(Board board,String direction,int x,int y)
{
if(direction.equals("right"))
{
board.setValue(x,y,0);
board.setValue(x+1,y,0);
board.setValue(x+2,y,1);
return board;
}
else if(direction.equals("left"))
{
board.setValue(x,y,0);
board.setValue(x-1,y,0);
board.setValue(x-2,y,1);
return board;
}
else if(direction.equals("up"))
{
board.setValue(x,y,0);
board.setValue(x,y-1,0);
board.setValue(x,y-2,1);
return board;
}
else if(direction.equals("down"))
{
board.setValue(x,y,0);
board.setValue(x,y+1,0);
board.setValue(x,y+2,1);
return board;
}
else{
System.out.println("there is not such direction, method turn on board class");
return null;//just for caution
}
}
public boolean isLegal(int x, int y){
if(board[x][y]==2)
{
return false;
}
else{
return true;
}
}
public boolean canTurn(String direction,int x,int y){
if(direction.equals("right"))
{
if(x<5) {
if (board[x][y] == 1 && board[x + 1][y] == 1 && board[x + 2][y] == 0) {
return true;
}
}
}
else if(direction.equals("left"))
{
if(x>1) {
if (board[x][y] == 1 && board[x - 1][y] == 1 && board[x - 2][y] == 0) {
return true;
}
}
}
else if(direction.equals("up"))
{
if(y>1) {
if (board[x][y] == 1 && board[x][y - 1] == 1 && board[x][y - 2] == 0) {
return true;
}
}
}
else if(direction.equals("down"))
{
if(y<5) {
if (board[x][y] == 1 && board[x][y + 1] == 1 && board[x][y + 2] == 0) {
return true;
}
}
}
else{
System.out.println("there is not such direction, method canTurn on board class");
return false;//just for caution
}
return false;
}
public void setValue(int x, int y, int value)
{
board[x][y]=value;
}
}
然后我写了我的“求解器”class。
public class PegSolver {
public int peg =1;
Board destinationBoard = new Board("OOOOOOOOOOOOOOOOO..OOOOOOOOOOOOOO");
Board board = new Board("OOOOOOOOOOOOOOOO.OOOOOOOOOOOOOOOO");
public void start(){
solve(0,board);
}
public boolean solve(int turn, Board board){
Board temp = new Board(board);
if(turn>peg)
{
return false;
}
else if(turn==peg){
//todo:check if solve
if(temp.isFinished(destinationBoard))
{
System.out.println("solution");
return true;
}
else
{
return false;
}
}
else//lower then 8
{
for(int i=0;i<7;i++){
for (int j=0;j<7;j++)
{
if(board.isLegal(i,j)) {
if(board.canTurn("right",i,j) && solve(turn++, temp.turn(temp, "right", i, j)))
{
return true;
}
else if(board.canTurn("left",i,j) && solve(turn++, temp.turn(temp, "left", i, j)))
{
return true;
}
else if(board.canTurn("up",i,j) && solve(turn++, temp.turn(temp, "up", i, j)))
{
return true;
}
else if(board.canTurn("down",i,j) && solve(turn++, temp.turn(temp, "down", i, j)))
{
return true;
}
}
}
}
}
return false;
}
}
当程序找到解决方案时,它需要打印“解决方案”,但由于某种原因,我的程序无法找到解决方案,即使它是一步到位的基本目的地。
有人可以帮我吗?
请查看修改后的代码。
许多更改与代码中的索引和方向不一致有关:其中 x 表示水平索引,y 表示垂直索引:数组索引应为 board[y][x](而不是 board[x][y])。
为了代码的可读性更好,许多“幻数”被更改为常量。
toString
方法添加到 Board
class 以打印出板状态。它使用特殊字符制作漂亮的打印输出:
这在调试时很有用。
public class PegSolver {
private final Board startBoard, destinationBoard;
public PegSolver(Board startBoard, Board destinationBoard) {
super();
this.startBoard = startBoard;
this.destinationBoard = destinationBoard;
}
public void start(){
solve(0,startBoard);
}
private boolean solve(int turn, Board board){
//check if solve
if(board.isFinished(destinationBoard))
{
System.out.println("solved after "+ turn +" turns");
return true;
}
for(int x=0;x<board.boardSize();x++){
for (int y=0;y<board.boardSize();y++)
{
if(board.isLegal(x,y)) {
if(board.canTurn("right",x,y)
//turn++ changed to turn+1 so turn is incremented before invoking next solve
//and avoid changing the value of turn
&& solve(turn+1, board.turn(new Board(board), "right", x, y)))
return true;
else if(board.canTurn("left",x,y)
&& solve(turn+1, board.turn(new Board(board), "left", x, y)))
return true;
else if(board.canTurn("up",x,y)
&& solve(turn+1, board.turn(new Board(board), "up", x, y)))
return true;
else if(board.canTurn("down",x,y)
&& solve(turn+1, board.turn(new Board(board), "down", x, y)))
return true;
}
}
}
return false;
}
public static void main(String[] args) {
Board[] destinationBoards = {
//by order of number of turns
new Board("OOOOOOOOOOOOOO..OOOOOOOOOOOOOOOOO"), //one right turn
new Board("OOO.OOOO.OOOOO.OOOOOOOOOOOOOOOOOO"), //right, down
new Board("OOO.OO..OOOOOO.OOOOOOOOOOOOOOOOOO"), //right, down,right
new Board("OOO.OOO.OOOOO..OOOOO.OOOOOOOOOOOO"), //right, down,right,up
new Board("OOOOOOO..OOOO...OOOO.OOOOOOOOOOOO"), //right, down,right,up,up
new Board(".OO.OOO.OOOOO...OOOO.OOOOOOOOOOOO"), //right, down,right,up,up,down
new Board(".OO.OOO.OOOOO...OOOOO..OOOOOOOOOO"), //right, down,right,up,up,down, left
new Board(".OO.OOO.OOOOO...OOOOO.OOOOO.OO.OO"), //right, down,right,up,up,down,left,up
new Board(".OO.OO..O.OOO...OOOOO.OOOOO.OO.OO"), //10 turns
new Board("..O..O.O..OOO...OOOO..OOOOO..O..O"), //15 turns
new Board(".........O................O......"), //30 turns
new Board("...................O............."), //31 turns
};
Board startBoard = new Board("OOOOOOOOOOOOOOOO.OOOOOOOOOOOOOOOO");
for(Board destinationBoard : destinationBoards ){
new PegSolver(startBoard, destinationBoard).start();
}
}
}
class Board {
//int representation of the three states of a board cell
private final static int EMPTY = 0, PEG = 1, BORDER = 2;
/*cahr representation of the three states of a board cell
special chars are used to get nice printout
todo: change board to char[][] to avoid the need for two
representations (int and char)
*/
private final static char[] CHAR_REPRESENTATION = {9898,9899,10062};
private final static char ERROR = '?';
private final int BOARD_SIZE=7, CORNER_SIZE=2;
private final int board[][] = new int[BOARD_SIZE][BOARD_SIZE];
public Board(String place) {
int loca=0;
for(int y=0;y<BOARD_SIZE;y++){
for(int x=0;x<BOARD_SIZE;x++){
if(isWithinBoard(x,y)) {
if (place.charAt(loca) == 'O') {
loca++;
board[y][x] = PEG;
} else if (place.charAt(loca) == '.') {
loca++;
board[y][x] = EMPTY;
}
}else{
board[y][x] = BORDER;
}
}
}
//for testing
//System.out.println(this);
}
//copy constructor
public Board(Board copy){
for(int x=0;x<BOARD_SIZE;x++)
{
for(int y=0;y<BOARD_SIZE;y++)
{
board[y][x]=copy.getValue(x,y);
}
}
}
public int getValue(int x, int y)
{
return board[y][x]; //and not return board[x][y];
}
public boolean isFinished(Board destination)
{
for(int i=0;i<BOARD_SIZE;i++)
{
for(int j=0;j<BOARD_SIZE;j++)
{
if(this.getValue(i,j)!=destination.getValue(i,j))
return false;
}
}
return true;
}
public Board turn(Board board,String direction,int x,int y)
{
if(direction.equals("right"))
{
board.setValue(x,y,EMPTY);
board.setValue(x+1,y,EMPTY);
board.setValue(x+2,y,PEG);
return board;
}
else if(direction.equals("left"))
{
board.setValue(x,y,EMPTY);
board.setValue(x-1,y,EMPTY);
board.setValue(x-2,y,PEG);
return board;
}
else if(direction.equals("up"))
{
board.setValue(x,y,EMPTY);
board.setValue(x,y-1,EMPTY);
board.setValue(x,y-2,PEG);
return board;
}
else if(direction.equals("down"))
{
board.setValue(x,y,EMPTY);
board.setValue(x,y+1,EMPTY);
board.setValue(x,y+2,PEG);
return board;
}
System.out.println("there is not such direction, method turn on startBoard class");
return null;
}
public boolean isLegal(int x, int y){
if(board[y][x]==BORDER) //and not if(board[x][y]==BORDER)
return false;
return true;
}
public boolean canTurn(String direction,int x,int y){
if(direction.equals("right") && x < BOARD_SIZE - 2)
{
if (board[y][x] == PEG && board[y][x + 1] == PEG && board[y][x + 2] == EMPTY)
return true;
}
else if(direction.equals("left") && x > 1)
{
if (board[y][x] == PEG && board[y][x - 1] == PEG && board[y][x - 2] == EMPTY)
return true;
}
else if(direction.equals("up") && y > 1)
{
if (board[y][x] == PEG && board[y - 1][x] == PEG && board[y - 2][x] == EMPTY)
return true;
}
else if(direction.equals("down") && y < BOARD_SIZE - 2)
{
if (board[y][x] == PEG && board[y + 1][x] == PEG && board[y + 2][x] == EMPTY)
return true;
}
return false;
}
public void setValue(int x, int y, int value)
{
board[y][x]=value; //and not board[x][y]=value;
}
//for square nxn board
public int boardSize(){
return board.length;
}
public boolean isWithinBoard(int x, int y){
//check bounds
if (x < 0 || y < 0 || x >= BOARD_SIZE || y >= BOARD_SIZE) return false;
//left top corner
if (x < CORNER_SIZE && y < CORNER_SIZE) return false;
//right top corner
if(x >= BOARD_SIZE - CORNER_SIZE && y < CORNER_SIZE) return false;
//left bottom corner
if(x < CORNER_SIZE && y >= BOARD_SIZE - CORNER_SIZE) return false;
//right bottom corner
if(x >= BOARD_SIZE - CORNER_SIZE && y >= BOARD_SIZE - CORNER_SIZE) return false;
return true;
}
@Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (int[] row : board) {
for(int cell : row){
if(cell<CHAR_REPRESENTATION.length && cell >= 0) {
sb.append(CHAR_REPRESENTATION[cell]);
}else{
sb.append(ERROR);
}
}
sb.append("\n"); //new line
}
return sb.toString();
}
}
待办事项:
代码可以运行,但需要进一步深入测试和调试。
有什么不明白的地方,尽管问。