在带有事件处理程序和 ...args | 的事件中使用客户端Discord.js@13
Use client in event with event handler and ...args | Discord.js@13
我想在活动中使用client
,但我不知道如何在不删除... args
的情况下交出
事件处理程序:
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
和事件模块:
module.exports = {
name: 'interactionCreate',
async execute(client,interaction) {
//... need client from code before here
},
};
只需将 client
添加到参数中即可!
if (event.once) {
client.once(event.name, (...args) => event.execute(client, ...args));
} else {
client.on(event.name, (...args) => event.execute(client, ...args));
}
我想在活动中使用client
,但我不知道如何在不删除... args
事件处理程序:
const client = new Client({ intents: [Intents.FLAGS.GUILDS] });
const eventFiles = fs.readdirSync('./events').filter(file => file.endsWith('.js'));
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
和事件模块:
module.exports = {
name: 'interactionCreate',
async execute(client,interaction) {
//... need client from code before here
},
};
只需将 client
添加到参数中即可!
if (event.once) {
client.once(event.name, (...args) => event.execute(client, ...args));
} else {
client.on(event.name, (...args) => event.execute(client, ...args));
}