在光标进入对象之前按下鼠标时,如何检测光标何时悬停在对象上?
How do you detect when the cursor hovers over an object while the mouse is being pressed before the cursor enters the object?
我目前的情况是,我在屏幕上有一个圆圈,如果我先按住 LMB 然后将光标拖过它,什么也没有发生。我尝试查看我可以使用的不同 EventHandlers,但我无法让它们工作。这是我的代码。
public class DragTester extends Application
{
public static Group group = new Group();
public static Scene scene = new Scene(group, 500, 500);
@Override
public void start(Stage stage)
{
for(int i = 0; i < 3; i++){
DragBox DB = new DragBox(i * 150 + 100);
}
stage.setScene(scene);
stage.show();
}
}
public class DragBox
{
private Circle c = new Circle(0, 0, 25);
public DragBox(double x){
DragTester.group.getChildren().add(c);
c.setLayoutX(x);
c.setLayoutY(250);
c.setOnDragDetected(new EventHandler<MouseEvent>(){
@Override public void handle(MouseEvent e){
c.setFill(Color.rgb((int)(Math.random() * 255), (int)(Math.random() * 255), (int)(Math.random())));
}
});
}
}
您可以使用 MOUSE_DRAG_ENTERED
处理程序。此事件仅在“完全按下-拖动-释放手势”期间触发,您需要在 DRAG_DETECTED
事件上启动。有关详细信息,请参阅 Javadocs。
这是您的示例,是为使用此事件而编写的。本例在场景中发起“全压-拖-放”手势:
import java.util.Random;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class DragTester extends Application {
private Group group = new Group();
private Scene scene = new Scene(group, 500, 500);
private Random rng = new Random();
@Override
public void start(Stage stage) {
for (int i = 0; i < 3; i++) {
DragBox DB = new DragBox(i * 150 + 100);
}
scene.setOnDragDetected(e -> scene.startFullDrag());
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
class DragBox {
private Circle c = new Circle(0, 0, 25);
public DragBox(double x) {
group.getChildren().add(c);
c.setLayoutX(x);
c.setLayoutY(250);
c.setOnMouseDragEntered(e ->
c.setFill(Color.rgb(rng.nextInt(256), rng.nextInt(256), rng.nextInt(256))));
}
}
}
我目前的情况是,我在屏幕上有一个圆圈,如果我先按住 LMB 然后将光标拖过它,什么也没有发生。我尝试查看我可以使用的不同 EventHandlers,但我无法让它们工作。这是我的代码。
public class DragTester extends Application
{
public static Group group = new Group();
public static Scene scene = new Scene(group, 500, 500);
@Override
public void start(Stage stage)
{
for(int i = 0; i < 3; i++){
DragBox DB = new DragBox(i * 150 + 100);
}
stage.setScene(scene);
stage.show();
}
}
public class DragBox
{
private Circle c = new Circle(0, 0, 25);
public DragBox(double x){
DragTester.group.getChildren().add(c);
c.setLayoutX(x);
c.setLayoutY(250);
c.setOnDragDetected(new EventHandler<MouseEvent>(){
@Override public void handle(MouseEvent e){
c.setFill(Color.rgb((int)(Math.random() * 255), (int)(Math.random() * 255), (int)(Math.random())));
}
});
}
}
您可以使用 MOUSE_DRAG_ENTERED
处理程序。此事件仅在“完全按下-拖动-释放手势”期间触发,您需要在 DRAG_DETECTED
事件上启动。有关详细信息,请参阅 Javadocs。
这是您的示例,是为使用此事件而编写的。本例在场景中发起“全压-拖-放”手势:
import java.util.Random;
import javafx.application.Application;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.stage.Stage;
public class DragTester extends Application {
private Group group = new Group();
private Scene scene = new Scene(group, 500, 500);
private Random rng = new Random();
@Override
public void start(Stage stage) {
for (int i = 0; i < 3; i++) {
DragBox DB = new DragBox(i * 150 + 100);
}
scene.setOnDragDetected(e -> scene.startFullDrag());
stage.setScene(scene);
stage.show();
}
public static void main(String[] args) {
launch(args);
}
class DragBox {
private Circle c = new Circle(0, 0, 25);
public DragBox(double x) {
group.getChildren().add(c);
c.setLayoutX(x);
c.setLayoutY(250);
c.setOnMouseDragEntered(e ->
c.setFill(Color.rgb(rng.nextInt(256), rng.nextInt(256), rng.nextInt(256))));
}
}
}