Flutter:在构造函数中调用了 setState()

Flutter: setState() called in constructor

我是 Flutter 的新手,运行 在尝试显示地图和实现一些 tilelayers 时遇到问题。

该应用程序有一个 Drawer 实现,我想在其中 enable/disable 并清除图块缓存。

我已经获取了一些运行良好的示例,所以我知道 tiling 工作得很好,但是这里我 运行 遇到一个问题,我想调用 MyWorldMap 的成员函数来自抽屉小部件的有状态小部件,据我所知,我现在被 setState() called in constructor 错误消息所困扰。

你有什么建议可以帮助我或指导我走上正确的道路吗?

注意!!记得根据:https://codelabs.developers.google.com/codelabs/google-maps-in-flutter?hl=en&continue=https%3A%2F%2Fcodelabs.developers.google.com%2F#3

添加自己的MAP API KEY
import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:http/http.dart' as http;


void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget{
  const MyApp({Key? key}) : super(key: key);


  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title:"My App test",
      theme: ThemeData(primarySwatch: Colors.blue),
      home: HomePage(title: "My World Map")
    );
  }
}

class HomePage extends StatefulWidget{

  final String title;

  HomePage({Key? key, required this.title}):super(key: key);

  @override
  _HomePageState createState() => _HomePageState();

}

class _HomePageState extends State<HomePage>{
  @override
  void initState(){
    super.initState();
  }

  @override
  Widget build(BuildContext context) {

    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      drawer: MainDrawer(),
      body: MyWorldMap(),
    );

  }


}

class MainDrawer extends StatefulWidget{

  @override
  State<StatefulWidget> createState() => MainDrawerState();
}

class MainDrawerState extends State<MainDrawer>{

  @override
  Widget build(BuildContext context) {

    return Drawer(
      child: ListView(
        padding: EdgeInsets.zero,
        children: <Widget>[
          const DrawerHeader(
            decoration: BoxDecoration(color: Colors.blue),
            child: Text("My World Map"),
          ),
          ListTile(
            title: const Text ("Add tile overlay"),
            onTap: () => addTileOverlay(),
          ),
          ListTile(
              title: const Text ("Clear tile overlay cache"),
              onTap: () => clearTileCache(),
          ),
          ListTile(
              title: const Text ("Remove tile overlay"),
              onTap: () => removeTileOverlay(),
          ),

        ],
      ),
    );

  }

  void addTileOverlay(){
    print("Attempting to add tile overlay");
    MyWorldMap().addTileOverlay();
  }

  void clearTileCache(){
    print("Attempting clear tile cache");
    MyWorldMap().clearTileCache();
  }

  void removeTileOverlay(){
    print("Attempting removing tile overlay");
    MyWorldMap().removeTileOverlay();
  }

}

class MyWorldMap extends StatefulWidget{
  const MyWorldMap({Key? key}) : super(key: key);

  addTileOverlay() => createState()._addTileOverlay();
  removeTileOverlay() => createState()._removeTileOverlay();
  clearTileCache() => createState()._clearTileCache();

  @override
  _MyWorldMapState createState() => _MyWorldMapState();
}

class _MyWorldMapState extends State<MyWorldMap>
{
  TileOverlay? _tileOverlay;
  late GoogleMapController _mapController;
  final LatLng _initialCameraPosition = const LatLng(61.9026,6.7003); //Change with your location

  //You need to change maps API key in AndroidManifest.xml

  @override
  void initState(){
    super.initState();
  }

  Future<void> _onMapCreated(GoogleMapController controller) async {
    _mapController = controller;
    setState(() {
      //Do stuff ?
    });
  }

  @override
  Widget build(BuildContext context) {
    Set<TileOverlay> overlays = <TileOverlay>{
      if(_tileOverlay != null) _tileOverlay!,
    };

    return GoogleMap(
      onMapCreated: _onMapCreated,
      initialCameraPosition: CameraPosition(
        target: _initialCameraPosition,
        zoom:15,
      ),
      myLocationEnabled: false,
      tileOverlays: overlays,
    );

  }

  void _addTileOverlay()
  {
    final TileOverlay tileOverlay = TileOverlay(
      tileOverlayId: TileOverlayId("My World Map Overlay"),
      tileProvider: MyWorldMapTileProvider(),
    );
    setState((){   //The code fails here when pushing the 'Add tile overlay button' !!
      _tileOverlay = tileOverlay;
    });
  }

  void _clearTileCache()
  {
    if(_tileOverlay != null){
      _mapController.clearTileCache(_tileOverlay!.tileOverlayId);
    }
  }

  void _removeTileOverlay()
  {
    setState(() {
      _tileOverlay = null;
    });
  }

}

class MyWorldMapTileProvider implements TileProvider {

  @override
  Future<Tile> getTile(int x, int y, int? zoom) async {

    String path = 'https://maptiles1.finncdn.no/tileService/1.0.1/norortho/$zoom/$x/$y.png';

    http.Response response = await http.get(
      Uri.parse(path)
    );

    return Tile(x,y,response.bodyBytes);
  }

}



似乎您在 build 方法完成构建小部件之前使用 setState。我建议在构建完成后使用 setState,这样:

       WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
          setState(() {
            // do stuff;
          });
        });

并不是说我是一个真正的 flutter 专业人士,但我认为问题可能出在这里:

addTileOverlay() => createState()._addTileOverlay();    
removeTileOverlay() => createState()._removeTileOverlay();
clearTileCache() => createState()._clearTileCache();

每次在 MyWorldMap 小部件中调用这些方法之一时,您都会创建一个新状态,我认为这不是正确的行为。

如果你想从另一个 Widget 编辑 Widget 状态,你应该尝试使用键:我认为任何有状态的 Widget 都可以在构造函数中使用 key 参数,可以依次使用它来改变它的来自其他小部件的状态。我会试着写一个简单的例子。

class Parent extends StatelessWidget {
final keyA = GlobalKey();
final keyB = GlobalKey();

@override
Widget build(BuildContext context) {
  return Scaffold(
    body: Column(children: [
      ChildA(keyA),
      ChildB(keyB, keyA),
    ]),
  );
  }
}

class ChildA extends StatefulWidget {
 const ChildA(GlobalKey key) : super(key: key);

 @override
 State<StatefulWidget> createState() => ChildAState();
}

class ChildAState extends State<ChildA> {
 int counter = 0;
 @override
 Widget build(BuildContext context) {
  return Text("Child A count: $counter");
 }

 void increaseCounter(){
   setState(() {
     counter++;
   });
 }
}

class ChildB extends StatefulWidget {
 final GlobalKey childAKey;
 const ChildB(GlobalKey key, this.childAKey) : super(key: key);

 @override
 State<StatefulWidget> createState() => ChildBState();
}

class ChildBState extends State<ChildB> {
  @override
  Widget build(BuildContext context) {
  return TextButton(
    child: const Text("Press here"),
    onPressed: () {
      (widget.childAKey.currentState as ChildAState).increaseCounter();
    },
  );
 }
}

@il_boga 引导我找到答案后(所有功劳都归功于他),我将 post 工作代码放在这里:

我将 TileOverlay 创建移动到 _MyWorldMapState class 的 initState,并添加了缓冲 'layer' 以便我可以切换 on/off 通过在移除时将 _mapTileOverlay 设置为 null 并在添加叠加层时将 _bufferedMapTileOverlay 设置回 _bufferedMapTileOverlay 的图层。

此外,我创建了两个 GlobalKey(实际上我不知道为什么我需要 drawerKey,因为我从来没有在任何地方主动引用过它...,mapKey 很明显)


import 'package:flutter/material.dart';
import 'package:google_maps_flutter/google_maps_flutter.dart';
import 'package:http/http.dart' as http;

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget{
  const MyApp({Key? key}) : super(key: key);
  
  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title:"My App test",
      theme: ThemeData(primarySwatch: Colors.blue),
      home: HomePage(title: "My World Map")
    );
  }
}

class HomePage extends StatefulWidget{
  final String title;

  const HomePage({Key? key, required this.title}):super(key: key);

  @override
  _HomePageState createState() => _HomePageState();
}

class _HomePageState extends State<HomePage>{

  final drawerKey = GlobalKey();
  final mapKey = GlobalKey();

  @override
  void initState(){
    print("_HomePageState(): initState");
    super.initState();
  }

  @override
  Widget build(BuildContext context) {

    return Scaffold(
      appBar: AppBar(
        title: Text(widget.title),
      ),
      drawer: MainDrawer(drawerKey: drawerKey, mapKey: mapKey,),
      body: MyWorldMap(mapKey: mapKey,),
    );
  }
}

class MainDrawer extends StatefulWidget{

  final GlobalKey mapKey;

  const MainDrawer({required GlobalKey drawerKey, required this.mapKey}) : super(key: drawerKey);

  @override
  State<StatefulWidget> createState() => MainDrawerState();
}

class MainDrawerState extends State<MainDrawer>{



  @override
  Widget build(BuildContext context) {

    return Drawer(
      child: ListView(
        padding: EdgeInsets.zero,
        children: <Widget>[
          const DrawerHeader(
            decoration: BoxDecoration(color: Colors.blue),
            child: Text("My World Map"),
          ),
          ListTile(
            title: const Text ("Add tile overlay"),
            onTap: () => addTileOverlay(),
          ),
          ListTile(
              title: const Text ("Clear tile overlay cache"),
              onTap: () => clearTileCache(),
          ),
          ListTile(
              title: const Text ("Remove tile overlay"),
              onTap: () => removeTileOverlay(),
          ),

        ],
      ),
    );

  }

  void addTileOverlay(){
    print("Attempting to add tile overlay");
    //MyWorldMap().addTileOverlay();
    (widget.mapKey.currentState as _MyWorldMapState)._addTileOverlay();
  }

  void clearTileCache(){
    print("Attempting clear tile cache");
    //MyWorldMap().clearTileCache();
    (widget.mapKey.currentState as _MyWorldMapState)._clearTileCache();
  }

  void removeTileOverlay(){
    print("Attempting removing tile overlay");
    //MyWorldMap().removeTileOverlay();
    (widget.mapKey.currentState as _MyWorldMapState)._removeTileOverlay();
  }

}

class MyWorldMap extends StatefulWidget{
  const MyWorldMap({required GlobalKey mapKey}) : super(key: mapKey);

  //addTileOverlay() => createState()._addTileOverlay();
  //removeTileOverlay() => createState()._removeTileOverlay();
  //clearTileCache() => createState()._clearTileCache();

  @override
  _MyWorldMapState createState() => _MyWorldMapState();
}

class _MyWorldMapState extends State<MyWorldMap>
{
  TileOverlay? _bufferedMapTileOverlay; //intermediate, which actually holds the overlay
  TileOverlay? _mapTileOverlay; //value which connects to the map
  late GoogleMapController _mapController;
  final LatLng _initialCameraPosition = const LatLng(61.9026,6.7003); //Change with your location

  //You need to change maps API key in AndroidManifest.xml

  @override
  void initState(){
    print("_MyWordMapState(): initState");
    super.initState();

    final TileOverlay newMapTileOverlay = TileOverlay(  //Inits the tileOverlay
      tileOverlayId: const TileOverlayId("My World Map Overlay"),
      tileProvider: MyWorldMapTileProvider(),
    );

    _bufferedMapTileOverlay = newMapTileOverlay;
  }

  Future<void> _onMapCreated(GoogleMapController controller) async {
    _mapController = controller;
    setState(() {
      //Do stuff ?
    });
  }

  @override
  Widget build(BuildContext context) {
    Set<TileOverlay> overlays = <TileOverlay>{  //connect a set of overlays (here just one)
      if(_mapTileOverlay != null) _mapTileOverlay!,
    };

    return GoogleMap(
      onMapCreated: _onMapCreated,
      initialCameraPosition: CameraPosition(
        target: _initialCameraPosition,
        zoom:15,
      ),
      myLocationEnabled: false,
      tileOverlays: overlays, //connect to the set of overlays (I have only one (see above))
    );

  }

  void _addTileOverlay()
  {
    setState((){
      _mapTileOverlay = _bufferedMapTileOverlay;
    });
  }

  void _clearTileCache()
  {
    if(_mapTileOverlay != null){
      print("Clearing tile cache");
      _mapController.clearTileCache(_mapTileOverlay!.tileOverlayId);
    }
  }

  void _removeTileOverlay()
  {
    setState(() {
      _mapTileOverlay = null;
    });
  }

}

class MyWorldMapTileProvider implements TileProvider {

  @override
  Future<Tile> getTile(int x, int y, int? zoom) async {

    String path = 'https://maptiles1.finncdn.no/tileService/1.0.1/norortho/$zoom/$x/$y.png';

    http.Response response = await http.get(
      Uri.parse(path)
    );

    return Tile(x,y,response.bodyBytes);
  }

}