使图形项目围绕另一个项目移动而不是穿过
Make graphics item move around another item instead of passing through
我有一个带有可移动 QGraphicsEllipseitem 圆圈的图形场景。我试图让我拖动的那个绕着另一个圆圈移动,而不是让它们重叠也就是碰撞。到目前为止,我已经能够阻止碰撞,但它并没有平稳地移动,而是卡在了一个角落里。我不知道如何解决它。
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
import math
class Circleitem(QGraphicsEllipseItem):
def __init__(self, size, brush):
super().__init__()
radius = size / -2
self.setRect(radius, radius, size, size)
self.setBrush(brush)
self.setFlag(self.ItemIsMovable)
self.setFlag(self.ItemIsSelectable)
def paint(self, painter, option, a):
option.state = QStyle.State_None
return super(Circleitem, self).paint(painter,option)
def mouseMoveEvent(self, event):
super().mouseMoveEvent(event)
self.scene().views()[0].parent().movearound()
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.gscene = QGraphicsScene(0, 0, 1000, 1000)
gview = QGraphicsView(self.gscene)
self.setCentralWidget(gview)
self.circle1 = Circleitem (123, brush=QColor(255,255,0))
self.circle2 =Circleitem(80, brush=QColor(0,255,0))
self.gscene.addItem(self.circle1)
self.gscene.addItem(self.circle2)
self.circle1.setPos(500, 500)
self.circle2.setPos(300, 300)
self.show()
def movearound(self):
if self.gscene.selectedItems()[0] == self.circle1:
moveditem = self.circle1
stillitem = self.circle2
else:
moveditem = self.circle2
stillitem = self.circle1
if len(self.gscene.collidingItems(moveditem)) != 0:
xdist = moveditem.x() - stillitem.x()
ydist = moveditem.y() - stillitem.y()
totaldist = moveditem.rect().width()/2 + stillitem.rect().width()/2
totaldist *= math.sqrt(1 + pow(math.pi, 2)/10)/2
if ( abs(xdist) < totaldist or abs(ydist) < totaldist ):
if xdist > 0:
x = stillitem.x() + totaldist
else:
x = stillitem.x() - totaldist
if ydist > 0:
y = stillitem.y() + totaldist
else:
y = stillitem.y() - totaldist
moveditem.setPos(x, y)
app = QApplication([])
win = MainWindow()
app.exec()
保持Circleitem.mouseMoveEvent
中的逻辑更简单,使用QLineF求距离和新位置
class Circleitem(QGraphicsEllipseItem):
def __init__(self, size, brush):
super().__init__()
radius = size / -2
self.setRect(radius, radius, size, size)
self.setBrush(brush)
self.setFlag(self.ItemIsMovable)
self.setFlag(self.ItemIsSelectable)
def paint(self, painter, option, a):
option.state = QStyle.State_None
return super(Circleitem, self).paint(painter,option)
def mouseMoveEvent(self, event):
super().mouseMoveEvent(event)
colliding = self.collidingItems()
if colliding:
item = colliding[0] # Add offset if points are equal so length > 0
line = QLineF(item.pos(), self.pos() + QPoint(self.pos() == item.pos(), 0))
min_distance = (self.rect().width() + item.rect().width()) / 2
if line.length() < min_distance:
line.setLength(min_distance)
self.setPos(line.p2())
我有一个带有可移动 QGraphicsEllipseitem 圆圈的图形场景。我试图让我拖动的那个绕着另一个圆圈移动,而不是让它们重叠也就是碰撞。到目前为止,我已经能够阻止碰撞,但它并没有平稳地移动,而是卡在了一个角落里。我不知道如何解决它。
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
import math
class Circleitem(QGraphicsEllipseItem):
def __init__(self, size, brush):
super().__init__()
radius = size / -2
self.setRect(radius, radius, size, size)
self.setBrush(brush)
self.setFlag(self.ItemIsMovable)
self.setFlag(self.ItemIsSelectable)
def paint(self, painter, option, a):
option.state = QStyle.State_None
return super(Circleitem, self).paint(painter,option)
def mouseMoveEvent(self, event):
super().mouseMoveEvent(event)
self.scene().views()[0].parent().movearound()
class MainWindow(QMainWindow):
def __init__(self):
super().__init__()
self.gscene = QGraphicsScene(0, 0, 1000, 1000)
gview = QGraphicsView(self.gscene)
self.setCentralWidget(gview)
self.circle1 = Circleitem (123, brush=QColor(255,255,0))
self.circle2 =Circleitem(80, brush=QColor(0,255,0))
self.gscene.addItem(self.circle1)
self.gscene.addItem(self.circle2)
self.circle1.setPos(500, 500)
self.circle2.setPos(300, 300)
self.show()
def movearound(self):
if self.gscene.selectedItems()[0] == self.circle1:
moveditem = self.circle1
stillitem = self.circle2
else:
moveditem = self.circle2
stillitem = self.circle1
if len(self.gscene.collidingItems(moveditem)) != 0:
xdist = moveditem.x() - stillitem.x()
ydist = moveditem.y() - stillitem.y()
totaldist = moveditem.rect().width()/2 + stillitem.rect().width()/2
totaldist *= math.sqrt(1 + pow(math.pi, 2)/10)/2
if ( abs(xdist) < totaldist or abs(ydist) < totaldist ):
if xdist > 0:
x = stillitem.x() + totaldist
else:
x = stillitem.x() - totaldist
if ydist > 0:
y = stillitem.y() + totaldist
else:
y = stillitem.y() - totaldist
moveditem.setPos(x, y)
app = QApplication([])
win = MainWindow()
app.exec()
保持Circleitem.mouseMoveEvent
中的逻辑更简单,使用QLineF求距离和新位置
class Circleitem(QGraphicsEllipseItem):
def __init__(self, size, brush):
super().__init__()
radius = size / -2
self.setRect(radius, radius, size, size)
self.setBrush(brush)
self.setFlag(self.ItemIsMovable)
self.setFlag(self.ItemIsSelectable)
def paint(self, painter, option, a):
option.state = QStyle.State_None
return super(Circleitem, self).paint(painter,option)
def mouseMoveEvent(self, event):
super().mouseMoveEvent(event)
colliding = self.collidingItems()
if colliding:
item = colliding[0] # Add offset if points are equal so length > 0
line = QLineF(item.pos(), self.pos() + QPoint(self.pos() == item.pos(), 0))
min_distance = (self.rect().width() + item.rect().width()) / 2
if line.length() < min_distance:
line.setLength(min_distance)
self.setPos(line.p2())