Windows 上的 C 套接字编程(服务器,使用 select() 和 fd_set 的多线程)

Socket programming in C on Windows (server, multithreading with select() and fd_set)

我尝试创建一个简单的应用程序,其中服务器同时为局域网中的多个客户端提供服务,客户端向服务器发送数据。问题是服务器不知道如何同时与多个客户端通信,它仍然只与最后连接的客户端通信。

我在应用层部署了Salt channel密码协议,保证了传输数据的完整性和安全性。我用 C 语言编程,我使用 Mingw 编译器,我使用 select() 函数和 fd_set 结构同时处理多个套接字。我写了客户端和服务端的代码,这里握手成功,可以同时和所有客户端交换数据。随后,我尝试在代码中部署盐通道应用协议。但是,当我部署协议时,服务器只为最后登录的客户端提供服务。

我创建了客户端的结构,我想它是否包含所有需要的东西。我无法弄清楚为什么服务器一次不能为多个客户端提供服务的错误。我试图测试是否将多个客户端连接到服务器,但客户端不发送任何消息,因此服务器保留了它们的套接字,当我关闭服务器时,所有客户端-服务器连接都关闭了,但是一旦客户端发送消息,当前只有一个客户端-服务器连接。我有一个 while 循环通信,我在 fd_set 结构中添加一个服务器套接字并调用 select() 函数,当套接字可用于握手时,我调用 accept() 并且 return 值是一个特定的客户端套接字,然后我将其添加到 fd_set 结构中,循环继续并查找可用的套接字,当它们检查它是否适合握手时,如果不是,调用一个函数从客户端接收消息并解密它。

//Libraries for working with network tools in Windows
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0600
#endif
#include <winsock2.h>
#include <ws2tcpip.h>

//pragma comment nie je potrebny, lebo vyuzivam v Makefile subore flag -lws2_32
//#pragma comment(lib, "ws2_32.lib")

//Constants for working with sockets in Windows
#define ISVALIDSOCKET(s) ((s) != INVALID_SOCKET)
#define CLOSESOCKET(s) closesocket(s)
#define GETSOCKETERRNO() (WSAGetLastError())

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <assert.h>

//Libraries of Salt channelv2
#include "salt.h"
#include "salt_io.h"
#include "salti_util.h"

#include <time.h>

//Function for reads encrypted message
salt_ret_t salt_read_begin_pom(salt_channel_t *p_channel, 
                               uint8_t *p_buffer, 
                               uint32_t buffer_size, 
                               salt_msg_t *p_msg, 
                               uint8_t *p_pom, 
                               uint32_t *p_size);


//Ready sk_sec key for server
static uint8_t host_sk_sec[64] = { 
    0x7a, 0x77, 0x2f, 0xa9, 0x01, 0x4b, 0x42, 0x33,
    0x00, 0x07, 0x6a, 0x2f, 0xf6, 0x46, 0x46, 0x39,
    0x52, 0xf1, 0x41, 0xe2, 0xaa, 0x8d, 0x98, 0x26,
    0x3c, 0x69, 0x0c, 0x0d, 0x72, 0xee, 0xd5, 0x2d,
    0x07, 0xe2, 0x8d, 0x4e, 0xe3, 0x2b, 0xfd, 0xc4,
    0xb0, 0x7d, 0x41, 0xc9, 0x21, 0x93, 0xc0, 0xc2,
    0x5e, 0xe6, 0xb3, 0x09, 0x4c, 0x62, 0x96, 0xf3,
    0x73, 0x41, 0x3b, 0x37, 0x3d, 0x36, 0x16, 0x8b
};

typedef struct{
    SOCKET sock_fd;
    salt_channel_t channel;
    struct sockaddr_storage client_address;
    socklen_t client_len;
} CLIENT;

void connection_and_servicing(CLIENT *p_client, SOCKET p_socket);

int main() { 

#if defined(_WIN32)

    //Variables
    SOCKET socket_listen;;
    CLIENT *client_info;

    uint8_t rx_buffer[UINT16_MAX * 4];
    uint8_t hndsk_buffer[SALT_HNDSHK_BUFFER_SIZE];
    uint8_t pom_buffer[SALT_HNDSHK_BUFFER_SIZE];
    salt_msg_t msg_in;
    salt_protocols_t protocols;
    salt_msg_t msg_out;
     salt_ret_t ret_msg;
     uint32_t verify = 0, decrypt_size;

    //The MAKEWORD macro allows us to request Winsock version 2.2
    WSADATA d;
    if (WSAStartup(MAKEWORD(2, 2), &d)) { //inicializacia Winscok-u
        fprintf(stderr, "Failed to initialize.\n");
        return 1;
    }
    
    printf("Configuring local address...\n");
    //Struct addrinfo hints
    struct addrinfo hints; 
    memset(&hints, 0, sizeof(hints));
    //Looking address IPv4
    hints.ai_family = AF_INET; 
    hints.ai_socktype = SOCK_STREAM; //TCP connection
    //We ask getaddrinfo () to set the address, for the availability of any network device
    hints.ai_flags = AI_PASSIVE;

    //Setting a pointer to a structure that contains return information from the getaddrinfo () function
    struct addrinfo *bind_address; 
    getaddrinfo("192.168.100.8", "8080", &hints, &bind_address); //port 8080, generate an address suitable for the bind () function

    //Creating socket
    printf("Creating socket...\n");
    socket_listen = socket(bind_address->ai_family, 
            bind_address->ai_socktype, bind_address->ai_protocol);
    if (!ISVALIDSOCKET(socket_listen)) {
        fprintf(stderr, "socket() failed. (%d)\n", GETSOCKETERRNO());
        return 1;
    }

    //Binding socket to local address
    printf("Binding socket to local address...\n");
    if (bind(socket_listen,
                bind_address->ai_addr, bind_address->ai_addrlen)) {
        fprintf(stderr, "bind() failed. (%d)\n", GETSOCKETERRNO());
        return 1;
    }

    //After we've called bind(), we use the freeaddrinfo() function to free the memory for bind_address
    puts("Bind done");
    freeaddrinfo(bind_address); 

    printf("Listening...\n");
    if (listen(socket_listen, 5) < 0) {
        fprintf(stderr, "listen() failed. (%d)\n", GETSOCKETERRNO());
        return 1;
    }

    //Define fd_set structure master that stores all of the active sockets 
    fd_set master;
    FD_ZERO(&master);
    FD_SET(socket_listen, &master);
    SOCKET max_socket = socket_listen;


    printf("Waiting for connections...\n");

    while(1) {
        fd_set reads;
        reads = master;

        //The select function determines the status of one or more sockets, waiting if necessary, to perform synchronous I/O
        if (select(max_socket+1, &reads, 0, 0, 0) < 0) {
            fprintf(stderr, "select() failed. (%d)\n", GETSOCKETERRNO());
            return 1;
        }

        SOCKET i;
        //Loop through each possible socket 
        for(i = 1; i <= max_socket; ++i) {
            if (FD_ISSET(i, &reads)) {

                //If socket_listen, create TCP connection of accept() function
                 if (i == socket_listen) {
                    client_info = (CLIENT *) malloc(sizeof(CLIENT));
                    client_info->client_len = sizeof(client_info->client_address);
                    client_info->sock_fd = accept(socket_listen,
                            (struct sockaddr*) &client_info->client_address,
                            &client_info->client_len);

                    if (!ISVALIDSOCKET(client_info->sock_fd)) {
                        fprintf(stderr, "accept() failed. (%d)\n",
                                GETSOCKETERRNO());
                        return 1;
                    }

                    FD_SET(client_info->sock_fd, &master);
                    if (client_info->sock_fd > max_socket)
                        max_socket = client_info->sock_fd;
                
                    //Prints the client address using the getnameinfo() function
                    char address_buffer[100];
                    getnameinfo((struct sockaddr*)&client_info->client_address,
                            &client_info->client_len,
                            address_buffer, sizeof(address_buffer), 0, 0,
                            NI_NUMERICHOST);
                    printf("New connection %s\n", address_buffer);
                    
                    printf("\nWaiting for succeses Salt handshake...\n");

                    connection_and_servicing(client_info, socket_listen);
                    printf("handshake\n");
        
                
                
                
                } else {
                    ret_msg = SALT_ERROR;
                    memset(rx_buffer, 0, sizeof(hndsk_buffer));
                     ret_msg = salt_read_begin_pom(&client_info->channel, rx_buffer, sizeof(rx_buffer), &msg_in, pom_buffer, &decrypt_size);
                        continue;
                    }
            } //if FD_ISSET
        } //for i to max_socket
    } //while(1)
    
    printf("Closing listening socket...\n");
    free(client_info);
    CLOSESOCKET(socket_listen);

    WSACleanup();
#endif

    printf("Finished.\n");
    return 0;
}


void connection_and_servicing(CLIENT *p_client, SOCKET p_socket)
{

    //CLIENT *p_client = (context *);
    //SOCKET sock = p_client->sock_fd;

    uint8_t hndsk_buffer[SALT_HNDSHK_BUFFER_SIZE];
    uint8_t rx_buffer[UINT16_MAX * 4];
    uint8_t pom_buffer[SALT_HNDSHK_BUFFER_SIZE];
    uint8_t tx_buffer[UINT16_MAX * 4];
    uint8_t protocol_buffer[128];
    uint32_t verify = 0, decrypt_size;

    salt_msg_t msg_out;
    salt_ret_t ret;
    salt_ret_t ret_msg;
    salt_msg_t msg_in;
    salt_protocols_t protocols;

    clock_t start_t, end_t;

    ret = salt_create(&p_client->channel, SALT_SERVER, my_write, my_read, &my_time);
    assert(ret == SALT_SUCCESS);

    //Initiates to add information about supported protocols to host
    ret = salt_protocols_init(&p_client->channel, &protocols, protocol_buffer, sizeof(protocol_buffer));
    assert(ret == SALT_SUCCESS);

    //Add a protocol to supported protocols
    ret = salt_protocols_append(&protocols, "ECHO", 4);
    assert(ret == SALT_SUCCESS);

    //Sets the signature used for the salt channel
    ret = salt_set_signature(&p_client->channel, host_sk_sec);
    assert(ret == SALT_SUCCESS);

    //New ephemeral key pair is generated and the read and write nonce  is reseted
    ret = salt_init_session(&p_client->channel, hndsk_buffer, sizeof(hndsk_buffer));
    assert(ret == SALT_SUCCESS);

    //Sets the context passed to the user injected read implementation
    ret = salt_set_context(&p_client->channel, &p_client->sock_fd, &p_client->sock_fd);
    assert(ret == SALT_SUCCESS);

    //Set threshold for delay protection
    salt_set_delay_threshold(&p_client->channel, 20000);

    start_t = clock();
    //Salt handshake 
    ret = salt_handshake(&p_client->channel, NULL);
    end_t = clock();

    printf("\n");
    printf("\t\n***** SERVER:Salt channelv2 handshake lasted: %6.6f sec. *****\n", ((double) (end_t -
            start_t) / (CLOCKS_PER_SEC))); 
    printf("\n");

    //Testing success for Salt handshake
    while (ret != SALT_SUCCESS) {

        if (ret == SALT_ERROR) {
            printf("Error during handshake:\r\n");
            printf("Salt error: 0x%02x\r\n", p_client->channel.err_code);
            printf("Salt error read: 0x%02x\r\n", p_client->channel.read_channel.err_code);
            printf("Salt error write: 0x%02x\r\n", p_client->channel.write_channel.err_code);
            printf("Connection closed.\r\n");
            CLOSESOCKET(p_client->sock_fd);
            free(p_client);
            break;
        }

        ret = salt_handshake(&p_client->channel, NULL);
    }

    if (ret == SALT_SUCCESS) {
    printf("\nSalt handshake successful\r\n");
    printf("\n");
    verify = 1;
    }

这是服务器代码,我创建了一个CLIENT结构,其中包含一个套接字(表示accept()函数在握手时的值,salt_channel_T结构需要在连接和 service() 函数中创建握手)。

salt_read_begin_pom()函数接收来自客户端的加密消息,对其进行验证、解密,并将其打印到屏幕上。

问题在于您传递给 salt_read_begin_pom()channel

您没有将分配的 CLIENT 实例存储在任何有用的地方。您只有一个 client_info 变量,每次 accept() 编辑新客户端时都会更新该变量。因此,读取循环中不是服务器套接字的每个 i 套接字最终调用 salt_read_begin_pom() 使用最后一个 accept() 客户端的相同 CLIENT 实例。

您需要将 CLIENT 实例存储在某处,例如在数组或查找 table 中,然后对于具有以下内容的读取循环中的每个非服务器 i 套接字等待读取的数据,找到sock_fd对应i对应的CLIENT,然后用找到的CLIENT调用salt_read_begin_pom().