使用 PixelWriter 在 JavaFX Canvas 上透明绘图

Drawing with transparency on JavaFX Canvas using PixelWriter

有谁知道为什么使用 drawImage() 在 Canvas 上绘制透明度效果很好,但使用 PixelWriter 时却根本不起作用?我最初认为它可能与 canvas/context 上的 Blend 或其他 mode/setting 有关,但还没有找到任何运气。

我需要每个像素变量透明度,而不是整个绘制操作的单一透明度值。我将渲染许多“层”(类似于 GIMP 层的工作方式,每个像素具有可选的透明度)。另一个悬而未决的问题是,出于性能原因,我是否最好先将 FINAL 预期输出绘制到 WritableImage,然后再绘制到 Canvas,但这似乎违背了使用 [=23= 的意义] 首先...

下面是一个示例,它显示了首先将部分透明的颜色绘制到图像,然后绘制到 Canvas,然后使用 setColor() 直接绘制到 Canvas。透明区域是Image draw,不透明区域是setColor部分。我们如何让 setColor() 尊重每个像素的颜色 alpha 透明度?

import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.image.WritableImage;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.stage.Stage;

public class TransparencyTest extends Application {
    
    private static final int width = 800;
    private static final int height = 600;
    private Scene scene;
    private final Canvas canvas = new Canvas(width, height);
    
    @Override
    public void start(Stage stage) {
        scene = new Scene(new Group(canvas));
        stage.setScene(scene);
        render();
        stage.show();
        exitOnEsc();
    }
    
    private void render() {
        drawTransparentBg(canvas, 0, 0, width, height);
        
        Color color = Color.web("#77000077");
        
        WritableImage image = new WritableImage(200, 200);
        for (int x = 0; x < 200; x++) {
            for (int y = 0; y < 200; y++) {
                image.getPixelWriter().setColor(x, y, color);
            }
        }
        canvas.getGraphicsContext2D().drawImage(image, 50, 50);
        
        for (int x = 0; x < 50; x++) {
            for (int y = 0; y < 50; y++) {
                canvas.getGraphicsContext2D().getPixelWriter().setColor(x, y, color);
            }
        }
    }
    
    public void drawTransparentBg(Canvas canvas, int xPos, int yPos, int width, int height) {
        int gridSize = 8;
        boolean darkX = true;
        String darkCol = "#111111";
        String lightCol = "#222266";
        
        for (int x = xPos; x < canvas.getWidth(); x += gridSize) {
            boolean dark = darkX;
            darkX = !darkX;
            if (x > width) {
                break;
            }
            
            for (int y = yPos; y < canvas.getHeight(); y += gridSize) {
                if (y > height) {
                    break;
                }
                
                dark = !dark;
                String color;
                if (dark) {
                    color = darkCol;
                } else {
                    color = lightCol;
                }
                canvas.getGraphicsContext2D().setFill(Paint.valueOf(color));
                canvas.getGraphicsContext2D().fillRect(x, y, gridSize, gridSize);
            }
        }
    }
    
    private void exitOnEsc() {
        scene.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
            if (event.getCode().equals(KeyCode.ESCAPE)) {
                Platform.exit();
            }
        });
    }
}

GraphicsContext begins with the default BlendMode, and all forms of drawImage() use the current mode. In contrast, PixelWriter方法替换值,忽略BlendMode.

下面的示例让您可以使用支持的 BlendMode 值进行试验以查看效果。相关示例显示 and here.

import javafx.application.Application;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.ChoiceBox;
import javafx.scene.effect.BlendMode;
import javafx.scene.image.WritableImage;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.stage.Stage;

public class TransparencyTest extends Application {

    private static final int S = 8;
    private static final int W = S * 36;
    private static final int H = W;
    private final Canvas canvas = new Canvas(W, H);
    private final GraphicsContext g = canvas.getGraphicsContext2D();
    private BlendMode mode = g.getGlobalBlendMode();

    @Override
    public void start(Stage stage) {
        render(mode);
        BorderPane root = new BorderPane(new Pane(canvas));
        ObservableList<BlendMode> modes
            = FXCollections.observableArrayList(BlendMode.values());
        ChoiceBox<BlendMode> cb = new ChoiceBox<>(modes);
        cb.setValue(mode);
        cb.valueProperty().addListener((o) -> {
            render(cb.getValue());
        });
        root.setBottom(cb);
        stage.setScene(new Scene(root));
        stage.show();
    }

    private void render(BlendMode mode) {
        drawBackground();
        g.setGlobalBlendMode(mode);
        Color color = Color.web("#7f00007f");
        int s = 24 * 8;
        WritableImage image = new WritableImage(s, s);
        for (int x = 0; x < s; x++) {
            for (int y = 0; y < s; y++) {
                image.getPixelWriter().setColor(x, y, color);
            }
        }
        s = 6 * 8;
        g.drawImage(image, s, s);
        for (int x = 0; x < s; x++) {
            for (int y = 0; y < s; y++) {
                g.getPixelWriter().setColor(x, y, color);
            }
        }
    }

    public void drawBackground() {
        g.setGlobalBlendMode(BlendMode.SRC_OVER);
        Color darkCol = Color.web("#333333");
        Color lightCol = Color.web("#cccccc");
        boolean dark = false;
        for (int x = 0; x < W; x += S) {
            dark = !dark;
            for (int y = 0; y < H; y += S) {
                dark = !dark;
                g.setFill(dark ? darkCol : lightCol);
                g.fillRect(x, y, S, S);
            }
        }
    }

    public static void main(String[] args) {
        launch(args);
    }
}