建筑物 mod 不包括 mcmod.info (1.12.2)

building mod does not include mcmod.info (1.12.2)

在这里发布 1.12.2 不再被 forge 官方支持,

尝试构建我的第一个 mod,但我无法让 gradle

检测到它

build.gradle

buildscript {
    repositories {
        // These repositories are only for Gradle plugins, put any other repositories in the repository block further below
        maven { url = 'https://maven.minecraftforge.net' }
        mavenCentral()
    }
    dependencies {
        classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '5.1.+', changing: true
    }
}

apply plugin: 'net.minecraftforge.gradle'

group = 'AvalonMods'
version = '0.0.1-SNAPSHOT'

java {
    archivesBaseName = 'RuneTech'
    toolchain.languageVersion = JavaLanguageVersion.of(8)
}

minecraft {
    // The mappings can be changed at any time and must be in the following format.
    // Channel:   Version:
    // snapshot   YYYYMMDD   Snapshot are built nightly.
    // stable     #          Stables are built at the discretion of the MCP team.
    // official   MCVersion  Official field/method names from Mojang mapping files
    //
    // You must be aware of the Mojang license when using the 'official' mappings.
    // See more information here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
    //
    // Use non-default mappings at your own risk. They may not always work.
    // Simply re-run your setup task after changing the mappings to update your workspace.
    mappings channel: 'stable', version: '39-1.12'

    // accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')

    // Default run configurations.
    // These can be tweaked, removed, or duplicated as needed.
    runs {
        client {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/removed as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: 
            property 'forge.logging.console.level', 'debug'

            mods {
                runetech {
                    source sourceSets.main
                }
            }
        }

        server {
            workingDirectory project.file('run')

            // Recommended logging data for a userdev environment
            // The markers can be added/removed as needed separated by commas.
            // "SCAN": For mods scan.
            // "REGISTRIES": For firing of registry events.
            // "REGISTRYDUMP": For getting the contents of all registries.
            property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'

            // Recommended logging level for the console
            // You can set various levels here.
            // Please read: 
            property 'forge.logging.console.level', 'debug'

            mods {
                runetech {
                    source sourceSets.main
                }
            }
        }
    }
}

// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }

repositories {
    // Put repositories for dependencies here
    // ForgeGradle automatically adds the Forge maven and Maven Central for you

    // If you have mod jar dependencies in ./libs, you can declare them as a repository like so:
    // flatDir {
    //     dir 'libs'
    // }
}

dependencies {
    // Specify the version of Minecraft to use. If this is any group other than 'net.minecraft' it is assumed
    // that the dep is a ForgeGradle 'patcher' dependency, and its patches will be applied.
    // The userdev artifact is a special name and will get all sorts of transformations applied to it.
    minecraft 'net.minecraftforge:forge:1.12.2-14.23.5.2855'

    // Real mod deobf dependency examples - these get remapped to your current mappings
    // compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") // Adds JEI API as a compile dependency
    // runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") // Adds the full JEI mod as a runtime dependency
    // implementation fg.deobf("com.tterrag.registrate:Registrate:MC${mc_version}-${registrate_version}") // Adds registrate as a dependency

    // Examples using mod jars from ./libs
    // implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")

    // For more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html
}

// Example for how to get properties into the manifest for reading at runtime.
jar {
    manifest {
        attributes([
                "Specification-Title"     : "runetech",
                "Specification-Vendor"    : "Kital_Stargazer",
                "Specification-Version"   : "1", // We are version 1 of ourselves
                "Implementation-Title"    : project.name,
                "Implementation-Version"  : project.jar.archiveVersion,
                "Implementation-Vendor"   : "Kital_Stargazer",
                "Implementation-Timestamp": new Date().format("yyyy-MM-dd'T'HH:mm:ssZ")
        ])
    }
}

jar.finalizedBy('reobfJar')

mcmod.info

[
  {
    "modid": "runetech",
    "name": "Rune Tech",
    "description": "A technological approach to magic",
    "version": "${version}",
    "mcversion": "${mcversion}",
    "url": "",
    "updateUrl": "",
    "authorList": [
      "Kital_Stargazer"
    ],
    "credits": "Inspired by: Thaumcraft (v4.2.3.5), Immersive Engineering, Embers, and more",
    "logoFile": "",
    "screenshots": [],
    "dependencies": []
  }
]

其他方面都行得通只是 mcmod.info 太固执了。

mcmod.info 在 src/main/resources 中,build.gradle(据我所知)和 mcmod.info

一样格式正确

mod 目前还很简单,所以几乎没有什么可能导致问题的

如果你使用IntelliJ IDEA,那么在文件末尾添加build.gradle

apply plugin: 'idea'
idea {
    module {
        inheritOutputDirs = true
    }
}
subprojects {
    apply plugin: 'idea'
}

task prepareAssets(type: Copy) {
    group = 'build'
    from project.file('src/main/resources')
    into project.file('build/classes/java/main')
}

classes.dependsOn(prepareAssets)

这应该有助于收集者找到您的 mod 的资源。