如何在 Babylon.js 中反转鼠标按下并拖动
How to invert the mouse press-and-drag in Babylon.js
以默认游乐场为例(playground.babylonjs.com)
如何反转鼠标按下和拖动的方向?
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, scene);
sphere.position.y = 1;
var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
return scene;
};
我看错了文档,它一直在那里:
camera.invertRotation = true;
以默认游乐场为例(playground.babylonjs.com)
如何反转鼠标按下和拖动的方向?
var createScene = function () {
var scene = new BABYLON.Scene(engine);
var camera = new BABYLON.FreeCamera("camera1", new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
camera.attachControl(canvas, true);
var light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(0, 1, 0), scene);
light.intensity = 0.7;
var sphere = BABYLON.MeshBuilder.CreateSphere("sphere", {diameter: 2, segments: 32}, scene);
sphere.position.y = 1;
var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);
return scene;
};
我看错了文档,它一直在那里:
camera.invertRotation = true;