threejs加载动画对象无法解码
threejs loading animated object cannot decode
大家好,我是 threejs 的新手,我正在尝试导入我从网上下载的这个动画恐龙。我正在尝试在我的网站中加载和导入 运行,但遇到了一些错误。对于文件结构,material_diffuse.png 和 material_specularGlossiness.png 以及 scene.gltf 和 scene.bin 都在与 index.html.
相同的文件夹中
列出了我遇到的一些错误。
textures/Material_diffuse.png:1 Failed to load resource: the server responded with a status of 404 (Not Found)
textures/Material_specularGlossiness.png:1 Failed to load resource: the server responded with a status of 404 (Not Found)
GLTFLoader.js:127 DOMException: The source image could not be decoded.
这是我的代码
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3d model</title>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="three.js"></script>
<script type="module" src="GLTFLoader.js"></script>
<script type="module">
import { GLTFLoader } from "./GLTFLoader.js";
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.01,
1000
);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var loader = new GLTFLoader();
var obj;
loader.load("scene.gltf", function (gltf) {
obj = gltf.scene;
scene.add(gltf.scene);
});
scene.background = new THREE.Color(0xffffff);
var light = new THREE.HemisphereLight(0xffffff, 0x444444);
scene.add(light);
// camera.position.set(0, 5, 30);
camera.position.set(0, 5, 8);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
function rotateFunction() {
obj.rotation.y += 0.01;
}
document.addEventListener('scroll', function(e) { rotateFunction() });
</script>
<div>
</div>
</body>
</html>
提前致谢。
根据报告的错误,文件结构应如下所示:
+-- scene.gltf
+-- scene.bin
+-- textures
| +-- Material_diffuse.png
| +-- Material_specularGlossiness.png
意味着您必须将纹理放入 textures
目录。
此外,您的应用导入错误。在您的应用运行之前暂时使用这些导入:
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three@0.135.0/build/three.module.js';
import { GLTFLoader } from 'https://cdn.skypack.dev/three@0.135.0/examples/jsm/loaders/GLTFLoader.js';
大家好,我是 threejs 的新手,我正在尝试导入我从网上下载的这个动画恐龙。我正在尝试在我的网站中加载和导入 运行,但遇到了一些错误。对于文件结构,material_diffuse.png 和 material_specularGlossiness.png 以及 scene.gltf 和 scene.bin 都在与 index.html.
相同的文件夹中列出了我遇到的一些错误。
textures/Material_diffuse.png:1 Failed to load resource: the server responded with a status of 404 (Not Found)
textures/Material_specularGlossiness.png:1 Failed to load resource: the server responded with a status of 404 (Not Found)
GLTFLoader.js:127 DOMException: The source image could not be decoded.
这是我的代码
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>3d model</title>
<style>
body {
margin: 0;
}
canvas {
display: block;
}
</style>
</head>
<body>
<script src="three.js"></script>
<script type="module" src="GLTFLoader.js"></script>
<script type="module">
import { GLTFLoader } from "./GLTFLoader.js";
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.01,
1000
);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var loader = new GLTFLoader();
var obj;
loader.load("scene.gltf", function (gltf) {
obj = gltf.scene;
scene.add(gltf.scene);
});
scene.background = new THREE.Color(0xffffff);
var light = new THREE.HemisphereLight(0xffffff, 0x444444);
scene.add(light);
// camera.position.set(0, 5, 30);
camera.position.set(0, 5, 8);
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
function rotateFunction() {
obj.rotation.y += 0.01;
}
document.addEventListener('scroll', function(e) { rotateFunction() });
</script>
<div>
</div>
</body>
</html>
提前致谢。
根据报告的错误,文件结构应如下所示:
+-- scene.gltf
+-- scene.bin
+-- textures
| +-- Material_diffuse.png
| +-- Material_specularGlossiness.png
意味着您必须将纹理放入 textures
目录。
此外,您的应用导入错误。在您的应用运行之前暂时使用这些导入:
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three@0.135.0/build/three.module.js';
import { GLTFLoader } from 'https://cdn.skypack.dev/three@0.135.0/examples/jsm/loaders/GLTFLoader.js';